Buff

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Buffed is a term to describe the strengthening of a veteran character's attributes when making a sequel, to make the specific character more balanced. The opposite of buffed is Nerfed.

For Example: From Melee to Brawl, Zelda is slightly quicker, Din's Fire was improved, and some attacks were made more powerful.

Characters who had attributes buffed from SSB to SSBM

Characters who had attributes buffed from SSBM to SSBB

  • Bowser: Fire Breath now can be aimed up and down, recharges faster, and has longer range; F-Tilt has better range; Bowser Bomb falls faster, is much stronger (can reliably KO under 100%), and also hits during the rising animation when used on the ground; U-Smash has longer range; increased jump height; increased air speed. Faster overall.
  • Donkey Kong: Fully charged Giant Punch now has super armor frames; Headbutt is faster and stronger; D-Tilt and F-Tilt (when angled down) now trip; Spinning Kong travels slightly farther (both horizontally and vertically) and has super armor frames (when used on the ground); U-Smash can hit grounded opponents; F-Smash and D-Smash have much higher knockback; Hand Slap has more range and damage; better approach options; increased shield size. Several other attacks have slightly increased range, speed, and/or power, making him an overall better character.
  • Ice Climbers: Both can grab ledges simultaneously; Belay is a tether recovery if near the ledge; lone Belay gives slight distance; the partner's AI is increased.
  • Falco: U-smash and u-air are much stronger. Falco Phantasm is faster and travels farther, making it a better attack and recovery move. Down throw can now chain throw and is one of the best chain-throws in the game (it is arguably the most versatile chain-throw in Brawl). He is also less vulnerable to combos and chain-throws (he is perhaps, the fast-faller least vurnerable to chain-throws).
  • Kirby: Improved throws; increased priority; much stronger smashes; slightly faster air speed; Swallow can eat items; his hammer no longer requires sweetspotting; increased range; throws are now inescapable. Faster and much more powerful overall. He is on par with Mr.G&W for being the most buffed character in Brawl.
  • Luigi: F-Smash has much higher knockback; B-Throw is stronger; Green Missile can be charged infinitely, and misfire travels a shorter distance to prevent SDs; Vertical momentum is carried into Green Missile rather than just stopping; much easier to move vertically with Luigi Cyclone; Super Jump Punch is more like its SSB counterpart and covers more horizontal distance when helpless; Down Taunt has higher set knockback. Stronger overall.
  • Mario: Super Jump Punch has more knockback; Now featured as an Aerial, Mario Tornado is faster; Cape carries any momentum with it, allowing for new techniques such as the Cape Glide; Cape reverses foes' momentum.
  • Marth: Dolphin Slash improved; Counter damage now scales with the countered attack; Dancing Blade is faster and easier to perform.
  • Mr. Game & Watch: Increased priority; larger shield; Fire now produces a parachute (instead of his N-Air), and he can attack after using it; Oil Panic can cancel all knockback dealt to him; larger sweetspot and stronger sourspot in D-Smash. He is on par with Kirby for being the most buffed character in Brawl.
  • Ness: D-Air has higher range, speed, and power; Dash Grab has better range and is faster; PK Thunder 2 has less lag and is much more powerful; U-Smash and D-Smash now have KO potential; PK Flash charges slightly faster and is easier to control; PK Fire is faster; B-Throw is slightly more powerful. Stronger overall.
  • Pikachu: Thunder has less ending lag and is stronger when it connects with Pikachu; increased grab range (no longer the shortest); Quick Attack can now be used to perform a QAC. He is also capable of performing large chain-throws now (he is one of the four premier chain-throwers).
  • Yoshi: Egg Toss can be used for recovery; several tilts and aerials improved; faster air speed (ranked the best in the game).
  • Zelda: Din's Fire now has larger hitbox, is much faster and stronger, and has less ending lag; Farore's Wind creates an explosion upon reappearing; U-Air is a much better finisher; sweetspotted aerials have increased in knockback; slightly increased dash speed; faster grab. Stronger overall.

See Also


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