Super Smash Bros. Ultimate

Bayonetta (SSBU)/Up tilt

Hitbox visualization showing Bayonetta's up tilt.
Hitbox visualization showing Bayonetta's up tilt bullet arts.

Overview

Bayonetta performs an upwards pistol whip. Although it comes relatively slow at frame 9, it is a great anti-air that doubles as a combo starter, capable of leading into up aerial, neutral aerial, and Witch Twist at low to mid percents and even into itself against heavyweights at low percents. It can also hit below platforms and shield-pressure opponents from above, potentially starting a combo.

However at higher percents it loses all its combo potential, serving then exclusively as an anti-air, and its knockback growth is too low to score a KO until unreasonably high percents. It is also noteworthy that, at high percents and/or depending on positioning and hurtbox shifting, the first hit may fail to connect to the second hit against grounded opponents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit 1
0 0 0 1.5% 0   Standard 0 100 145   5.0 top 0.0 7.0 to 10.0 9.5 0.8× 0.0× 0%               Punch   All All            
1 0 0 1.5% 0   Standard 0 100 100   5.0 top 0.0 7.0 to 10.0 9.5 0.8× 0.0× 0%               Punch   All All            
Late hit 1
0 0 0 2.0% 0   Standard 65 27 0   4.5 top 0.0 18.0 7.0 0.8× 0.0× 0%               Punch   All All            
Hit 2
0 1 0 6.0% 0   Standard 55 60 0   5.5 top 0.0 25.5 -1.0 to 1.0 1.5× 1.0× 0%               Punch   All All            
1 1 0 6.0% 0   Standard 55 60 0   2.0 top 0.0 20.0 -3.0 to 3.0 1.5× 1.0× 0%               Punch   All All            

Timing

Hit 1 (early, late) 7-9, 10-12
Hit 2 13-15
Interruptible 30
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible