Donkey Kong (SSB)/Neutral special
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Overview[edit]
Hitboxes[edit]
Uncharged[edit]
Note: +2% damage per arm swing (max 10)
Timing[edit]
Shield must be input in-between frames 8-18 to cancel the move. DK cannot release his Giant punch until he has fully wrapped his arm around. When released from the charge, the earliest a Giant Punch can come out is on frame 11 and the latest it can come out is on frame 22.
No charge[edit]
Charges between | 7-8 |
---|---|
Interruptible (with Z) | 20 |
Hitboxes | 29-31 |
Animation length | 99 |
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Max charge[edit]
Shield must be input in-between frames 8-12 to cancel the move.
Interruptible (with Z) | 14 |
---|---|
Hitboxes | 23-30 |
Intangibility | 23-24 |
Animation length | 93 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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