Luigi (SSBU)/Down special: Difference between revisions
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[[File:LuigiDSpecialGroundedSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]] | [[File:LuigiDSpecialGroundedSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's grounded Luigi Cyclone.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|[[Luigi Cyclone]] has more knockback (80 (base)/130/120 (scaling) → 85/140/130).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{bugfix|Luigi Cyclone's [[invincibility]] no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.}}<!--Do not list this as a nerf, the bug has been demonstrated to not have benefitted Luigi in any practical way.--> | |||
==Hitboxes== | ==Hitboxes== | ||
===Aerial=== | ===Aerial=== |
Revision as of 15:38, December 10, 2019
Overview
Update History
- Luigi Cyclone has more knockback (80 (base)/130/120 (scaling) → 85/140/130).
- Luigi Cyclone's invincibility no longer lasts for its entire duration when used on the ground and while ascending into the air with certain timing.
Hitboxes
Aerial
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multihits | ||||||||||||||||||||||||||||||||||
1 | 0 | 6 | 2.0% | 0 | Standard | 80 | 30 | 0 | 6.0 | top | 0.0 | 9.5 | 5.5 | 0.8× | 0.8× | 0% | File:EffectIcon(?).png | Kick | All | All | ||||||||||||||
2 | 0 | 6 | 2.0% | 0 | Standard | 80 | 30 | 0 | 6.0 | top | 0.0 | 9.5 | -5.5 | 0.8× | 0.8× | 0% | File:EffectIcon(?).png | Kick | All | All | ||||||||||||||
0 | 0 | 6 | 2.0% | 0 | Standard | 80 | 30 | 0 | 6.0 | top | 0.0 | 2.5 | 0.0 | 0.8× | 0.8× | 0% | File:EffectIcon(?).png | Kick | All | All | ||||||||||||||
4 | 1 | 10 | 0.0% | 0 | Standard | 0 | 100 | 45 | 15.5 | top | 0.0 | 8.5 | 0.0 | 0.8× | 0.8× | 0% | None | All | All | |||||||||||||||
Final hit | ||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Standard | 85 | 130 | 0 | 7.5 | top | 0.0 | 11.0 | -9.5 | 2.0× | 1.0× | 0% | Kick | All | All | |||||||||||||||
1 | 0 | 0 | 4.0% | 0 | Standard | 85 | 130 | 0 | 7.5 | top | 0.0 | 11.0 | 9.5 | 2.0× | 1.0× | 0% | Kick | All | All | |||||||||||||||
2 | 0 | 0 | 4.0% | 0 | Standard | 85 | 130 | 0 | 6.5 | top | 0.0 | 2.0 | 0.0 | 2.0× | 1.0× | 0% | Kick | All | All |
Grounded
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multihits | ||||||||||||||||||||||||||||||||||
1 | 0 | 6 | 2.0% | 0 | Standard | 85 | 30 | 0 | 5.5 | top | 0.0 | 10.0 | -5.5 | 0.8× | 0.8× | 0% | File:EffectIcon(?).png | Kick | All | All | ||||||||||||||
2 | 0 | 6 | 2.0% | 0 | Standard | 85 | 30 | 0 | 5.5 | top | 0.0 | 10.0 | 5.5 | 0.8× | 0.8× | 0% | File:EffectIcon(?).png | Kick | All | All | ||||||||||||||
0 | 0 | 6 | 2.0% | 0 | Standard | 25 | 60 | 0 | 6.0 | top | 0.0 | 5.5 | 0.0 | 0.8× | 0.8× | 0% | File:EffectIcon(?).png | Kick | All | All | ||||||||||||||
4 | 1 | 10 | 0.0% | 0 | Standard | 0 | 100 | 50 | 19.5 | top | 0.0 | 8.5 | 0.0 | 0.8× | 0.8× | 0% | None | All | All | |||||||||||||||
Final hit | ||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Standard | 85 | 140 | 0 | 7.5 | top | 0.0 | 11.0 | -9.5 | 2.0× | 1.0× | 0% | Kick | All | All | |||||||||||||||
1 | 0 | 0 | 4.0% | 0 | Standard | 85 | 140 | 0 | 7.5 | top | 0.0 | 11.0 | 9.5 | 2.0× | 1.0× | 0% | Kick | All | All | |||||||||||||||
2 | 0 | 0 | 4.0% | 0 | Standard | 85 | 140 | 0 | 6.5 | top | 0.0 | 4.0 | 0.0 | 2.0× | 1.0× | 0% | Kick | All | All |
Timing
Invincibility (Aerial) | 1-7 |
---|---|
Invincibility (Grounded) | 4-8 |
Multihits | 10-33 |
Final hit | 40 |
Interruptible | 86 |
Animation length | 87 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Interruptible |
|