Kirby (SSB4)/Up aerial: Difference between revisions
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[[File:KirbyUpAir.gif|thumb|270px|Hitbox visualization showing Kirby's up aerial.]] | [[File:KirbyUpAir.gif|thumb|270px|Hitbox visualization showing Kirby's up aerial.]] | ||
==Overview== | ==Overview== | ||
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Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of [[auto-canceling]] frames. | Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of [[auto-canceling]] frames. | ||
Revision as of 20:00, November 30, 2018
Overview
Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of auto-canceling frames.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 9% | 70 | 20 | 100 | — | ? | Normal | ? |
Timing
Attack
Initial autocancel | 1-9 |
---|---|
Hitboxes | 10-15 |
Ending autocancel | 22- |
Interruptible | 40 |
Animation length | 47 |
Landing lag
Animation length | 12 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|