Hitbox visualization for Bayonetta's down tilt
Hitbox visualization showing Bayonetta's down tilt.
Hitbox visualization for Bayonetta's down tilt Bullet Arts
Hitbox visualization showing Bayonetta's down tilt bullet arts.

Overview

Bayonetta performs a sweep kick, sending opponents either directly above or above and away depending on the hitbox. It is Bayonetta's fastest tilt and grounded move at frame 7 (excluding Witch Twist). An excellent combo starter, despite it's low damage output at 5%, it is perfectly capable of comboing into a lot of attacks; it's leg hitbox leading into neutral aerial, forward aerial, Witch Twist, and short hop After Burner Kick at low to mid percents, also adding attack cancel back aerial and RAR up aerial to the list at mid to high percents. The sweetspot however, while dealing 1% more damage, can only lead into a short hop After Burner Kick due to it's lower launch angle making it more DIable, forcing Bayonetta to get closer for more options. If properly spaced, it could also be used to poke shields, potentially starting a combo despite its launch angle. Also, like most of Bayonetta's moves, it cannot kill at reasonable percents. Because of its speed and excellent potential rewards, it is one of Bayonetta's best moves.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Standard 70 55 0   2.8 top 0.0 4.5 to 4.0 1.0 to 3.5 1.0× 1.0× 30%               Kick   All All            
1 0 0 6.0% 0   Standard 70 55 0   2.8 top 0.0 4.5 to 3.0 1.0 to 11.0 1.0× 1.0× 30%               Kick   All All            

Timing

Hitboxes 7-8
Interruptible 29
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible