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Bayonetta (SSBU)/Forward tilt/Hit 2

< Bayonetta (SSBU)‎ | Forward tilt
Revision as of 00:10, April 13, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 2. File:BayonettaFTilt2BulletArtsSSBU.png|thumb|300px|Hitbox...)
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Hitbox visualization showing Bayonetta's forward tilt 2.
Hitbox visualization showing Bayonetta's forward tilt 2 bullet arts.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Standard 42 25 0   6.5 top 0.0 13.5 5.0 to 4.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 45 25 0   6.5 top 0.0 13.5 13.0 to 4.5 1.0× 1.0× 0%               Kick   All All            

Timing

Hitboxes 12
Earliest continuable 17
Interruptible 40
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible