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Bayonetta (SSBU)/Floor attack (front)

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Hitbox visualization showing Bayonetta's getup attack when laying on her front.

Overview

A low-angle kick performed from a windmill, an acrobatic technique used in breakdancing.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 14.0 to 4.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -14.0 to -4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Intangibility 1-25
Hit 1 16-17
Hit 2 24-25
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible