Kirby (SSB4)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Serpent King (talk | contribs) No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
[[File:KirbyFAir.gif|thumb|270px|Hitbox visualization showing Kirby's forward aerial.]] | [[File:KirbyFAir.gif|thumb|270px|Hitbox visualization showing Kirby's forward aerial.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo [[Wall of Pain]] in certain instances. | Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo [[Wall of Pain]] in certain instances. | ||
Line 10: | Line 11: | ||
==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
Line 17: | Line 19: | ||
|} | |} | ||
=== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | |||
|1-9 | |||
|- | |- | ||
!Hit 1 | |||
|10-11 | |||
|- | |||
!Hit 2 | |||
|17-18 | |||
|- | |||
!Hit 3 | |||
|25-26 | |||
|- | |||
!Ending autocancel | |||
|41- | |||
|- | |||
!Interruptible | |||
|48 | |||
|- | |||
!Animation length | |||
|68 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=21}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=9}}{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=28}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Animation length | !Animation length | ||
|13 | |13 | ||
Line 27: | Line 59: | ||
{{FrameStrip|t=Lag|c=13}} | {{FrameStrip|t=Lag|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
Revision as of 19:38, May 20, 2018
Overview
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances.
Update history
- Hitlag multiplier: 1x → 1.2x.
- Knockback growth: 145 → 148.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 4% (hit 1), 3% (hit 2), 5% (hit 3) | ? | ? | 148 | — | ? | Normal | ? |
Timing
Attack
Initial autocancel | 1-9 |
---|---|
Hit 1 | 10-11 |
Hit 2 | 17-18 |
Hit 3 | 25-26 |
Ending autocancel | 41- |
Interruptible | 48 |
Animation length | 68 |
Landing lag
Animation length | 13 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|