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Donkey Kong (SSBU)/Forward tilt: Difference between revisions

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{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up|24}}
{{HitboxTableTitle|Angled up|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 35: Line 35:
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 44: Line 45:
|zpos=-0.4
|zpos=-0.4
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 57: Line 53:
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 66: Line 63:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 79: Line 71:
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 88: Line 81:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Angled forward|24}}
{{HitboxTableTitle|Angled forward|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 102: Line 90:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 111: Line 100:
|zpos=-0.4
|zpos=-0.4
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 124: Line 108:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 133: Line 118:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 146: Line 126:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 155: Line 136:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=0
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 169: Line 145:
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 178: Line 155:
|zpos=-0.4
|zpos=-0.4
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=15
|trip=15
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 191: Line 164:
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 200: Line 174:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=15
|trip=15
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 213: Line 183:
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=78
|ks=78
Line 222: Line 193:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|ff=1.0
|trip=15
|trip=15
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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|7-9
|7-9
|-
|-
!Intangibility*
!Arm intangibility
|6-9
|6-9
|-
|-
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=5}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=30}}
|'''Arm''' {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
<nowiki>*</nowiki>Intangibility occurs on attacking arm only.


{{MvSubNavDonkeyKong|g=SSBU}}
{{MvSubNavDonkeyKong|g=SSBU}}

Revision as of 22:47, January 22, 2022

Donkey Kong forward tilt hitbox visualizations
Hitbox visualization for Donkey Kong's upwards forward tilt
Hitbox visualization for Donkey Kong's forward tilt
Hitbox visualization for Donkey Kong's back aerial

Overview

DK's forward tilt can be considered one of his most important neutral tools. He does a quick backhanded swipe which can be angled up to anti-air more reliably or angled down to edgeguard (via 2-framing). It has amazing reach for how fast it is and has great priority due to DK's forearm being intangible during the attack. In terms of burst range, dash pivot forward tilt is DK's longest reaching attack. At mid percents it can set up tech chases and at high percents it can KO near the ledge.

Forward tilt does 1 extra damage and has slightly more knockback when angled up or down. However, due to an oversight it will also be 1 frame laggier (FAF 35 → 36). No other move that can be angled has this behavior in Ultimate.

Ftilt is -19 on block and, as such, is risky to use it when close to the opponent. It is also prone to being whiff punished if overused.

One notable use of Ftilt is for shifting Donkey Kong's hurtbox backwards, causing spaced attacks to whiff against him. Frame 1 of Ftilt shifts DK so far back that Mario will whiff his grab from point blank range. Since DK's fastest escape option on the ground is frame 3 (spot dodge), Ftilt's frame 1 hurtbox shift is a valuable asset.

Update History

Super Smash Bros. Ultimate 6.0.0

  • Buff Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of Final Destination.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 9.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 5.5 arml 10.0 0.0 -0.4 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 5.0 arml 1.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 9.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 3.5 shoulderl -0.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward
0 0 0 8.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 5.5 arml 10.0 0.0 -0.4 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 5.0 arml 1.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 8.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 3.5 shoulderl -0.5 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down
0 0 0 9.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 5.5 arml 10.0 0.0 -0.4 1.0× 1.0× 15% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 5.0 arml 1.5 0.0 0.0 1.0× 1.0× 15% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 9.0% 0 Sakurai angle Forward 50 78 0 HitboxTableIcon(False).png 3.5 shoulderl -0.5 0.0 0.0 1.0× 1.0× 15% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitbox 7-9
Arm intangibility 6-9
Interruptible 35
Animation length 39
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Arm  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible