Bowser (SSBU)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|560px|Hitbox visualization showing Bowser's back aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTa...) |
JUSTplayIN (talk | contribs) m (→Overview: grammar) Tag: Mobile edit |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserBAirSSBU.gif|thumb|560px|Hitbox visualization showing Bowser's back aerial.]] | [[File:BowserBAirSSBU.gif|thumb|560px|Hitbox visualization showing Bowser's back aerial.]] | ||
==Overview== | ==Overview== | ||
A powerful dropkick. It is one of the strongest [[back aerial]]s in the game. Has high [[knockback]] and can [[KO]] around 100% in the center of {{SSBU|Final Destination}} and around 75% at the edge. It can also be used for [[edgeguarding]], but the [[ending lag]] makes it a bit risky to use. This move can [[auto-cancel]] in a [[short hop]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 9: | Line 11: | ||
|damage=19.0% | |damage=19.0% | ||
|angle=35 | |angle=35 | ||
|af=4 | |||
|bk=20 | |bk=20 | ||
|ks=88 | |ks=88 | ||
Line 55: | Line 58: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |38 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 04:39, April 18, 2024
Overview[edit]
A powerful dropkick. It is one of the strongest back aerials in the game. Has high knockback and can KO around 100% in the center of Final Destination and around 75% at the edge. It can also be used for edgeguarding, but the ending lag makes it a bit risky to use. This move can auto-cancel in a short hop.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Hitboxes | 9-11 |
Ending autocancel | 31- |
Interruptible | 45 |
Animation length | 50 |
Landing lag[edit]
Interruptible | 25 |
---|---|
Animation length | 38 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|