Donkey Kong (SSB)/Neutral special
Note: +2% damage per arm swing (max 10)
Shield must be input in-between frames 8-18 to cancel the move. DK cannot release his Giant punch until he has fully wrapped his arm around. When released from the charge, the earliest a Giant Punch can come out is on frame 11 and the latest it can come out is on frame 22.
|Interruptible (with Z)||20|
Shield must be input in-between frames 8-12 to cancel the move.
|Interruptible (with Z)||14|