Kirby (SSB4)/Back aerial: Difference between revisions
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[[File:Kirby Back Aerial SSB4.JPG|300px|thumb]] | [[File:Kirby Back Aerial SSB4.JPG|300px|thumb]] | ||
==Overview== | ==Overview== | ||
Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial, being the only one that can kill an onstage opponent. It can also be used for a [[Fence of Pain]]. The low lag and hitboxes make this one of his most reliable [[spacing]] moves. Overall, like in every game, it is a defining part and important tool in his metagame. The knockback of the move means it won't start any combos, but it is a solid finisher. | |||
Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial. It can also be used for a [[Fence of Pain]]. | |||
==Update history== | ==Update history== |
Revision as of 20:17, October 30, 2016
Overview
Kirby quickly crouches in midair, then does a back kick with both feet. A sex kick. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial, being the only one that can kill an onstage opponent. It can also be used for a Fence of Pain. The low lag and hitboxes make this one of his most reliable spacing moves. Overall, like in every game, it is a defining part and important tool in his metagame. The knockback of the move means it won't start any combos, but it is a solid finisher.
Update history
Knockback scaling 102 → 104 (clean), 110 → 112 (late).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
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Clean hit | 6-7 |
Late hit | 8-14 |
Ending autocancel | 32 |
Interruptible | 41 |
Animation length | ? |
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Landing lag
Animation length | 17 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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