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Display title | Debug menu (SSBM)/DEVELOP mode |
Default sort key | Debug menu (SSBM)/DEVELOP mode |
Page length (in bytes) | 12,852 |
Page ID | 57090 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Serpent King (talk | contribs) |
Date of page creation | 15:32, April 30, 2015 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 10:06, April 12, 2023 |
Total number of edits | 88 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (8) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | This article is about the usage of DEVELOP mode in Melee. For a collection of images of each stage under the effects of DEVELOP mode, see here. DEVELOP mode is a debug mode found in Super Smash Bros. Melee accessed through its debug menu. The mode is activated by changing the DBLEVEL setting to DEVELOP... |
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