SSB64 Icon.png

Captain Falcon (SSB)/Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
 
(3 intermediate revisions by 3 users not shown)
Line 3: Line 3:
==Overview==
==Overview==
[[File:Captain Falcon Forward Aerial Hitboxes Smash 64.gif|thumb|Hitbox duration of Captain Falcon's forward aerial.]]
[[File:Captain Falcon Forward Aerial Hitboxes Smash 64.gif|thumb|Hitbox duration of Captain Falcon's forward aerial.]]
Captain Falcon does two kicks in the direction he's facing, doing 10% damage on the first kick and 12% damage on the second kick, for a total of 22% damage if they both connect. This move is very useful for [[spacing]], and in matchups such as the Captain Falcon ditto, it is one of the primary moves that can easily lead into a grab, which leads into KO combos from almost any percentage. The [[shield stun]] of the move also allows it to setup grabs even if the opponents [[shield]]s against it. This move is a particularly useful option in [[combo]]s. On [[fastfaller]]s, the move is usable after a {{mvsub|Captain Falcon|SSB|forward throw}} at low percentages, and it can setup moves such as a regrab, an {{mvsub|Captain Falcon|SSB|up smash}}, or if the opponent lands on a [[soft platform]], a forward aerial used after dropping through the platform. On [[floaty|floatier]] characters, the move can also chain into itself, which can end with a {{mvsub|Captain Falcon|SSB|neutral aerial}}. The move is one of Captain Falcon's weakest in terms of knockback, giving it many situational uses in combos even at high percentages.
Captain Falcon does two kicks in the direction he's facing, dealing 10% [[damage]] on the first kick and 12% damage on the second kick, for a total of 22% damage if they both connect. This move would become Captain Falcon's neutral aerial in later games. This move is very useful for [[spacing]], and in matchups such as the Captain Falcon ditto, it is one of the primary moves that can easily lead into a grab, which leads into KO combos from almost any percentage. The [[shield stun]] of the move also allows it to setup grabs even if the opponents [[shield]]s against it. This move is a particularly useful option in [[combo]]s. On [[fastfaller]]s, the move is usable after a {{mvsub|Captain Falcon|SSB|forward throw}} at low percentages, and it can setup moves such as a regrab, an {{mvsub|Captain Falcon|SSB|up smash}}, or if the opponent lands on a [[soft platform]], a forward aerial used after dropping through the platform. On [[floaty|floatier]] characters, the move can also chain into itself, which can end with a {{mvsub|Captain Falcon|SSB|neutral aerial}}. The move is one of Captain Falcon's weakest in terms of [[knockback]], giving it many situational uses in combos even at high percentages.


This move is similar to Captain Falcon's neutral aerial in ''Melee'' and ''Brawl'', except it has slightly more power, does primarily horizontal knockback instead of the more vertical angle in the other two games, and might move Falcon slightly forward.
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=5
|ks=80
|fkv=0
|r=105
|bn=26
|xpos=-60
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=5
|ks=80
|fkv=0
|r=120
|bn=26
|xpos=220
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Hit 2|19}}
{{SSB64HitboxTableRow
|id=0
|damage=12%
|angle=361
|bk=20
|ks=80
|fkv=0
|r=105
|bn=21
|xpos=-60
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=12%
|angle=361
|bk=20
|ks=80
|fkv=0
|r=120
|bn=21
|xpos=220
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}


{{technical data}}
==Timing==
{|class="wikitable"
!Initial autocancel
|1-6
|-
!Hit 1
|7-12
|-
!Hit 2
|21-28
|-
!Ending autocancel
|29-
|-
!Animation length
|44
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=16}}
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|30
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|'''Normal''' {{FrameStrip|t=Lag|c=30}}
|-
|'''L-cancelled''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=26}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavCaptainFalcon|g=SSB}}
{{MvSubNavCaptainFalcon|g=SSB}}
Line 14: Line 114:
[[Category:Forward aerials (SSB)]]
[[Category:Forward aerials (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Aerial attacks (SSB)]]

Latest revision as of 13:02, August 22, 2020

Overview[edit]

Hitboxes of Captain Falcon's fair in Smash 64.
Hitbox duration of Captain Falcon's forward aerial.

Captain Falcon does two kicks in the direction he's facing, dealing 10% damage on the first kick and 12% damage on the second kick, for a total of 22% damage if they both connect. This move would become Captain Falcon's neutral aerial in later games. This move is very useful for spacing, and in matchups such as the Captain Falcon ditto, it is one of the primary moves that can easily lead into a grab, which leads into KO combos from almost any percentage. The shield stun of the move also allows it to setup grabs even if the opponents shields against it. This move is a particularly useful option in combos. On fastfallers, the move is usable after a forward throw at low percentages, and it can setup moves such as a regrab, an up smash, or if the opponent lands on a soft platform, a forward aerial used after dropping through the platform. On floatier characters, the move can also chain into itself, which can end with a neutral aerial. The move is one of Captain Falcon's weakest in terms of knockback, giving it many situational uses in combos even at high percentages.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hit 1
0 0 10% 0 Sakurai angle 5 80 0 105 26 -60 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 10% 0 Sakurai angle 5 80 0 120 26 220 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Hit 2
0 0 12% 0 Sakurai angle 20 80 0 105 21 -60 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 Sakurai angle 20 80 0 120 21 220 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Initial autocancel 1-6
Hit 1 7-12
Hit 2 21-28
Ending autocancel 29-
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 30
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel