Kazuya (SSBU)/Up throw
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Overview
Throw and Hitbox Data
The laser uses different data if Kazuya is tiny (more specifically, if he is at 0.5× of his size or less). Its base damage is also multiplied by 0.75× after hitting one target, and 0.5× after hitting two targets.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 65 | 45 | 10 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-14 |
---|---|
Throw release | 14 |
Laser (early, late) | 40, 41-48 |
Interruptible | 76 |
Animation length | 97 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |
Laser parameters
Lifetime | 9 frames |
---|---|
Travel speed | 20 |
Travel angle | 45° |
Damage multiplier after hitting one target | 0.75 |
Damage multiplier after hitting two targets | 0.5 |
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