Credits
Ending Credits
The ending credits are an end-game feature in Super Smash Bros. and Super Smash Bros. Melee and is the pre-cursor to the Character Roll Call in Super Smash Bros. Brawl, except displaying the staff credits and voice actors instead of the characters, items and trophies.
In Super Smash Bros.
After beating 1P Game, the ending credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let you red the name of the staff member. By pressing Start, the credits will speed up and will not pause if you shoot them. A remix of the song that plays in the ending credits appears as an unlockable CD in Super Smash Bros. Brawl.
In Melee
After beating Classic Mode, Adventure Mode or All-Star Mode, the ending credits will appear as they do in Super Smash Bros. However, the credits go by much faster and do not pause when shot. Instead, the player can press Z to stop the credits long enough to shoot them, as they will appear in multiple places. Getting a perfect score will award you the Diskun trophy.
Music
Unlike in Super Smash Bros., the ending credits in Melee have separate music for each character. Listed below is the songs that play for each character.
- Dr. Mario: Dr. Mario
- Mario: Super Mario Bros. 3
- Luigi: Mushroom Kingdom II
- Bowser: Princess Peach's Castle
- Peach: Rainbow Cruise
- Yoshi: Yoshi's Island
- Donkey Kong: Jungle Japes
- Captain Falcon: Mute City
- Ganondorf/Link: Great Bay
- Falco: Venom
- Fox: Corneria
- Ness: Onett
- Ice Climbers: Balloon Trip
- Kirby: Green Greens
- Samus: Brinstar
- Zelda/Sheik/Young Link: Saria's Song
- Pichu: Battle Theme
- Pikachu/Jigglypuff: Pokemon Stadium
- Mewtwo: Poke Floats
- Mr. Game & Watch: Flat Zone
- Marth/Roy: Fire Emblem