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Bayonetta (SSBU)/Dash attack

< Bayonetta (SSBU)
Revision as of 20:06, January 16, 2021 by Invisible Star (talk | contribs) (Description already added.)
Hitbox visualization for Bayonetta's dash attack
Hitbox visualization showing Bayonetta's dash attack.

Overview

The Stiletto; Bayonetta rushes forwards. The move boasts moderate kill power, being able to KO middleweights at about 170%, quickly travels a far distance (slightly more than 1/3 of Final Destination), has moderately low ending lag, and can cross up shields at point blank range. However, it comes out rather slow and possesses no combo potential whatsoever, limiting its uses to cover landings, tech-chasing in some scenarios, and scoring a KO at high percents. Albeit not exactly a bad move, it gets outclassed by Bayonetta's other moves.

Update History

  3.1.0

  •   Dash attack's clean hit deals more knockback at high percents (80 base/65 scaling → 78/71).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 78 71 0   5.0 top 0.0 10.0 10.5 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 78 71 0   1.0 top 0.0 4.0 11.0 to 5.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 80 65 0   4.5 top 0.0 10.0 10.5 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 80 65 0   1.0 top 0.0 4.0 11.0 to 5.0 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 15-20
Late hit 21-26
Interruptible 43
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible