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Debug menu (SSBM)/DEVELOP mode: Difference between revisions

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''This article is about the usage of DEVELOP mode in Melee. For a collection of images of each stage under the effects of DEVELOP mode, see [[Debug menu (SSBM)/Stage data|here]].''
[[File:DEVELOP-Mode-SSBM.png|thumb|''Melee'' when run in DEVELOP mode.]]
'''DEVELOP mode''' is a debug mode found in ''Super Smash Bros. Melee'' accessed through its {{SSBM|debug menu}}. The mode is activated by changing the '''DBLEVEL''' setting to ''DEVELOP''. This will give the player extra control over matches, including free camera, visual hitbox, and frame advance.


=Control=
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode).
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode).
{{clrl}}
{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects.
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects.
#Normal.
#Normal
#No HUD.
#No HUD
#Stage + Background goes white. Background effects can still be seen.
#Stage + Background goes white. Background effects can still be seen
#Stage + Background goes black. Background effects can still be seen.
#Stage + Background goes black. Background effects can still be seen
|-
|-
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music.
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music.
#Normal.
#Normal
#Music off.
#Music off
#Music + SFX off.
#Music + SFX off
#SFX off.
#SFX off
|-
|-
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load.
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load.
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| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]).
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]).
#Normal
#Normal
#Normal again?
#Removes shadows
#Camera boxes and oddly, changes the stage floor black?
#Displays camera boxes, spawn points, and changes certain floor surfaces to black.
#Camera boxes again, but without the floor change.
#Same as above, but without the black floor change.
#Displays colored Stage Structures and shows item boxes.
#Same as above, but also displays colored Stage Structures, ledge grab boxes, environment collision boxes, and character position markers (See [[#Character Visual Key|here]]).
#Displays [[Terrain]]s.
#Same as above, but displays [[Terrain]]s instead of colored Stage Structures.
#Displays the same as above, but with indication of drop-through platforms and grab-able ledges.
#Same as above, but also displays indication of drop-through platforms and grab-able ledges.


|-
|-
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} ||  
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles various character related visuals
#Normal
#Displays white polylines used for character costume physics like Link's and Young Link's hats, Marth's cape, and some of Jigglypuffs headwear.
#Displays a red gradient at the characters position marker as wide as the characters ECB indicating vertical motion since the last frame.
#Visualizes CPU logic. Places a sphere at the computer player's point of interest, green indicates the CPU will approach, red indicates the CPU will attack it, white indicates the CPU will recover towards it. Red squares around the CPU indicate the range of the attack chosen.
#Places white item grab boxes around the characters. These boxes turn blue when in the air. Also displays pink item catch boxes around items. When the white/or blue box intersects a pink box, the item can be grabbed. When white an item will continue to travel after pressing "A" to grab it, for 1 frame. When they are blue and Z is pressed to grab the item, the item will be instantly picked up (And instantly throwable). Also shows a smaller gray item lift box (grounded only), used for larger items like barrels, party balls, and crates.
#Displays a white sphere attached to the characters pelvis that experiences frame interpolation similar to hitboxes.
#Displays each player's coin detection spheres and displays a hitbox sphere on each coin. Player coin detection hitbox flicker because only half the players' coin collisions are processed each frame in order to save on resources.
|-
|-
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]).
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]).
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| {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu
| {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu
|-
|-
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
|-
|-
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
|-
|-
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
|-
|-
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]).
|-
|-
| {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view.
| {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view.
#Normal.
#Normal
#Locks the camera. It can only be controlled by debug controls.
#Locks the camera. It can only be controlled by debug controls
#Zooms in on player 1.  
#Zooms in on player 1
 
This also removes Peach's and Zelda's dress, presumably used to test for glitched leg movement under the dress.
|-
|-
| {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form).
| {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form).
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==Stage Visual Key==
==Stage Visual Key==
''For a collection of stages in their various debug states, see [[Debug menu (SSBM)/Stage_data|here]].
===Camera Boxes===
===Camera Boxes===
{| class="wikitable"
{| class="wikitable"
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| style="background-color:#4040FF"|Blue Box || Camera Focal Box
| style="background-color:#4040FF"|Blue Box || Camera Focal Box
|-
|-
| style="background-color:#FF3737"|Small Red Box|| Unknown; It's attached to each characters' left
| style="background-color:#FF3737"|Small Red Box|| Indicates the range from which a character can grab a ledge when facing left. When facing right, the box indicates the range from which a character ''cannot'' grab a ledge. Certain attacks such as [[Spin Attack]] will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab.
|-
|-
| style="background-color:#3737FF"|Small Blue Box || Unknown; It's attached to each characters' right
| style="background-color:#3737FF"|Small Blue Box || Indicates the range from which a character can grab a ledge when facing right. When facing left, the box indicates the range from which a character ''cannot'' grab a ledge. Certain attacks such as Spin Attack will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab.
|}
|}


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| style="background-color:#FF4040"|Red Platform || Grab Platform
| style="background-color:#FF4040"|Red Platform || Grab Platform
|}
|}
Structures that appear darker then other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.
Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.


===Terrains===
===Terrains===
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! Item !! Description
! Item !! Description
|-
|-
| style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up.
| style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item's box, the character can pick it up.)
|}
|}


==Collision Bubble Key==
==Collision Bubble Key==
[[File:Hitbox-DBMelee.png|thumb|300px|Luigi demonstrating visual hitboxes.]]
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox#Hitbox_types|here]].
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox#Hitbox_types|here]].
{| class="wikitable"
{| class="wikitable"
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|}
|}


=Stages=
==Character Visual Key==
==Fountain of Dreams==
*'''Blast Zone:''' Fountain of Dreams has a rather large blast box.
*'''Spawn Points:''' It features 4 spawn points: 1 on each platform, but only 1 respawn point, above the top most platform.
*'''Item Spawn Points:''' The stage has 3 item spawn points all evenly spaced above the main platform, as well as 5 more evenly spaced above the camera box.
*'''Platforms:''' In addition to the main solid platform, Fountain of Dreams also features 3 drop-through platforms. The 2 lower platforms begin evenly elevated, then randomely rise and fall, while the upper-center platform remains stationary. The main platform is grab-able on both sides.
*'''Terrain:''' The 3 aerial platforms have basic terrain, while the main platform has a mostly water terrain with grass terrain on the edges.


<gallery widths=250px heights=250px perrow=4>
===Environment Collision Boxes (ECB)===
DREAM-NRML-SSBM.png|Fountain of Dreams
{| class="wikitable"
DREAM-STRUCT-SSBM.png|Fountain of Dreams showing Structure
|-
DREAM-TERRA-SSBM.png|Fountain of Dreams showing Terrain
! Item !! Description
DREAM-PLATF-SSBM.png|Fountain of Dreams showing Platforms
|-
DREAM-BLAST-SSBM.png|Fountain of Dreams showing the Blast Zone
| style="background-color:#FFFFFF"|White Diamond Outline|| Target ECB position.
</gallery>
|-
| style="background-color:#FFA030"|Orange Diamond || Post-collisions ECB, the target ECB altered to avoid intersecting with stage structures.
|-
| style="background-color:#ff5a20"|Dark Orange Diamond || Pre-collision ECB at most recent collision segment.
|-
| style="color:#FFFFFF;background-color:#2020FF"|Blue Diamond || Pre-collisions ECB.
|}


==Pokémon Stadium==
===Character Position Markers===
*'''Blast Zone:''' The Pokémon Stadium has a very large blast box.
{| class="wikitable"
*'''Spawn Points:''' Spawn points are located on either side of the lower platform, as well as above each of the 2 platforms. Although they cannot be used except for the normal form, spawn points exist in the same location in the all stage forms. The respawn point is located in the same upper-central spot in all forms as well.
|-
*'''Item Spawn Points:''' There are a total of 10 item spawn points scattered in the air above the stage.
! Item !! Description
 
|-
===Normal Stage===
| style="background-color:#FFFFFF"|White Cross|| Target Character Position.
*'''Platforms:''' The normal stage form features 2 evenly elevated drop-through platforms, located a short distance above the main, solid platform. The main platform is grab-able from either side.
|-
*'''Terrain:''' This form has only basic terrain
| style="color:#FFFFFF;background-color:#805019"|Brown Cross || Post-collisions character position.
 
|-
<gallery widths=250px heights=250px perrow=4>
| style="color:#FFFFFF;background-color:#802D10"|Reddish Brown Cross || Pre-collision character position at most recent collision segment.
PSTAD-NRML1-SSBM.png|Pokémon Stadium
|-
PSTAD-STRUCT1-SSBM.png|Pokémon Stadium showing Structure
| style="color:#FFFFFF;background-color:#2020FF"|Dark Blue Cross || Pre-collisions character position.
PSTAD-TERRA1-SSBM.png|Pokémon Stadium showing Terrain
|}
PSTAD-PLATF1-SSBM.png|Pokémon Stadium showing Platforms
</gallery>
 
===Grass Stage===
*'''Platforms:''' The grass stage form has 3 drop-through platforms, each elevated differently from the main platform. This main platform is again grab-able from both sides.
*'''Terrain:''' There are 2 central drop-through platforms that have wooden terrain, and the other right platform has grass terrain. The main platform is mostly covered with grass terrain, although there is a small strip of water terrain just left of the center.
 
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML2-SSBM.png|Pokémon Stadium
PSTAD-STRUCT2-SSBM.png|Pokémon Stadium showing Structure
PSTAD-TERRA2-SSBM.png|Pokémon Stadium showing Terrain
PSTAD-PLATF2-SSBM.png|Pokémon Stadium showing Platforms
</gallery>
 
===Fire Stage===
*'''Platforms:''' The fire stage form has 3 drop-through platforms, although it may seem like only 2 at first. The first is the awning of the burning building on the right. The other 2 are located on the branch of the dead tree on the left. The platform technically counts as 2, as the center of it is solid. The main platform, as well as most of the dead tree (minus the aformentioned platforms on the branch) are solid, and either edge of the main platform is grab-able.
*'''Terrain:''' The edges of the main platform, as well as the awning of the burning building on the right have basic terrain. The ground under the awning and also the dead tree on the left have wooden terrain. The rest of the main platform has dirt terrain.
 
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML3-SSBM.png|Pokémon Stadium
PSTAD-STRUCT3-SSBM.png|Pokémon Stadium showing Structure
PSTAD-TERRA3-SSBM.png|Pokémon Stadium showing Terrain
PSTAD-PLATF3-SSBM.png|Pokémon Stadium showing Platforms
</gallery>
 
===Water Stage===
*'''Platforms:''' The water stage form has 3 drop-through platforms, each elevated differently. The one on the left is the windmill. The platform rotates clockwise, then disappears once it has become verticle enough. The other 2 are located towards the right and are elevated differently. The main platform is mostly flat, and again, both of its edges can be grabbed.
*'''Terrain:''' The windmill and the edges of the stage have basic terrain. The bridge on the left and the 2 aerial platforms on the right have wooden terrain and the stream has water terrain. There is also a miniscule strip of grass terrain between the left edge and the bridge.
 
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML4-SSBM.png|Pokémon Stadium
PSTAD-STRUCT4-SSBM.png|Pokémon Stadium showing Structure
PSTAD-TERRA4-SSBM.png|Pokémon Stadium showing Terrain
PSTAD-PLATF4-SSBM.png|Pokémon Stadium showing Platforms
</gallery>
 
===Rock Stage===
*'''Platforms:''' The rock stage form features 4 drop-through platforms, all located in the center of the stage. They are arranged in 2 uneven rows of 2, and the top-right most one is slanted slightly. The main platform is flat at the right, until the center where there is a sharp slant up, then a drop down, followed by the big boulder. There is a very small wall near the right edge that can sometimes mess players up, particularly during a transformation. The main platform is grab-able on both edges, and the boulder is also grab-able from the left
*'''Terrain:''' The edges of the main platform have basic terrain. The flat areas in the left and center have dirt terrain, and the mountain has rock terrain. The aerial platforms have light-metal terrain, while the metal beam in the center has heavy-metal terrain.
 
<gallery widths=250px heights=250px perrow=4>
PSTAD-NRML5-SSBM.png|Pokémon Stadium
PSTAD-STRUCT5-SSBM.png|Pokémon Stadium showing Structure
PSTAD-TERRA5-SSBM.png|Pokémon Stadium showing Terrain
PSTAD-PLATF5-SSBM.png|Pokémon Stadium showing Platforms
PSTAD-BLAST-SSBM.png|Pokémon Stadium showing the Blast Zone
</gallery>
 
==Princess Peach's Castle==
*'''Blast Zone:''' Peaches Castle has a very large blast box.
*'''Spawn Points:''' Spawn points are located in the center of the flat part on either side of the central tower, as well as on both rising platforms. The respawn point is located above the tower.
*'''Item Spawn Points:''' There are 9 item spawn points located towards the very top of the camera box. they are arranged in a straight line, 1 being directly above the tower, 4 being spaced nearly evenly above either side of the tower.
*'''Platforms:''' The entire stage is arranged symmetrically. There are 2 aerial drop-through platforms located near either edge of the stage. They will rise when a player stands on them, and will fall to their original position otherwise. The main platform is composed of a few different parts: there is a tower located in the center of the stage, with a top-most platform, as well as 2 short slanted platforms located a bit lower on either side. The stage then flattens out, then slants downward on either side. The main platform is grab-able on either edge.
*'''Terrain:''' The entire stage has basic terrain, except for the rising platforms, which have light-metal terrain.
 
===Normal===
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML1-SSBM.jpg|Princess Peach's Castle
CASTL-STRUCT1-SSBM.png|Princess Peach's Castle showing Structure
CASTL-TERRA1-SSBM.png|Princess Peach's Castle showing Terrain
CASTL-PLATF1-SSBM.png|Princess Peach's Castle showing Platforms
</gallery>
 
===Green===
*'''Platforms:''' 2 evenly elevated drop-through platforms appear on either side of the tower. A solid platform also appears off the left edge of the stage.
*'''Terrain:''' All additional platforms have basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML2-SSBM.jpg|Princess Peach's Castle
CASTL-STRUCT2-SSBM.png|Princess Peach's Castle showing Structure
CASTL-TERRA2-SSBM.png|Princess Peach's Castle showing Terrain
CASTL-PLATF2-SSBM.png|Princess Peach's Castle showing Platforms
</gallery>
 
===Red===
*'''Platforms:''' 2 drop-through platforms appear on either side of the stage even with the lower platforms, extending them. 2 solid platforms also appear level with either side of the the lower platforms of the tower.
*'''Terrain:''' All additional platforms have basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML3-SSBM.jpg|Princess Peach's Castle
CASTL-STRUCT3-SSBM.png|Princess Peach's Castle showing Structure
CASTL-TERRA3-SSBM.png|Princess Peach's Castle showing Terrain
CASTL-PLATF3-SSBM.png|Princess Peach's Castle showing Platforms
</gallery>
 
===Blue===
*'''Platforms:''' 2 drop-through platforms appear near either edge. They are each slanted down from the left. A solid platform also appears just above the tower.
*'''Terrain:''' All additional platforms have basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
CASTL-NRML4-SSBM.jpg|Princess Peach's Castle
CASTL-STRUCT4-SSBM.png|Princess Peach's Castle showing Structure
CASTL-TERRA4-SSBM.png|Princess Peach's Castle showing Terrain
CASTL-PLATF4-SSBM.png|Princess Peach's Castle showing Platforms
CASTL-BLAST-SSBM.jpg|Princess Peach's Castle showing the Blast Zone
</gallery>
 
==Kongo Jungle==
*'''Blast Zone:''' Kongo Jungle has a medium blast box.
*'''Spawn Points:''' Spawn points are located on the upper-left platform, on the middle-left platform, on the middle-right platform, and towards the right of the bottom platform. There are 4 respawn points placed evenly inbetween the top-most platforms.
*'''Item Spawn Points:''' There are 9 item spawn points, scattered around the stage. 3 are located above the bottom platform, 1 above either upper platform, 1 above the middle-left platform, 2 above the middle-right platform, and 1 above the small piece of land on the right.
*'''Platforms:''' This stage features 4 drop-through platforms arranged in 2 uneven rows. They sway a little both randomely, and with the weight of players. The bottom platform is solid, immobile, and can be grabbed from either edge. The piece of land also solid, and can be ledge-grabbed from either side as well. In addition, a log can sometimes get caught in the side of the waterfall, and it's edges are also grab-able.
*'''Terrain:''' The bottom platform, aerial platforms, and log all have wooden terrain, while the piece of land has rock terrain.
 
<gallery widths=250px heights=250px perrow=4>
KONGO-NRML-SSBM.jpg|Kongo Jungle
KONGO-STRUCT-SSBM.png|Kongo Jungle showing Structure
KONGO-TERRA-SSBM.png|Kongo Jungle showing Terrain
KONGO-PLATF-SSBM.png|Kongo Jungle showing Platforms
KONGO-LOG-NRML-SSBM.png|Kongo Jungle's Log
KONGO-LOG-STRUCT-SSBM.png|Kongo Jungle's Log showing Structure
KONGO-LOG-TERRA-SSBM.png|Kongo Jungle's Log showing Terrain
KONGO-LOG-PLATF-SSBM.png|Kongo Jungle's Log showing Platforms
KONGO-BLAST-SSBM.jpg|Kongo Jungle showing the Blast Zone
</gallery>
 
==Brinstar==
*'''Blast Zone:''' Brinstar has a fairly large blast box.
*'''Spawn Points:''' Spawn points are placed above the left and right aerial platforms, as well as towards the left of the main platform, and towards the right of the main platform. 4 respawn points are arranged in an even line above the upper platform.
*'''Item Spawn Points:''' There are 9 item spawn points: 2 above the left platform, 2 above the upper platform, 1 above the right platform, and 5 above the main platform.
*'''Platforms:''' The 3 aerial platforms are all drop-through. The main platform is solid, and is grab-able on either edge. Breaking the tissue connecting the left and right aerial platforms to the main platform will cause the aerial platform to slant, while breaking the fleshy goop in the center of the main platform will cause the whole thing to split.
*'''Terrain:''' The main platfom has mostly heavy metal-terrain, but the fleshy goop has alien terrain. The left and right aerial platforms also have alien terrain. The upper platform has light-metal terrain.
 
<gallery widths=250px heights=250px perrow=4>
ZEBES-NRML-SSBM.jpg|Brinstar
ZEBES-STRUCT-SSBM.png|Brinstar showing Structure
ZEBES-TERRA-SSBM.png|Brinstar showing Terrain
ZEBES-PLATF-SSBM.png|Brinstar showing Platforms
ZEBES-BLAST-SSBM.jpg|Brinstar showing the Blast Zone
</gallery>
 
==Corneria==
*'''Blast Zone:''' Corneria has a medium-small blast box.
*'''Spawn Points:''' The spawn points are located on the hull and tail of the Great Fox. The respawn point is above the center of the hull.
*'''Item Spawn Points:''' There are 10 item spawn points arranged in a linear-curved fashion above the cockpit, hull, tail, and back jet of the ship.
*'''Platforms:''' The jets of the Great Fox are drop-through-able. These can be destroyed, making them intangible. The cockpit, tail, and jet have grab-able edges. Arwings and Wolfens are drop-through-able.
*'''Terrain:''' The entirety of the Great Fox has heavy-metal terrain, while the Arwings and wolfens have basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
STRFX-NRML-SSBM.jpg|Corneria
STRFX-STRUCT-SSBM.png|Corneria showing Structure
STRFX-TERRA-SSBM.png|Corneria showing Terrain
STRFX-PLATF-SSBM.png|Corneria showing Platforms
STRFX-AWING-NRML-SSBM.png|Corneria's Arwing
STRFX-AWING-STRUCT-SSBM.png|Corneria's Arwing showing Structure
STRFX-AWING-TERRA-SSBM.png|Corneria's Arwing showing Terrain
STRFX-AWING-PLATF-SSBM.png|Corneria's Arwing showing Platforms
STRFX-BLAST-SSBM.jpg|Corneria showing the Blast Zone
</gallery>
 
==Yoshi's Story==
*'''Blast Zone:''' Yoshi's Story has a medium-large blast box.
*'''Spawn Points:''' Spawn points are located 1 on each of the 3 aerial platforms and 1 in the center of the main platform. The respawn point is located above the upper platform.
*'''Item Spawn Points:''' There are 9 item spawn points: 3 above the main platform, 1 above either lower platform, 3 above the upper platform, and 1 that moves with the cloud.
*'''Platforms:''' The stage has 3 aerial drop-through platforms, and a main, solid platform with grab-able edges. There is also a cloud that travels in a set path in the lower part of the stage. The cloud is drop-through-able.
*'''Terrain:''' The entire stage has paper terrain, except for the cloud, which has basic terrain.


<gallery widths=250px heights=250px perrow=4>
==Gallery==
STORY-NRML-SSBM.jpg|Yoshi's Story
<gallery>
STORY-STRUCT-SSBM.png|Yoshi's Story showing Structure
SSBM-DEVELOP-HITBOX.png|Displays hitboxes for all players and stage elements.
STORY-TERRA-SSBM.png|Yoshi's Story showing Terrain
SSBM-DEVELOP-ANIM.png|Displays animation information for all players.
STORY-PLATF-SSBM.png|Yoshi's Story showing Platforms
SSBM-DEVELOP-ITEM.png|Displays the item menu.
STORY-BLAST-SSBM.jpg|Yoshi's Story showing the Blast Zone
SSBM-DEVELOP-SCORES1.png|Displays scores and bonuses for all players.
SSBM-DEVELOP-SCORES2.png|Displays scores and bonuses for all players on an overlay.
SSBM-DEVELOP-STATS.png|Displays a list of stats for all players.
SSBM-DEVELOP-STRESS.png|Displays stress levels
SSBM-DEVELOP-THING.png
Peach-NoDress-SSBM.png|Peach when rendered without her dress.
Zelda-NoDress-SSBM.png|Zelda when rendered without her dress.
</gallery>
</gallery>


==Onett==
{{Debug menu (SSBM)}}
*'''Blast Zone:''' Onett has a medium-small blast box. This stage has walk-offs on both sides.
*'''Spawn Points:''' Spawn points are located on the lower roof of the left-most house, on the sidewalk near the center, on the upper drug store awning, and on the left roof of the right-most house. The respawn point is located above the upper drug store awning.
*'''Item Spawn Points:''' There are 10 item spawn points: 2 above the tree on the left (different branches), 1 above either roof of the left-most house, 1 above the upper drug store awning, 1 above the center of the sidewalk, 2 above the ribbon on the right, and 1 above either roof on the right-most house
*'''Platforms:''' The 2 tree branches, 2 drug store awnings, ribbon, and the lower roof of the left-most house all have drop-through platforms. In addition, standing on the drug store awnings for too long will cause them to fall down. The upper roof on the left-most house has 2 grab-able edges. All other platforms are solid and featureless
*'''Terrain:''' All the grounded platforms have basic terrain. The tree branches have grass terrain. The drug store awnings and the ribbon have paper terrain.
 
<gallery widths=250px heights=250px perrow=4>
ONETT-NRML-SSMB.jpg|Onett
ONETT-STRUCT.png|Onett showing Structure
ONETT-TERRA-SSBM.png|Onett showing Terrain
ONETT-PLATF-SSBM.png|Onett showing Platforms
ONETT-BLAST-SSBM.jpg|Onett showing the Blast Zone
</gallery>
 
==Mute City==
*'''Blast Zone:''' Mute City has a very large blast box.
*'''Spawn Points:''' Spawn points are arranged evenly on the platform. They are attached to this platform. The respawn point is also attached to the platform, and it is located a bit above it.
*'''Item Spawn Points:''' Item Spawn Points are also attached to the platform, and are actually located just above the upper blast line.
 
===Platform===
*'''Platforms:''' There is a single jump-through, solid platform located just above the solid ground platform. Neither of these are drop-through-able or have grab-able edges.
*'''Terrain:''' The whole phase has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MCITY-NRML1-SSBM.jpg|Mute City
MCITY-STRUCT1-SSBM.png|Mute City showing Structure
MCITY-TERRA+PLATF1-SSBM.png|Mute City showing Terrain
MCITY-TERRA+PLATF1-SSBM.png|Mute City showing Platforms
</gallery>
 
===Landing 1===
*'''Platforms:''' There is a single solid platform with no grab-able edges.
*'''Terrain:''' The whole phase has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MCITY-NRML2-SSBM.jpg|Mute City
MCITY-STRUCT2-SSBM.png|Mute City showing Structure
MCITY-TERRA+PLATF2-SSBM.png|Mute City showing Terrain
MCITY-TERRA+PLATF2-SSBM.png|Mute City showing Platforms
</gallery>
 
===Landing 2===
*'''Platforms:''' There are 4 drop-through platforms located above a single solid platform. This platform's edges are elevated, but are not grab-able.
*'''Terrain:''' The whole phase has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MCITY-NRML3-SSBM.jpg|Mute City
MCITY-STRUCT3-SSBM.png|Mute City showing Structure
MCITY-TERRA3-SSBM.png|Mute City showing Terrain
MCITY-PLATF3-SSBM.png|Mute City showing Platforms
</gallery>
 
===Landing 3===
*'''Platforms:''' There are 3 drop-through platforms on the lips of the tunnel. These again are located above a non-grab-able solid platform with elevated edges. This time, these edges come down at a slant, preventing wall jumping.
*'''Terrain:''' The whole phase has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MCITY-NRML4-SSBM.jpg|Mute City
MCITY-STRUCT4-SSBM.png|Mute City showing Structure
MCITY-TERRA4-SSBM.png|Mute City showing Terrain
MCITY-PLATF4-SSBM.png|Mute City showing Platforms
</gallery>
 
===Landing 4===
*'''Platforms:''' There are 2 curved drop-through platforms in the center of the stage. The main platform is solid and without grab-able edges.
*'''Terrain:''' The aerial platforms and the edges and center of the main platform have basic terrain. The healing strips on either side have ice terrain.
 
<gallery widths=250px heights=250px perrow=4>
MCITY-NRML5-SSBM.jpg|Mute City
MCITY-STRUCT5-SSBM.png|Mute City showing Structure
MCITY-TERRA5-SSBM.png|Mute City showing Terrain
MCITY-PLATF5-SSBM.png|Mute City showing Platforms
</gallery>
 
===Landing 5===
*'''Platforms:''' There is a single drop-through platform that swivels around randomely. The main platform is solid and without grab-able edges.
*'''Terrain:''' The whole phase has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MCITY-NRML6-SSBM.jpg|Mute City
MCITY-STRUCT6-SSBM.png|Mute City showing Structure
MCITY-TERRA6-SSBM.png|Mute City showing Terrain
MCITY-PLATF6-SSBM.png|Mute City showing Platforms
</gallery>
 
===Landing 6===
*'''Platforms:''' There are 2 slanted drop-through platforms at either side of the stage. The main platform is again solid and without grab-able edges.
*'''Terrain:''' The whole phase has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MCITY-NRML7-SSBM.jpg|Mute City
MCITY-STRUCT7-SSBM.png|Mute City showing Structure
MCITY-TERRA7-SSBM.png|Mute City showing Terrain
MCITY-PLATF7-SSBM.png|Mute City showing Platforms
MCITY-BLAST-SSBM.jpg|Mute City showing the Blast Zone
</gallery>
 
==Rainbow Cruise==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
 
</gallery>
 
==Jungle Japes==
*'''Blast Zone:''' Jungle Japes has a medium-large blast box
*'''Spawn Points:''' Spawn points are located on the left platform, on either side of the center platform, and on the right platform. Respawn points are located above the upper-center platform.
*'''Item Spawn Points:''' There are 8 item spawn points: 2 above the left platform, 2 above the right platform, 2 above the upper-center platform, and 1 above either side of the center platform.
*'''Platforms:''' There is a single drop-through platform located above the solid center platform. There are then 3 solid platforms: 1 on the left, 1 in the center, and 1 on the right. All of these solid platforms are edge grab-able from either side.
*'''Terrain:''' The whole stage has wood terrain.
 
<gallery widths=250px heights=250px perrow=4>
JAPES-NRML-SSBM.png|Jungle Japes
JAPES-STRUCT-SSBM.png|Jungle Japes showing Structure
JAPES-TERRA-SSBM.png|Jungle Japes showing Terrain
JAPES-PLATF-SSBM.png|Jungle Japes showing Platforms
JAPES-BLAST-SSBM.png|Jungle Japes showing the Blast Zone
</gallery>
 
==Great Bay==
*'''Blast Zone:''' Great Bay has a medium blast box that extends far to the right.
*'''Spawn Points:''' Spawn points are located on either side of the main platform, on the turtle's head, and on the turtle's left tree.
*'''Item Spawn Points:''' There are 8 item spawn points: 5 arranged far over the left platform portion of the stage, 2 arranged far over the turtle, and 1 just above the turtle's back.
*'''Platforms:''' There are 3 constant solid platforms: the 3 on the left. The left-most platform shifts with players' weight. The left and right platforms have grab-able edges on either side, while the main upper platform does not. The turtle has 2 drop through platforms in its trees. After a short period of time, the turtle will sink, then after a while later reemerge, rotated clockwise. Tingle's balloon has grab-able edges. It can be destroyed.
*'''Terrain:''' The right and center platform have light-metal terrain, while the left platform has rock terrain. The turtle's head and Tingle's balloon both have basic terrain. The turtle's trees and back have grass terrain, while it's neck and behind have ice terrain.
 
<gallery widths=250px heights=250px perrow=4>
GTBAY-NRML-SSBM.jpg|Great Bay
GTBAY-STRUCT-SSBM.png|Great Bay showing Structure
GTBAY-TERRA-SSBM.png|Great Bay showing Terrain
GTBAY-PLATF-SSBM.png|Great Bay showing Platforms
GTBAY-TINGL-NRML-SSBM.jpg|Great Bay's Tingle
GTBAY-TINGL-STRUCT-SSBM.png|Great Bay's Tingle showing Structure
GTBAY-TINGL-TERRA-SSBM.png|Great Bay's Tingle showing Terrain
GTBAY-TINGL-PLATF-SSBM.png|Great Bay's Tingle showing Platforms
GTBAY-BLAST-SSBM.jpg|Great Bay showing the Blast Zone
</gallery>
 
==Temple==
*'''Blast Zone:''' Temple has a medium-large blast box vertically, and a small blast box horizontally.
*'''Spawn Points:''' Spawn points are located on the stairs to the left of the stage, on the platform towards the top-center of the stage, in the tunnel, in the center of the stage, and on the grounded platform towards the right of the stage. The respawn point is above the tunnel entrance.
*'''Item Spawn Points:''' There are 10 item spawn points: 1 above the canopy on the left, 1 above the lower platform leading to the lower part of the stage on the left, 1 above the lower-left land mass, 1 above the lower small platform, 1 above and below the drop-through platform in the center, 1 above the small pillar, 1 above the slanted aerial platform on the right, and 1 above each of the aerial platforms on the right.
*'''Platforms:''' There are 6 drop through platforms: one above the canopy on the left, 2 leading to the lower part of the stage, 1 as the upper-center platform, 1 located on the mid-right, slanted, and 2 located above eachother on the far right. The stage also has several grab-able edges: 1 on the upper-left, one on the lower-left, one in the center above the tunnel, 1 on the right side of the lower-left land mass, 1 on either side of the small lower platform, and one on the right.
*'''Terrain:''' The right half of the lower-left land mass, the tunnel, a small portion of the ground to the right of the central pillar, and the ground to the right of the grounded platform all have dirt terrain. The rest of the stage has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
TEMPL-NRML-SSBM.jpg|Temple
TEMPL-STRUCT-SSBM.png|Temple showing Structure
TEMPL-TERRA-SSBM.png|Temple showing Terrain
TEMPL-PLATF-SSBM.png|Temple showing Platforms
TEMPL-BLAST-SSBM.png|Temple showing the Blast Zone
</gallery>
 
==Brinstar Depths==
*'''Blast Zone:''' Brinstar Depths has a medium blast box.
*'''Spawn Points:''' Spawn points are located on the either side of the left portion of the main platform, the center of the upper platform, and the right portion of the main platform, after the pillar. The respawn point is located far above the middle of the stage.
*'''Item Spawn Points:''' There are 6 spawn points arranged in a line above the stage, close to the camera box.
*'''Platforms:''' There are no drop-through or grab-able edges on this stage, only 3 solid ones. Kraid rotates the whole stage at random.
*'''Terrain:''' The tops of the pillars have ice terrain. The rest of the stage is has rock terrain.
 
===Angle 1===
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML1-SSBM.jpg|Brinstar Depths
DEPTH-STRUCT1-SSBM.png|Brinstar Depths showing Structure
DEPTH-TERRA1-SSBM.png|Brinstar Depths showing Terrain
DEPTH-PLATF1-SSBM.png|Brinstar Depths showing Platforms
</gallery>
 
===Angle 2===
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML2-SSBM.jpg|Brinstar Depths
DEPTH-STRUCT2-SSBM.png|Brinstar Depths showing Structure
DEPTH-TERRA2-SSBM.png|Brinstar Depths showing Terrain
DEPTH-PLATF2-SSBM.png|Brinstar Depths showing Platforms
</gallery>
 
===Angle 3===
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML3-SSBM.jpg|Brinstar Depths
DEPTH-STRUCT3-SSBM.png|Brinstar Depths showing Structure
DEPTH-TERRA3-SSBM.png|Brinstar Depths showing Terrain
DEPTH-PLATF3-SSBM.png|Brinstar Depths showing Platforms
</gallery>
 
===Angle 4===
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML4-SSBM.jpg|Brinstar Depths
DEPTH-STRUCT4-SSBM.png|Brinstar Depths showing Structure
DEPTH-TERRA4-SSBM.png|Brinstar Depths showing Terrain
DEPTH-PLATF4-SSBM.png|Brinstar Depths showing Platforms
</gallery>
 
===Angle 5===
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML5-SSBM.jpg|Brinstar Depths
DEPTH-STRUCT5-SSBM.png|Brinstar Depths showing Structure
DEPTH-TERRA5-SSBM.png|Brinstar Depths showing Terrain
DEPTH-PLATF5-SSBM.png|Brinstar Depths showing Platforms
</gallery>
 
===Angle 6===
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML6-SSBM.jpg|Brinstar Depths
DEPTH-STRUCT6-SSBM.png|Brinstar Depths showing Structure
DEPTH-TERRA6-SSBM.png|Brinstar Depths showing Terrain
DEPTH-PLATF6-SSBM.png|Brinstar Depths showing Platforms
</gallery>
 
===Angle 7===
<gallery widths=250px heights=250px perrow=4>
DEPTH-NRML7-SSBM.jpg|Brinstar Depths
DEPTH-STRUCT7-SSBM.png|Brinstar Depths showing Structure
DEPTH-TERRA7-SSBM.png|Brinstar Depths showing Terrain
DEPTH-PLATF7-SSBM.png|Brinstar Depths showing Platforms
DEPTH-BLAST-SSBM.png|Brinstar Depths showing the Blast Zone
</gallery>
 
==Yoshi's Island==
*'''Blast Zone:''' Yoshi's Island has a medium blast box. This stage has a walk-off on the right.
*'''Spawn Points:''' Spawn points are located on the left hill, on either side of the lower flip-boxes, and on the right hill. The respawn point is located in the center of the stage, above the lower flip-boxes
*'''Item Spawn Points:''' There are 10 spawn points: 2 on the inclined hill on the left, 2 on the declined hill on the left, 2 above the lower flip-boxes, 1 above the ground to the right, and 3 on the right hill.
*'''Platforms:''' This stage has a grab-able edge on the left, and 1 more on the ground at either side of the lower flipboxes. These cannot be used unless the flip-boxes are turning. When flip-boxes turn, they become intangible.
*'''Terrain:''' The left hill has rock terrain, the flat ground has grass terrain, the right hill has dirt terrain, and the flip-boxes have basic terrain. Also, out of view, the top of the hill and land beyond that has grass terrain.
 
<gallery widths=250px heights=250px perrow=4>
YOSHI-NRML-SSBM.jpg|Yoshi's Island
YOSHI-STRUCT-SSBM.png|Yoshi's Island showing Structure
YOSHI-TERRA-SSBM.png|Yoshi's Island showing Terrain
YOSHI-PLATF-SSBM.png|Yoshi's Island showing Platforms
YOSHI-BLAST-SSBM.jpg|Yoshi's Island showing the Blast Zone
</gallery>
 
==Green Greens==
*'''Blast Zone:''' Green Greens has a medium-large blast box.
*'''Spawn Points:''' Spawn points are located 1 on the inner side of the left and right platforms, and 1 on either side of the main platform. The respawn point is located in the center of the stage above the main platform.
*'''Item Spawn Points:''' There are 9 item spawn points: 2 above both the left and right platforms, 1 above both sets of blocks, and 3 above the main center platform.
*'''Platforms:''' The stage is split into 3 pieces by the destroyable blocks on either side of the main platform. These blocks spawn from the upper blast line and fall down to stack ontop the others. While it is difficult, it is possible to land on the blocks while they are falling. The stage has 2 drop-through platforms located above the main platform. Both sides of all 3 platforms have grab-able edges, although the edges connecting to the star block areas can only be grabbed if those blocks are destroyed.
*'''Terrain:''' The 2 aerial platforms above the main platform have paper terrain, while the rest of the stage has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
GREEN-NRML-SSBM.png|Green Greens
GREEN-STRUCT-SSBM.png|Green Greens showing Structure
GREEN-TERRA-SSBM.png|Green Greens showing Terrain
GREEN-PLATF-SSBM.png|Green Greens showing Platforms
GREEN-BLAST-SSBM.png|Green Greens showing the Blast Zone
</gallery>
 
==Fourside==
*'''Blast Zone:''' Fourside has a medium-large blast box.
*'''Spawn Points:''' Spawn points are located on the crane platform on the left, on both the upper and lower platform of the building in the center, and on the building on the right. The spawn point is located above the upper platform of the central building.
*'''Item Spawn Points:''' There are 8 item spawn points, lined up on the camera box. They are spaced such that 3 of them are above the left building, 3 above the center building, and 2 above the right building.
*'''Platforms:''' The stage is split up into 3 parts, one for each building. The central building has 4 platforms, while the others only have one. There is also a drop-through platform connected to the crane on the left. The crane will occasionally move, raise, and lower this platform. A UFO sometimes appears in the upper left or right of the stage, creating an extra platform. It will leave after a short period of time. There are no drop-through platforms on this stage aside from the aforementioned crane platform. The stage has grab-able edges on either side of all 3 buildings.
*'''Terrain:''' The crane platform has light-metal terrain, and the UFO has ice terrain. The rest of the stage has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
FOURS-NRML-SSBM.jpg|Fourside
FOURS-STRUCT-SSBM.png|Fourside showing Structure
FOURS-TERRA-SSBM.png|Fourside showing Terrain
FOURS-PLATF-SSBM.png|Fourside showing Platforms
FOURS-UFO-NRML-SSBM.png|Fourside's UFO
FOURS-UFO-STRUCT-SSBM.png|Fourside's UFO showing Structure
FOURS-UFO-TERRA-SSBM.png|Fourside's UFO showing Terrain
FOURS-UFO-PLATF-SSBM.png|Fourside's UFO showing Platforms
FOURS-BLAST-SSBM.png|Fourside showing the Blast Zone
</gallery>
 
==Mushroom Kingdom==
*'''Blast Zone:''' Mushroom Kingdom has a very small blast box. This stage has walk-offs on either side.
*'''Spawn Points:''' Spawn points are located on the platforms on both the left and right of the stage, as well as on both upper sets of breakable blocks in the center. The respawn point is located above the lower set of breakable blocks.
*'''Item Spawn Points:''' There are 9 item spawn points: 1 far above the left platform, 1 above the sets of breakable blocks on either side of the stage, 1 above each elevator platform, 2 above the lower set of breakable blocks,  1 above the upper-left set of breakable blocks, and one right next to it, far over the lower set.
*'''Platforms:''' There are 3 solid platforms at the bottom of the stage, separated by pits. Above these pits are drop-through elevator platforms that rise and fall with players' weight. While one falls, the other will rise, and if they extend comepletely, they will both fall off into the pit, respawning a few moments later. There are also 5 sets of solid breakable blocks. These can be broken by attacks or by jumping into them. They, also will respawn. The edges on either side of both pits are grab-able.
*'''Terrain:''' The elevator platforms have light-metal terrain, while the rest of the stage has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MKI-NRML-SSBM.png|Mushroom Kingdom
MKI-STRUCT-SSBM.png|Mushroom Kingdom showing Structure
MKI-TERRA-SSBM.png|Mushroom Kingdom showing Terrain
MKI-PLATF-SSBM.png|Mushroom Kingdom showing Platforms
MKI-BLAST-SSBM.png|Mushroom Kingdom showing the Blast Zone
</gallery>
 
==Mushroom Kingdom II==
*'''Blast Zone:''' Mushroom Kingdom II has a medium-small blast box. This stage has walk-offs on either side.
*'''Spawn Points:''' Spawn points are located at the edge of the left and right platforms, as well as either side of the central platform. The respawn point is located above this central platform.
*'''Item Spawn Points:''' There are 7 item spawn points: 2 above both the left and right platforms, and 3 above the central platform.
*'''Platforms:''' There are 3 solid platforms, separated by pits. Occasionally, logs that act as solid platforms will drift down the waterfall and fall down these pits. Also occasionally, Birdie will appear on his carpet, creating a moving drop-through platform. He will leave eventually. Also occasionally, Birdo may appear from either side of the stage. She can also be stood on, and she can be destroyed. The edges on either side of both pits are grab-able.
*'''Terrain:''' The logs and the wooden bridge in the center of the stage have wood terrain, Birdie's carpet has paper terrain, Birdo has ice terrain, and the rest of the stage has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
MKII-NRML-SSBM.png|Mushroom Kingdom II
MKII-STRUCT-SSBM.png|Mushroom Kingdom II showing Structure
MKII-TERRA-SSBM.png|Mushroom Kingdom II showing Terrain
MKII-PLATF-SSBM.png|Mushroom Kingdom II showing Platforms
MKII-LOG-NRML-SSBM.png|Mushroom Kingdom II's Log
MKII-LOG-STRUCT-SSBM.png|Mushroom Kingdom II's Log showing Structure
MKII-LOG-TERRA-SSBM.png|Mushroom Kingdom II's Log showing Terrain
MKII-LOG-PLATF-SSBM.png|Mushroom Kingdom II's Log showing Platforms
MKII-BIRD-NRML-SSBM.png|Mushroom Kingdom II's Bird
MKII-BIRD-STRUCT-SSBM.png|Mushroom Kingdom II's Bird showing Structure
MKII-BIRD-TERRA-SSBM.png|Mushroom Kingdom II's Bird showing Terrain
MKII-BIRD-PLATF-SSBM.png|Mushroom Kingdom II's Bird showing Platforms
MKII-BIRDO-NRML-SSBM.png|Mushroom Kingdom II's Birdo
MKII-BIRDO-STRUCT-SSBM.png|Mushroom Kingdom II's Birdo showing Structure
MKII-BIRDO-TERRA-SSBM.png|Mushroom Kingdom II's Birdo showing Terrain
MKII-BIRDO-PLATF-SSBM.png|Mushroom Kingdom II's Birdo showing Platforms
MKII-BLAST-SSBM.png|Mushroom Kingdom II showing the Blast Zone
</gallery>
 
==Venom==
*'''Blast Zone:''' Venom has a medium-large blast box.
*'''Spawn Points:''' Spawn points are located on the inner edge of each wing. The respawn point is located above the tail.
*'''Item Spawn Points:''' There are 9 item spawn points: 2 above each wing, and one above the tail.
*'''Platforms:''' The 2 upper wings are drop-through-able, while the bottom wings are solid but have grab-able edges. Arwings and Wolfens are drop-through-able.
*'''Terrain:''' The entire stage has heavy-metal terrain
 
<gallery widths=250px heights=250px perrow=4>
VENOM-NRML1-SSBM.png|Venom
VENOM-STRUCT1-SSBM.png|Venom showing Structure
VENOM-TERRA1-SSBM.png|Venom showing Terrain
VENOM-PLATF1-SSBM.png|Venom showing Platforms
VENOM-NRML2-SSBM.png|Venom
VENOM-STRUCT2-SSBM.png|Venom showing Structure
VENOM-TERRA2-SSBM.png|Venom showing Terrain
VENOM-PLATF-SSBM.png|Venom showing Platforms
VENOM-AWING-NRML-SSBM.jpg|Venom's Arwing
VENOM-AWING-STRUCT-SSBM.png|Venom's Arwing showing Structure
VENOM-AWING-TERRA-SSBM.png|Venom's Arwing showing Terrain
VENOM-AWING-PLATF-SSBM.png|Venom's Arwing showing Platforms
VENOM-BLAST-SSBM.png|Venom showing the Blast Zone
</gallery>
 
==Poké Floats==
===Squirtle===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-SQRTL-NRML-SSBM.png|Squirtle
PKFLT-SQRTL-STRUCT-SSBM.png|Squirtle showing Structure
PKFLT-SQRTL-TERRA+PLATF-SSBM.png|Squirtle showing Terrain
PKFLT-SQRTL-TERRA+PLATF-SSBM.png|Squirtle showing Platforms
</gallery>
 
===Onix===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-ONIX-NRML-SSBM.png|Onix
PKFLT-ONIX-STRUCT-SSBM.png|Onix showing Structure
PKFLT-ONIX-TERRA+PLATF-SSBM.png|Onix showing Terrain
PKFLT-ONIX-TERRA+PLATF-SSBM.png|Onix showing Platforms
</gallery>
 
===Psyduck===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-PSDCK-NRML-SSBM.png|Psyduck
PKFLT-PSDCK-STRUCT-SSBM.png|Psyduck showing Structure
PKFLT-PSDCK-TERRA+PLATF-SSBM.png|Psyduck showing Terrain
PKFLT-PSDCK-TERRA+PLATF-SSBM.png|Psyduck showing Platforms
</gallery>
 
===Chikorita===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-CHIK-NRML-SSBM.png|Chikorita
PKFLT-CHIK-STRUCT-SSBM.png|Chikorita showing Structure
PKFLT-CHIK-TERRA-SSBM.png|Chikorita showing Terrain
PKFLT-CHIK-PLATF-SSBM.png|Chikorita showing Platforms
</gallery>
 
===Weezing===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-WEEZ-NRML-SSBM.png|Weezing
PKFLT-WEEZ-STRUCT-SSBM.png|Weezing showing Structure
PKFLT-WEEZ-TERRA+PLATF-SSBM.png|Weezing showing Terrain
PKFLT-WEEZ-TERRA+PLATF-SSBM.png|Weezing showing Platforms
</gallery>
 
===Slowpoke===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-SLWPK-NRML1-SSBM.png|Slowpoke
PKFLT-SLWPK-STRUCT1-SSBM.png|Slowpoke showing Structure
PKFLT-SLWPK-TERRA+PLATF-SSBM.png|Slowpoke showing Terrain
PKFLT-SLWPK-TERRA+PLATF-SSBM.png|Slowpoke showing Platforms
PKFLT-SLWPK-NRML2-SSBM.png|Slowpoke
PKFLT-SLWPK-STRUCT2-SSBM.png|Slowpoke showing Structure
PKFLT-SLWPK-NRML3-SSBM.png|Slowpoke
PKFLT-SLWPK-STRUCT3-SSBM.png|Slowpoke showing Structure
</gallery>
 
===Porygon===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-PRYGN-NRML-SSBM.png|Porygon
PKFLT-PRYGN-STRUCT-SSBM.png|Porygon showing Structure
PKFLT-PRYGN-TERRA+PLATF-SSBM.png|Porygon showing Terrain
PKFLT-PRYGN-TERRA+PLATF-SSBM.png|Porygon showing Platforms
</gallery>
 
===Wooper===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-WOOPR-NRML-SSBM.png|Wooper
PKFLT-WOOPR-STRUCT-SSBM.png|Wooper showing Structure
PKFLT-WOOPR-TERRA-SSBM.png|Wooper showing Terrain
PKFLT-WOOPR-PLATF-SSBM.png|Wooper showing Platforms
</gallery>
 
===Sudowoodo===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-SWOOD-NRML-SSBM.png|Sudowoodo
PKFLT-SWOOD-STRUCT-SSBM.png|Sudowoodo showing Structure
PKFLT-SWOOD-TERRA-SSBM.png|Sudowoodo showing Terrain
PKFLT-SWOOD-PLATF-SSBM.png|Sudowoodo showing Platforms
</gallery>
 
===Snorlax===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-SNRLX-NRML-SSBM.png|Snorlax
PKFLT-SNRLX-STRUCT-SSBM.png|Snorlax showing Structure
PKFLT-SNRLX-TERRA+PLATF-SSBM.png|Snorlax showing Terrain
PKFLT-SNRLX-TERRA+PLATF-SSBM.png|Snorlax showing Platforms
</gallery>
 
===Venusaur===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-VENUS-NRML-SSBM.png|Venusaur
PKFLT-VENUS-STRUCT-SSBM.png|Venusaur showing Structure
PKFLT-VENUS-TERRA-SSBM.png|Venusaur showing Terrain
PKFLT-VENUS-PLATF-SSBM.png|Venusaur showing Platforms
</gallery>
 
===Seel===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-SEEL-NRML-SSBM.png|Seel
PKFLT-SEEL-STRUCT-SSBM.png|Seel showing Structure
PKFLT-SEEL-TERRA+PLATF-SSBM.png|Seel showing Terrain
PKFLT-SEEL-TERRA+PLATF-SSBM.png|Seel showing Platforms
</gallery>
 
===Wobbuffet===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-WOBFT-NRML-SSBM.png|Wobbuffet
PKFLT-WOBFT-STRUCT-SSBM.png|Wobbuffet showing Structure
PKFLT-WOBFT-TERRA+PLATF-SSBM.png|Wobbuffet showing Terrain
PKFLT-WOBFT-TERRA+PLATF-SSBM.png|Wobbuffet showing Platforms
</gallery>
 
===Unown===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-UNOWN-NRML-SSBM.png|Unown
PKFLT-UNOWN-STRUCT-SSBM.png|Unown showing Structure
PKFLT-UNOWN-TERRA-SSBM.png|Unown showing Terrain
PKFLT-UNOWN-PLATF-SSBM.png|Unown showing Platforms
</gallery>
 
===Goldeen===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-GOLDN-NRML-SSBM.png|Goldeen
PKFLT-GOLDN-STRUCT-SSBM.png|Goldeen showing Structure
PKFLT-GOLDN-TERRA-SSBM.png|Goldeen showing Terrain
PKFLT-GOLDN-PLATF-SSBM.png|Goldeen showing Platforms
</gallery>
 
===Lickitung===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-LTUNG-NRML1-SSBM.png|Lickitung
PKFLT-LTUNG-STRUCT1-SSBM.png|Lickitung showing Structure
PKFLT-LTUNG-TERRA+PLATF1-SSBM.png|Lickitung showing Terrain
PKFLT-LTUNG-TERRA+PLATF1-SSBM.png|Lickitung showing Platforms
PKFLT-LTUNG-NRML2-SSBM.png|Lickitung
PKFLT-LTUNG-STRUCT2-SSBM.png|Lickitung showing Structure
PKFLT-LTUNG-TERRA+PLATF2-SSBM.png|Lickitung showing Terrain
PKFLT-LTUNG-TERRA+PLATF2-SSBM.png|Lickitung showing Platforms
</gallery>
 
===Chansey===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-CHANS-NRML-SSBM.png|Chansey
PKFLT-CHANS-STRUCT-SSBM.png|Chansey showing Structure
PKFLT-CHANS-TERRA+PLATF-SSBM.png|Chansey showing Terrain
PKFLT-CHANS-TERRA+PLATF-SSBM.png|Chansey showing Platforms
</gallery>
 
===Geodude===
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
PKFLT-GEODU-NRML-SSBM.png|Geodude
PKFLT-GEODU-STRUCT-SSBM.png|Geodude showing Structure
PKFLT-GEODU-TERRA+PLATF-SSBM.png|Geodude showing Terrain
PKFLT-GEODU-TERRA+PLATF-SSBM.png|Geodude showing Platforms
PKFLT-BLAST-SSBM.png|Poké Floats showing the Blast Zone
</gallery>
 
==Big Blue==
<gallery widths=250px heights=250px perrow=4>
BBLUE-NRML-SSBM.jpg|Big Blue
BBLUE-STRUCT-SSBM.png|Big Blue showing Structure
BBLUE-TERRA-SSBM.png|Big Blue showing Terrain
BBLUE-PLATF-SSBM.png|Big Blue showing Platforms
BBLUE-PLAT1-NRML-SSBM.png|Big Blue's Platform
BBLUE-PLAT1-STRUCT-SSBM.png|Big Blue's Platform showing Structure
BBLUE-PLAT1-TERRA-SSBM.png|Big Blue's Platform showing Terrain
BBLUE-PLAT1-PLATF-SSBM.png|Big Blue's Platform showing Platforms
BBLUE-PLAT2-NRML-SSBM.jpg|Big Blue's Second Platform
BBLUE-PLAT2-STRUCT-SSBM.png|Big Blue's Second Platform showing Structure
BBLUE-PLAT2-TERRA-SSBM.png|Big Blue's Second Platform showing Terrain
BBLUE-PLAT2-PLATF-SSBM.png|Big Blue's Second Platform showing Platforms
BBLUE-BLAST-SSBM.jpg|Big Blue showing the Blast Zone
</gallery>
 
==Icicle Mountain==
<gallery widths=250px heights=250px perrow=4>
ICEMT-NRML1-SSBM.jpg|Icicle Mountain
ICEMT-STRUCT1-SSBM.png|Icicle Mountain showing Structure
ICEMT-TERRA1-SSBM.png|Icicle Mountain showing Terrain
ICEMT-PLATF1-SSBM.png|Icicle Mountain showing Platforms
ICEMT-NRML2-SSBM.jpg|Icicle Mountain
ICEMT-STRUCT2-SSBM.png|Icicle Mountain showing Structure
ICEMT-TERRA2-SSBM.png|Icicle Mountain showing Terrain
ICEMT-PLATF2-SSBM.png|Icicle Mountain showing Platforms
ICEMT-BLAST-SSBM.jpg|Icicle Mountain showing the Blast Zone
</gallery>
 
==Flat Zone==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
FLATZ-NRML-SSBM.png|Flat Zone
FLATZ-STRUCT+TERRA-SSBM.png|Flat Zone showing Structure
FLATZ-STRUCT+TERRA-SSBM.png|Flat Zone showing Terrain
FLATZ-PLATF-SSBM.png|Flat Zone showing Platforms
FLATZ-BLAST-SSBM.png|Flat Zone showing the Blast Zone
</gallery>
 
