Bayonetta Up Special Hitbox Visualizations. | ||||
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First | Second | |||
Overview
Update History
- Witch Twist has less landing lag when used twice (32 frames → 28).
- Witch Twist has an additional hitbox, making its hits connect more reliably.
- The move has a lower SDI multiplier (2× → 1.5×).
- The window for Bayonetta to regain her double jump if the move is used after it has been increased (3 frames → 4).
Hitboxes
First Witch Twitst
Second Witch Twist
Timing
Hit 1 | 6 |
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Multihits (earliest, early, mid, late, latest) | 11, 12-14, 15-19, 20-22, 23-25 |
Final hit | 27-28 |
Interruptible | 32 |
Animation length | 44 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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