Zelda (SSBU)/Neutral attack/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Timing: 13.0.0) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZeldaJabSSBU.gif|thumb| | [[File:ZeldaJabSSBU.gif|thumb|300px|Hitbox visualization showing Zelda's jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 11: | Line 11: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=35 | |ks=35 | ||
Line 32: | Line 33: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
Line 53: | Line 55: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
Line 74: | Line 77: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 89: | Line 93: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|hitbits=Fighter Only | |||
}} | }} | ||
|— | |— | ||
Line 95: | Line 100: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 117: | Line 123: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=25 | |ks=25 | ||
Line 138: | Line 145: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=25 | |ks=25 | ||
Line 159: | Line 167: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=25 | |ks=25 | ||
Line 180: | Line 189: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter Only | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 201: | Line 212: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=25 | |ks=25 |
Revision as of 21:44, January 22, 2022
Overview
Hitboxes
Timing
Hit 1 | 4-5 |
---|---|
Hit 2 | 7 |
Earliest continuable | 9 |
Interruptible | 24 |
Animation length | 39 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|