==Dream Land N64==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
OLDDL-NRML-SSBM.jpg|N64 Dream Land
OLDDL-STRUCT-SSBM.png|N64 Dream Land showing Structure
OLDDL-TERRA-SSBM.png|N64 Dream Land showing Terrain
OLDDL-PLATF-SSBM.png|N64 Dream Land showing Platforms
OLDDL-BLAST-SSBM.png|N64 Dream Land showing the Blast Zone
</gallery>
 
==Yoshi's Island N64==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
OLDYI-NRML-SSBM.jpg|N64 Yoshi's Island
OLDYI-STRUCT-SSBM.png|N64 Yoshi's Island showing Structure
OLDYI-TERRA-SSBM.png|N64 Yoshi's Island showing Terrain
OLDYI-PLATF-SSBM.png|N64 Yoshi's Island showing Platforms
OLDYI-BLAST-SSBM.jpg|N64 Yoshi's Island showing the Blast Zone
</gallery>
 
==Kongo Jungle N64==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
OLDKJ-NRML-SSBM.png|N64 Kongo Jungle
OLDKJ-STRUCT-SSBM.png|N64 Kongo Jungle showing Structure
OLDKJ-TERRA-SSBM.png|N64 Kongo Jungle showing Terrain
OLDKJ-PLATF-SSBM.png|N64 Kongo Jungle showing Platforms
OLDKJ-BLAST-SSBM.png|N64 Kongo Jungle showing the Blast Zone
</gallery>
 
==Battlefield==
*'''Blast Zone:''' Battlefield has a moderate-to-large blast box.
*'''Spawn Points:''' Spawn points are located 1 on each of the 3 aerial platforms and 1 in the center of the main platform. There are 4 respawn points arranged evenly above the stage.
*'''Item Spawn Points:''' There are 8 item spawn points: 1 above the center of the main platform, 2 above either of the lower aerial platforms, and 3 above the upper aerial platform.
*'''Platforms:''' The stage has 3 aerial drop-through platforms, and a main, solid platform with grab-able edges.
*'''Terrain:''' The entire stage has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
File:BTLFD-NRML-SSBM.png|Battlefield
File:BTLFD-STRUCT-SSBM.png|Battlefield showing Structure
File:BTLFD-TERRA-SSBM.png|Battlefield showing Terrain
File:BTLFD-PLATF-SSBM.png|Battlefield showing Platforms
File:BTLFD-BLAST-SSBM.png|Battlefield showing the Blast Zone
</gallery>
 
==Final Destination==
*'''Blast Zone:''' Final Destination has a moderate-to-large blast box.
*'''Spawn Points:''' Spawn points are spaced evenly on the main platform. There are 4 respawn points spaced evenly above the main platform.
*'''Item Spawn Points:''' There are 8 item spawn points arranged symmetrically across the stage.
*'''Platforms:''' The stage has one main platform with grab-able edges.
*'''Terrain:''' The entire stage has basic terrain.
 
<gallery widths=250px heights=250px perrow=4>
File:FDEST-NRML-SSBM.png|Final Destination
File:FDEST-STRUCT-SSBM.png|Final Destination showing Structure
File:FDEST-TERRA-SSBM.png|Final Destination showing Terrain
File:FDEST-PLATF-SSBM.png|Final Destination showing Platforms
File:FDEST-BLAST-SSBM.png|Final Destination showing the Blast Zone
</gallery>
 
==Adventure Mode: Mushroom Kingdom==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
ADVMK-NRML1-SSBM.jpg|Mushroom Kingdom
ADVMK-STRUCT1-SSBM.png|Mushroom Kingdom showing Structure
ADVMK-TERRA1-SSBM.png|Mushroom Kingdom showing Terrain
ADVMK-PLATF1-SSBM.png|Mushroom Kingdom showing Platforms
ADVMK-NRML2-SSBM.jpg|Mushroom Kingdom
ADVMK-STRUCT2-SSBM.png|Mushroom Kingdom showing Structure
ADVMK-TERRA2-SSBM.png|Mushroom Kingdom showing Terrain
ADVMK-PLATF2-SSBM.png|Mushroom Kingdomshowing Platforms
ADVMK-NRML3-SSBM.jpg|Mushroom Kingdom
ADVMK-STRUCT3-SSBM.png|Mushroom Kingdom showing Structure
ADVMK-TERRA3-SSBM.png|Mushroom Kingdom showing Terrain
ADVMK-PLATF3-SSBM.png|Mushroom Kingdomshowing Platforms
ADVMK-BLAST-SSBM.jpg|Mushroom Kingdom showing the Blast Zone
</gallery>
 
 
==Adventure Mode: Underground Maze==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
ADVUM-NRML1-SSBM.jpg|Underground Maze
ADVUM-STRUCT1-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA1-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF1-SSBM.png|Underground Maze showing Platforms
ADVUM-NRML2-SSBM.jpg|Underground Maze
ADVUM-STRUCT2-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA2-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF2-SSBM.png|Underground Mazeshowing Platforms
ADVUM-NRML3-SSBM.jpg|Underground Maze
ADVUM-STRUCT3-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA3-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF3-SSBM.png|Underground Mazeshowing Platforms
ADVUM-NRML4-SSBM.png|Underground Maze
ADVUM-STRUCT4-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA4-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF4-SSBM.png|Underground Mazeshowing Platforms
ADVUM-NRML5-SSBM.png|Underground Maze
ADVUM-STRUCT5-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA5-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF5-SSBM.png|Underground Mazeshowing Platforms
ADVUM-NRML6-SSBM.png|Underground Maze
ADVUM-STRUCT6-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA6-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF6-SSBM.png|Underground Mazeshowing Platforms
ADVUM-NRML7-SSBM.png|Underground Maze
ADVUM-STRUCT7-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA7-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF7-SSBM.png|Underground Mazeshowing Platforms
ADVUM-NRML8-SSBM.png|Underground Maze
ADVUM-STRUCT8-SSBM.png|Underground Maze showing Structure
ADVUM-TERRA8-SSBM.png|Underground Maze showing Terrain
ADVUM-PLATF8-SSBM.png|Underground Mazeshowing Platforms
ADVUM-BLAST-SSBM.png|Underground Maze showing the Blast Zone
</gallery>
 
==Adventure Mode: Brinstar Escape Shaft==
Brinstar Escape Shaft is split into 6 sections by jump-through solid platforms.
*'''Blast Zone:''' The Escape Shaft has a wide and tall blast box.
*'''Spawn Points:''' The spawn point is at the bottom right in the first section, and the respawn point follows player 1. The exit point is on the platform at the very top in the sixth section.
*'''Item Spawn Points:''' Oddly, there is a single item spawn point in the center of the first section.
*'''Trophy/Enemy Spawn Points:''' There are 5 trophy spawn points: 1 towards the top of the first section, 1 on a platform in the second section, 1 on a platform towards the top of the third section, and 1 on either side of the sixth section.
*'''Platforms:''' There are several drop-through platforms throughout the stage, but no grab-able ones.
*'''Terrain:''' Almost all solid platforms have basic terrain, while the aerial platforms have light metal terrain.
 
<gallery widths=250px heights=250px perrow=4>
ADVES-NRML3-SSBM.png|Brinstar Escape Shaft
ADVES-STRUCT3-SSBM.png|Brinstar Escape Shaft showing Structure
ADVES-TERRA3-SSBM.png|Brinstar Escape Shaft showing Terrain
ADVES-PLATF3-SSBM.png|Brinstar Escape Shaftshowing Platforms
ADVES-NRML2-SSBM.png|Brinstar Escape Shaft
ADVES-STRUCT2-SSBM.png|Brinstar Escape Shaft showing Structure
ADVES-TERRA2-SSBM.png|Brinstar Escape Shaft showing Terrain
ADVES-PLATF2-SSBM.png|Brinstar Escape Shaftshowing Platforms
ADVES-NRML1-SSBM.png|Brinstar Escape Shaft
ADVES-STRUCT1-SSBM.png|Brinstar Escape Shaft showing Structure
ADVES-TERRA1-SSBM.png|Brinstar Escape Shaft showing Terrain
ADVES-PLATF1-SSBM.png|Brinstar Escape Shaft showing Platforms
ADVES-BLAST-SSBM.png|Brinstar Escape Shaft showing the Blast Zone
</gallery>
 
==Adventure Mode: Grand Prix==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
 
</gallery>
 
==Adventure Mode: Icicle Mountain==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
 
</gallery>
 
==Special Stage: Race to the Finish==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
 
</gallery>
 
==Special Stage: Trophy Collector==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
FIGUR-NRML-SSBM.png|Trophy Collector
FIGUR-STRUCT-SSBM.png|Trophy Collector showing Structure
FIGUR-TERRA-SSBM.png|Trophy Collector showing Terrain
FIGUR-PLATF-SSBM.png|Trophy Collector showing Platforms
FIGUR-BLAST-SSBM.png|Trophy Collector showing the Blast Zone
</gallery>
 
