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Bayonetta (SSBU)/Side special

< Bayonetta (SSBU)
Revision as of 15:01, September 13, 2020 by PorpleBot (talk | contribs) (Text replacement - " " to " ")
Hitbox visualization for Bayonetta's Heel Slide
Hitbox visualization showing Bayonetta's side special, Heel Slide.
Hitbox visualization for Bayonetta's Heel Slide Bullet Arts
Hitbox visualization showing Bayonetta's bullet arts side special, Heel Slide.
Hitbox visualization for Bayonetta's Heel Slide finisher
Hitbox visualization showing Bayonetta's side special, Heel Slide.
Hitbox visualization for Bayonetta's Afterburner Kick
Hitbox visualization showing Bayonetta's side special, After Burner Kick.
Hitbox visualization for Bayonetta's Afterburner Kick Bullet Arts
Hitbox visualization showing Bayonetta's bullet arts side special, After Burner Kick.
Hitbox visualization for Bayonetta's downwards Afterburner Kick
Hitbox visualization showing Bayonetta's side special, After Burner Kick.
Hitbox visualization for Bayonetta's Afterburner Kick landing
Hitbox visualization showing Bayonetta's landing side special, After Burner Kick.
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Overview

Update History

  3.1.0

  •   After Burner Kick has less landing lag (one kick: 20 frames → 18, two kicks: 30 → 26).
    •   This does not affect Downwards After Burner Kick and most combos that start with or land on the ground with the move, but most combos that finish with the move and land normally have reduced landing lag.

  8.0.0

  •   Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.

Hitboxes

Heel Slide

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.0% 0   Standard 100 8 0   4.0 footr 0.0 to -8.0 0.0 0.0 0.9× 1.3× 0%               Kick   All All            
Mid hit
0 0 0 8.0% 0   Standard 95 8 0   4.0 footr 0.0 to -8.0 0.0 0.0 0.9× 1.3× 0%               Kick   All All            
Late hit
0 0 0 7.5% 0   Standard 83 8 0   4.0 footr 0.0 to -8.0 0.0 0.0 0.9× 1.3× 0%               Kick   All All            
Latest hit
0 0 0 7.0% 0   Standard 68 8 0   4.0 footr 0.0 to -8.0 0.0 0.0 0.9× 1.3× 0%               Kick   All All            
All hitboxes use weight-independent knockback.

Heel Slide Finisher

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 8.0% 0   Standard 60 8 0   4.0 footr 0.0 to -8.0 0.0 0.0 1.0× 1.3× 0%               Kick   All All            
Final hit
0 0 0 5.0% 0   Standard 64 65 0   5.3 kneer 7.5 0.0 0.0 1.0× 1.3× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 64 65 0   4.0 kneer 1.0 0.0 0.0 1.0× 1.3× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 64 65 0   4.5 waist 0.0 -0.8 -1.0 1.0× 1.3× 0%               Kick   All All            

After Burner Kick (Up)

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.0% 0   Standard 60 50 0   5.0 kneer 6.0 to 2.0 0.0 3.0 1.4× 2.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 60 50 0   5.0 kneer 6.0 to 2.0 0.0 -3.0 1.4× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 7.0% 0   Standard 60 35 0   5.0 kneer 6.0 to 2.0 0.0 3.0 1.4× 2.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 60 35 0   5.0 kneer 6.0 to 2.0 0.0 -3.0 1.4× 2.0× 0%               Kick   All All            
Late hit
0 0 0 7.0% 0   Standard 55 33 0   5.0 kneer 6.0 to 2.0 0.0 3.0 1.4× 2.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 55 33 0   5.0 kneer 6.0 to 2.0 0.0 -3.0 1.4× 2.0× 0%               Kick   All All            
Latest hit
0 0 0 6.0% 0   Standard 0 112 60   5.0 kneer 6.0 to 2.0 0.0 3.0 1.4× 2.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 0 112 50   5.0 kneer 6.0 to 2.0 0.0 -3.0 1.4× 2.0× 0%               Kick   All All            
All hitboxes use weight-independent knockback.

After Burner Kick (Down)

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
ABK
0 0 0 6.5% 0   Standard 85 38 0   4.5 top 0.0 2.0 to 4.0 4.5 to 3.2 1.2× 2.5× 0%               Kick   All All            
0 0 0 6.5% 0   Standard 90 38 0   4.5 top 0.0 2.0 to 4.0 4.5 to 3.2 1.2× 2.5× 0%               Kick   All All            
Landing
0 0 0 5.0% 0   Standard 80 50 0   4.0 top 0.0 4.0 7.0 to -4.0 1.2× 1.0× 0%               Kick   All All            
The ABK uses weight-independent knockback.

Timing

Heel Slide

Hitboxes (early, mid, late, latest) 15-16, 17-18, 19-24, 25-39
Interruptible 72
Animation length 71
                                                                                                                                             

Heel Slide Finisher

Early 1-11
Final hit 20-24
Interruptible 42
Animation length 54
                                                                                                           

After Burner Kick (Up)

Hitboxes (early, mid, late, latest) 7-9, 10-12, 13-14, 15-19
Interruptible 32
Animation length 51
                                                                                                     

After Burner Kick (Down)

Hitboxes 8-24
Interruptible 44
Animation length 43
                                                                                     

After Burner Kick (Landing)

Hitboxes 1
Interruptible 41
Animation length 40?
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible