Talk:Debug menu (SSBM)/DEVELOP mode

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Camera boxes - small red and small blue[edit]

I believe these are used for ledge grabbing - a character will grab a ledge if the box in front overlaps with the ledge, and the box behind doesn't. source "Getting battlefielded"Smiddle 03:32, 6 August 2015 (EDT)

testing it now. Serpent King (talk) 03:38, 6 August 2015 (EDT)
Ok here is what I found: characters grab ledges if the facing box (red if facing left, blue if right) is overlapping the ledge, and not the opposite one. Attacks such as Spin Attack do not effect the boxes in any way, but they still allow characters to grab ledges from behind. Serpent King (talk) 03:42, 6 August 2015 (EDT)
You don't happen to know what R+Left (does this) is for, do you? Serpent King (talk) 03:59, 6 August 2015 (EDT)
No idea, sorry. What happens with the grey box when you do other stuff? Maybe some Smashboards thread has it figured out? – Smiddle 05:01, 6 August 2015 (EDT)
Nothing. It stays static. I've spent hours on this. Serpent King (talk) 05:02, 6 August 2015 (EDT)
"Press multiple times to display white boxes along with white pivot spheres on characters. These help to position some attacks. Can also activate the orange quads that deal with character-stage collision detection, or the boxes that show characters' item-grabbing range. " -[1] That second part is false. The orange quads are achieved by doing the stage mods (R+Down). Serpent King (talk) 05:20, 6 August 2015 (EDT)
Oh, I did forget to mention. It turns blue when in the air. Serpent King (talk) 05:22, 6 August 2015 (EDT)
Item interaction box? Toomai Glittershine ??? The Breegull 10:51, 6 August 2015 (EDT)
Nono that's the orange one. Serpent King (talk) 10:53, 6 August 2015 (EDT)