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Bayonetta (SSBU)/Neutral aerial

< Bayonetta (SSBU)
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Hitbox visualization for Bayonetta's neutral aerial
Hitbox visualization showing Bayonetta's neutral aerial.
Hitbox visualization showing Bayonetta's neutral aerial when held.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Standard 65 60 0   6.0 legr 3.0 0.0 1.7 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 65 60 0   4.5 kneer 7.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Standard 65 50 0   5.8 legr 3.0 0.0 1.7 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 65 50 0   4.2 kneer 7.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Clean hit 9-17
Late hit 18-25
Ending autocancel 34-
Interruptible 33
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag (normal)

Interruptible 11
Animation length 40
                                                                               

Landing lag (held)

Interruptible 19
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible