User:Smashgold347238: Difference between revisions

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I started with ''[[Super Smash Bros. Brawl]]'' and really wanted to know as much about the game as possible, so I came over here. Since then, I've tried out every single ''Smash Bros.'' game, even ''[[Brawl-]]''. I've mostly played Captain Falcon throughout every game, but I now primarily play ''Smash 4'', where I main Cloud and keep a bunch of secondaries for fun. You may find me lurking in the Smash on Tap ''Smash 4'' brackets at [[Even Matchup Gaming]]'s [http://emg.challonge.com/ Challonge] page. If you see GoldML anywhere on Twitch, that's me (but I don't stream).
I started with ''[[Super Smash Bros. Brawl]]'' and really wanted to know as much about the game as possible, so I came over here. Since then, I've tried out every single ''Smash Bros.'' game, even ''[[Brawl-]]''. I've mostly played Captain Falcon throughout every game, but I now primarily play ''Smash 4'', where I main Cloud and keep a bunch of secondaries for fun. You may find me lurking in the Smash on Tap ''Smash 4'' brackets at [[Even Matchup Gaming]]'s [http://emg.challonge.com/ Challonge] page. If you see GoldML anywhere on Twitch, that's me (but I don't stream).


==Stance on ''Smash'' games to play==
==Stance on ''Smash'' games to play (rant)==
I've had varying thoughts of each of the main games and how they all play differently. I suppose that, starting from ''Brawl'' and ''Smash 64'' (to a lesser extent), I was more interested in the slower pace that both games had because the approach was more methodical than execution-heavy. It certainly had me against ''Melee'' for a while, but I eased into it after seeing a couple of matches and wanting to get better with my own setup at home. After spending nearly two years of playing ''Melee'', however, I find myself averse to destroying my hands practicing a nearly non-viable character (Captain Falcon), and trying to do that for better characters would simply eat up too much of my time. I've also had this torn relationship with ''Melee'' because the more I played it, the more that it felt so rushed compared to any other main ''Smash'' game and many, '''many''' things in the game suggest that ([[Pokémon Stadium]]'s weird pass through glitches, {{SSBM|Luigi}}'s [[ceiling glitch]], {{SSBM|Peach}}'s down smash not being a constant hitbox, some of {{SSBM|Mr. Game & Watch}}'s aerials not being [[L-cancel]]lable, {{SSBM|Fox}} and {{SSBM|Falco}}'s [[Reflector]] being jump cancellable at any time '''except''' after reflecting projectiles, even the little things like Captain Falcon's up aerial not having a late hitbox, among many other things). Thus, I feel that ''Smash 4'' is the game for me, as it is a more complete game, is objectively better (with, in my opinion, a much better ratio of viable characters to the size of the roster, as well as a lower execution requirement, at least for starting out) and is far more accessible than ''Melee'' (lugging around CRTs, playing with a disc and console that are no longer in production; controllers die constantly, too). I have nothing against ''Melee'' players, but ''Melee''{{'}}s flaws are undeniably worse than those of ''Smash 4''.
I've had varying thoughts of each of the main games and how they all play differently. I suppose that, starting from ''Brawl'' and ''Smash 64'' (to a lesser extent), I was more interested in the slower pace that both games had because the approach was more methodical than execution-heavy. It certainly had me against ''Melee'' for a while, but I eased into it after seeing a couple of matches and wanting to get better with my own setup at home. After spending nearly two years of playing ''Melee'', however, I find myself averse to destroying my hands practicing a nearly non-viable character (Captain Falcon), and trying to do that for better characters would simply eat up too much of my time. I've also had this torn relationship with ''Melee'' because the more I played it, the more that it felt so rushed compared to any other main ''Smash'' game and many, '''many''' things in the game suggest that (several cloned characters, [[Roy (SSBM)|some]] [[Pichu (SSBM)|of]] [[Mario (SSBM)|which]] are considered non-viable, as well as many quirks, such as [[Pokémon Stadium]]'s weird pass through glitches, {{SSBM|Luigi}}'s [[ceiling glitch]], {{SSBM|Peach}}'s down smash not being a constant hitbox, some of {{SSBM|Mr. Game & Watch}}'s aerials not being [[L-cancel]]lable, {{SSBM|Fox}} and {{SSBM|Falco}}'s [[Reflector]] being jump cancellable at any time '''except''' after reflecting projectiles, even the little things like Captain Falcon's up aerial not having a late hitbox, among many other things). Thus, I feel that ''Smash 4'' is the game for me, as it is a more complete game, is objectively better (with, in my opinion, a much better ratio of viable characters to the size of the roster, as well as a lower execution requirement, at least for starting out) and is far more accessible than ''Melee'' (lugging around CRTs, playing with a disc and console that are no longer in production; controllers die constantly, too). I have nothing against ''Melee'' players-- in fact, I love watching its top players-- but ''Melee''{{'}}s flaws are undeniably worse than those of ''Smash 4''.


==My ''Smash 4'' [[tier list]]==
==My ''Smash 4'' [[tier list]]==
I recently made my own tier list for ''Smash 4''. You don't have to take it for word, it is mostly my opinion, as well as a popularity contest. (sorry {{SSB4|Mii Fighter}}s).
I recently made my own tier list for ''Smash 4''. You don't have to take it for word, it is mostly my opinion, as well as a popularity contest. (sorry {{SSB4|Mii Fighter}}s). Very subject to change based on what matches I see.
Here's how I categorized them.
Here's how I categorized them.
*'''S+''': Possesses very few flaws, and is extremely consistent.
*'''S+''': Possesses very few flaws, and is extremely consistent.
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*'''A+''': Might need a few reads to get a win, but still has it easier than most characters.
*'''A+''': Might need a few reads to get a win, but still has it easier than most characters.
*'''A''': Has a lot of potential, but either has some flaws that S+/S characters can exploit, or is just very average and doesn't excel in any area.
*'''A''': Has a lot of potential, but either has some flaws that S+/S characters can exploit, or is just very average and doesn't excel in any area.
*'''B+''': Requires a bit of dedication, but is still reasonably rewarding.
*'''B+''': Requires a bit of dedication due to some less favourable traits, but is still reasonably rewarding.
*'''B''': Has a few quirks that could make them difficult to pick up, but is dangerous in the right hands.
*'''B''': Has a few quirks that could make them difficult to pick up, but is somewhat dangerous in the right hands.
*'''C''': Possesses more flaws than advantages, and needs prediction or clever use of gimmicks to win.
*'''C''': Possesses more flaws than advantages, and needs prediction or clever use of gimmicks to win.
*'''D''': Inherently flawed; all other characters are better in every way. Cannot keep up with the metagame without extensive dedication.
*'''D''': Inherently flawed; all other characters are better in every way. Cannot keep up with the metagame without extensive dedication (or insanity).
*'''F''': As a Cloud main, I feel bad for you.


[[File:Goldtierlist.png|thumb|center|750px]]
[[File:Goldtierlist.png|thumb|center|750px]]

Revision as of 19:26, May 4, 2016

Smashgold347238 "Gold"
Goldavatar.png
Character info
Smash 64 main Captain Falcon
Melee main Captain Falcon
Other Melee character Ganondorf, Dr. Mario
Brawl mains Pit, Lucas
Other Brawl character Meta Knight
Smash 4 main Cloud
Other Smash 4 characters Ganondorf, Captain Falcon, Little Mac, Mario
Project M mains Captain Falcon, Ganondorf
Other Project M character Mario, Bowser
Personal and other info
Real name Miles Law
Birth date (age 28)
Location Markham, Ontario Canada

Hi there. My smasher tag is Gold, my wiki name is Smashgold347238, and I edit a lot of pages where I feel it is needed (which may or may not actually be needed, so I apologize in advance).

I started with Super Smash Bros. Brawl and really wanted to know as much about the game as possible, so I came over here. Since then, I've tried out every single Smash Bros. game, even Brawl-. I've mostly played Captain Falcon throughout every game, but I now primarily play Smash 4, where I main Cloud and keep a bunch of secondaries for fun. You may find me lurking in the Smash on Tap Smash 4 brackets at Even Matchup Gaming's Challonge page. If you see GoldML anywhere on Twitch, that's me (but I don't stream).

Stance on Smash games to play (rant)

I've had varying thoughts of each of the main games and how they all play differently. I suppose that, starting from Brawl and Smash 64 (to a lesser extent), I was more interested in the slower pace that both games had because the approach was more methodical than execution-heavy. It certainly had me against Melee for a while, but I eased into it after seeing a couple of matches and wanting to get better with my own setup at home. After spending nearly two years of playing Melee, however, I find myself averse to destroying my hands practicing a nearly non-viable character (Captain Falcon), and trying to do that for better characters would simply eat up too much of my time. I've also had this torn relationship with Melee because the more I played it, the more that it felt so rushed compared to any other main Smash game and many, many things in the game suggest that (several cloned characters, some of which are considered non-viable, as well as many quirks, such as Pokémon Stadium's weird pass through glitches, Luigi's ceiling glitch, Peach's down smash not being a constant hitbox, some of Mr. Game & Watch's aerials not being L-cancellable, Fox and Falco's Reflector being jump cancellable at any time except after reflecting projectiles, even the little things like Captain Falcon's up aerial not having a late hitbox, among many other things). Thus, I feel that Smash 4 is the game for me, as it is a more complete game, is objectively better (with, in my opinion, a much better ratio of viable characters to the size of the roster, as well as a lower execution requirement, at least for starting out) and is far more accessible than Melee (lugging around CRTs, playing with a disc and console that are no longer in production; controllers die constantly, too). I have nothing against Melee players-- in fact, I love watching its top players-- but Melee's flaws are undeniably worse than those of Smash 4.

My Smash 4 tier list

I recently made my own tier list for Smash 4. You don't have to take it for word, it is mostly my opinion, as well as a popularity contest. (sorry Mii Fighters). Very subject to change based on what matches I see. Here's how I categorized them.

  • S+: Possesses very few flaws, and is extremely consistent.
  • S: Not as consistent as S+, but can easily keep up in the right hands.
  • A+: Might need a few reads to get a win, but still has it easier than most characters.
  • A: Has a lot of potential, but either has some flaws that S+/S characters can exploit, or is just very average and doesn't excel in any area.
  • B+: Requires a bit of dedication due to some less favourable traits, but is still reasonably rewarding.
  • B: Has a few quirks that could make them difficult to pick up, but is somewhat dangerous in the right hands.
  • C: Possesses more flaws than advantages, and needs prediction or clever use of gimmicks to win.
  • D: Inherently flawed; all other characters are better in every way. Cannot keep up with the metagame without extensive dedication (or insanity).

External links