==Special Stage: All-Star Rest Area==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
REST-NRML-SSBM.png|All-Star Rest Area
REST-STRUCT-SSBM.png|All-Star Rest Area showing Structure
REST-TERRA-SSBM.png|All-Star Rest Area showing Terrain
REST-PLATF-SSBM.png|All-Star Rest Area showing Platforms
REST-BLAST-SSBM.png|All-Star Rest Area showing the Blast Zone
</gallery>
 
==Special Stage: Target Test==
 
==Special Stage: Home-Run Stadium==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
HMRUN-NRML-SSBM.jpg|Home-Run Stadium
HMRUN-STRUCT-SSBM.png|Home-Run Stadium showing Structure
HMRUN-TERRA+PLATF-SSBM.png|Home-Run Stadium showing Terrain
HMRUN-TERRA+PLATF-SSBM.png|Home-Run Stadium showing Platforms
HMRUN-BLAST-SSBM.png|Home-Run Stadium showing the Blast Zone
</gallery>
 
==Special Stage: Goomba==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
GOOMB-NRML-SSBM.jpg|Goomba
GOOMB-STRUCT-SSBM.png|Goomba showing Structure
GOOMB-TERRA-SSBM.png|Goomba showing Terrain
GOOMB-PLATF-SSBM.png|Goomba showing Platforms
GOOMB-BLAST-SSBM.jpg|Goomba showing the Blast Zone
</gallery>
 
==Special Stage: Entei==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
ENTEI-NRML-SSBM.jpg|Entei
ENTEI-STRUCT-SSBM.png|Entei showing Structure
ENTEI-TERRA-SSBM.png|Entei showing Terrain
ENTEI-PLATF-SSBM.png|Entei showing Platforms
ENTEI-BLAST-SSBM.jpg|Entei showing the Blast Zone
</gallery>
 
==Special Stage: Majora's Mask==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
MMASK-NRML-SSBM.jpg|Majora's Mask
MMASK-STRUCT-SSBM.png|Majora's Mask showing Structure
MMASK-TERRA-SSBM.png|Majora's Mask showing Terrain
MMASK-PLATF-SSBM.png|Majora's Mask showing Platforms
MMASK-BLAST-SSBM.jpg|Majora's Mask showing the Blast Zone
</gallery>
 
==Debug Stage: TEST==
Opening Text
 
<gallery widths=250px heights=250px perrow=4>
 
</gallery>


[[Category: Debug Menu (SSBM)]]
[[Category:Debug menu (SSBM)]]
[[Category:Hacking]]

Latest revision as of 10:06, April 12, 2023

This article is about the usage of DEVELOP mode in Melee. For a collection of images of each stage under the effects of DEVELOP mode, see here.

Melee when run in DEVELOP mode.

DEVELOP mode is a debug mode found in Super Smash Bros. Melee accessed through its debug menu. The mode is activated by changing the DBLEVEL setting to DEVELOP. This will give the player extra control over matches, including free camera, visual hitbox, and frame advance.

Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode).

Controls Effect
Start-Pause Pauses the game, but without the usual pause interface.
Hard Pause + Z Frame advances the match.
A + D-Pad Speeds up gameplay.
A + Y + D-Pad Shrinks the player.
B + D-Pad Displays a list of statistics for each player:
  • Unknown
  • CPU Level
  • AI Type
  • Handicap
  • Unknown
  • Offense Ratio
  • Defense Ratio
B + D-Pad Shows the current score and any bonuses won.
X + D-Pad Pauses the game normally.
X + D-Pad Rotates through multiple visual effects.
  1. Normal
  2. No HUD
  3. Stage + Background goes white. Background effects can still be seen
  4. Stage + Background goes black. Background effects can still be seen
X + D-Pad Toggles sound effects and music.
  1. Normal
  2. Music off
  3. Music + SFX off
  4. SFX off
X + D-Pad Displays a set of stress bars detailing the GameCube's work load.
Y + D-Pad Displays each characters' animation information.
Y + D-Pad Grows the player.
Y + D-Pad Sets the player back to normal size.
R + D-Pad Toggles collision bubbles for all characters and stage elements (See here).
  1. Normal
  2. Collision Bubbles Only
  3. Collision Overlay
R + D-Pad Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See here).
  1. Normal
  2. Removes shadows
  3. Displays camera boxes, spawn points, and changes certain floor surfaces to black.
  4. Same as above, but without the black floor change.
  5. Same as above, but also displays colored Stage Structures, ledge grab boxes, environment collision boxes, and character position markers (See here).
  6. Same as above, but displays Terrains instead of colored Stage Structures.
  7. Same as above, but also displays indication of drop-through platforms and grab-able ledges.
R + D-Pad Toggles various character related visuals
  1. Normal
  2. Displays white polylines used for character costume physics like Link's and Young Link's hats, Marth's cape, and some of Jigglypuffs headwear.
  3. Displays a red gradient at the characters position marker as wide as the characters ECB indicating vertical motion since the last frame.
  4. Visualizes CPU logic. Places a sphere at the computer player's point of interest, green indicates the CPU will approach, red indicates the CPU will attack it, white indicates the CPU will recover towards it. Red squares around the CPU indicate the range of the attack chosen.
  5. Places white item grab boxes around the characters. These boxes turn blue when in the air. Also displays pink item catch boxes around items. When the white/or blue box intersects a pink box, the item can be grabbed. When white an item will continue to travel after pressing "A" to grab it, for 1 frame. When they are blue and Z is pressed to grab the item, the item will be instantly picked up (And instantly throwable). Also shows a smaller gray item lift box (grounded only), used for larger items like barrels, party balls, and crates.
  6. Displays a white sphere attached to the characters pelvis that experiences frame interpolation similar to hitboxes.
  7. Displays each player's coin detection spheres and displays a hitbox sphere on each coin. Player coin detection hitbox flicker because only half the players' coin collisions are processed each frame in order to save on resources.
R + D-Pad Toggles collision bubbles for the player (See here).
  1. Normal
  2. Collision Bubbles Only
  3. Collision Overlay
D-Pad Drops item selected on the Item Menu
L + D-Pad Display Item Menu and cycle forward through the list (See here).
L + D-Pad Display Item Menu and cycle backward through the list (See here).
L + D-Pad Display Item Menu and cycle forward through Pokémon on the list (See here).
L + D-Pad Display Item Menu and cycle backward through Pokémon on the list (See here).
D-Pad Changes the camera view.
  1. Normal
  2. Locks the camera. It can only be controlled by debug controls
  3. Zooms in on player 1

This also removes Peach's and Zelda's dress, presumably used to test for glitched leg movement under the dress.

C-Stick Used to rotate the camera (free form).
D-Pad + C-Stick Zooms in and out.
D-Pad + C-Stick Pans around the screen.

Stage Visual Key[edit]

For a collection of stages in their various debug states, see here.

Camera Boxes[edit]

Item Description
Teal Box Camera Limit
Light Yellow Box Blast Line
Blue Box Camera Focal Box
Small Red Box Indicates the range from which a character can grab a ledge when facing left. When facing right, the box indicates the range from which a character cannot grab a ledge. Certain attacks such as Spin Attack will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab.
Small Blue Box Indicates the range from which a character can grab a ledge when facing right. When facing left, the box indicates the range from which a character cannot grab a ledge. Certain attacks such as Spin Attack will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab.

Spawn Points[edit]

Item Description
Blue Plus Character Starting Point
Green Plus Character Respawn Point
Yellow Plus Item Spawn Point
Red Plus Enemy Spawn Point
Magenta Plus Trophy Spawn Point
White Plus Exit Point

Structures[edit]

Item Description
Gray Structure Stage Floor
Red Structure Stage Ceiling
Blue Structure Stage Left Wall
Green Structure Stage Right Wall
Gray Platform Solid No-Grab Platform
Blue Platform Drop-Through Platform
Red Platform Grab Platform

Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.

Terrains[edit]

Item Description
Gray Platform Basic Terrain
Brown Platform Rock Terrain
Light Green Platform Grass Terrain
Dark Red Platform Dirt Terrain
Light Brown Platform Wood Terrain
Blue Platform Water Terrain
Light Blue Platform Ice Terrain
White Platform Snow Terrain
Dark Gray Platform Light Metal Terrain
Dark Brown Platform Heavy Metal Terrain
Yellow Platform Alien Goop Terrain
Light Gray Platform Game & Watch Terrain
Light Yellow Platform Checkered Terrain

Other[edit]

Item Description
Orange Box Item pickup boxes (when a character's hitbox overlaps the item's box, the character can pick it up.)

Collision Bubble Key[edit]

Luigi demonstrating visual hitboxes.

This is a list of all hitbox colors and what they are for. For more detail, see here.

Item Description
Yellow Damageable
Red Attacking
Blue Intangible
Purple Grabbing
Green Invincible
Aqua Reflecting
Cyan Shielding
Cyan-Blue Absorbing
White Special

Character Visual Key[edit]

Environment Collision Boxes (ECB)[edit]

Item Description
White Diamond Outline Target ECB position.
Orange Diamond Post-collisions ECB, the target ECB altered to avoid intersecting with stage structures.
Dark Orange Diamond Pre-collision ECB at most recent collision segment.
Blue Diamond Pre-collisions ECB.

Character Position Markers[edit]

Item Description
White Cross Target Character Position.
Brown Cross Post-collisions character position.
Reddish Brown Cross Pre-collision character position at most recent collision segment.
Dark Blue Cross Pre-collisions character position.

Gallery[edit]