User talk:Smashgold347238

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Hi there![edit]

Welcome!

Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

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I'm really happy to have you here, and look forward to working with you!

MegaTron1XD:p 23:57, 26 February 2011 (EST)

Preview button[edit]

Rather than making multiple edits to a page in a row, please use the preview button to check your work and save it in one combined edit instead. Thank you. Miles (talk) 01:39, 15 July 2014 (EDT)

You have now made 13 edits to the same page in under two hours. This is your last warning to use the preview button rather than make repeated edits to the same page. Failure to do so will result in a block. Miles (talk) 02:37, 15 July 2014 (EDT)

On your edits to Robin...[edit]

Regardless of how you may feel about the content of an article, you are not supposed to revert a revert. Take it up on a talkpage if you disagree with something.

Also, your edit seems more concerned with the length of the content rather than spoilers, which is something I can actually get behind. Why on earth didn't you just immediately say "There's too information here" instead of "waaaaaaaaah spoilers"?

--- Monsieur Crow, Author Extraordinaire, 14:14, 17 July 2014 (EDT)

Are you making fun of me just because I feel that every character profile should be spoiler free and at most reveal the midpoint of the only game they're featured in? If there's to be any spoilers, it should be on the wiki page that the series belongs to.
And the section was a little bit long. I thought that was a given. Smashgold347238 (talk) 15:11, 17 July 2014 (EDT)
We're not making fun of you, we're trying to link you to SW:1RV because you just broke it. If you think that there are spoilers and there's too much info (I totally agree with you by the way), despite some users thinking otherwise, discuss it on the article's talk page first.Qwerty da beast Nessytrewq.jpg 15:19, 17 July 2014 (EDT)
Also, keep in mind that SmashWiki isn't spoiler-safe. Awakening's plot is already going to be spoiled some by the new games simply by revealing Lucina unmasked and openly stating that she is Chrom's daughter. Miles (talk) 15:48, 17 July 2014 (EDT)
Yes, spoiled some, but you don't have to reveal so much of the plot that it ruins the entire game for them. You can just lead them into the game without revealing what happens in the end. Is it so wrong to challenge a rule that just seems out of place for a wiki that involves a series with many crossovers? Smashgold347238 (talk) 15:59, 17 July 2014 (EDT)
I think that it'd be better if the conversation was continued on the series page rather than on a user's talk page. Just saying. MegaTron1XDDecepticon.png 16:29, 17 July 2014 (EDT)

While we're on the matter[edit]

I'm tired as hell and can't properly do anything edit wise right now, but you added way too much information to the Robin page. We didn't really need a history on avatar characters or a massive description of who Robin is and what he does in the game. That's FE Wiki stuff. Just try to tone down on the amount of content that you're adding to the character pages, because this is starting to go well beyond our scope. MegaTron1XDDecepticon.png 04:41, 21 July 2014 (EDT)

Your sig image[edit]

That's not the AC costume. Nyargleblargle.pngNyargleblargle (Contribs) 13:37, 11 April 2016 (EDT)

:c I'm pretty sure it's the same head. --Gold Goldsig.png 13:41, 11 April 2016 (EDT)
Wait no you're right, hold on. --Gold Goldsig.png 13:42, 11 April 2016 (EDT)

Hitstun cancelling[edit]

Hitstun cancelling is not possible. I would like you to look at this video before you continue: https://youtu.be/NXS0oY-_-so Have a nice day. --BeepYouSignature.png BeepYou, a user with no grammar at all :v (talk) 12:29, 20 April 2016 (EDT)

No, you can hitstun cancel. It literally makes no sense how easy it is to get out of 95% of combos after certain percentages. Many combos that would be free in Melee don't work in Smash 4. You can always simply cancel hitstun after the same consistent period of time. Why do air dodge reads have to be a thing? Either the hitstun multiplier is wrong, or you can cancel hitstun. Gold Goldsig.png 12:45, 20 April 2016 (EDT)
You have it all wrong. Histun may sometimes be cancelled, but only horizontally, and that is almost impossible. Vertically, it is impossible. I am a competitive player so I know what I'm telling you. Hitboxes can be shifted when momentum is still present, but as I stated earlier, only horizontally. There are very few moves that can momentum cancel, but this is extremely different from the version Brawl had of momentum cancelling, and that's why it is considered to be removed. And another thing: you have always been possible to cancel A TUMBLING ANIMATION since frames ~50 onward. Tumbling/reeling and hitstun are different: hitstun is the time you cannot act out of tumbling, tumbling is the animation. I hope I finally cleared your mind. --BeepYouSignature.png BeepYou, a user with no grammar at all :v (talk) 12:54, 20 April 2016 (EDT)
Either way, I still notice a difference between trying to cancel with an aerial, an air dodge, and anything else (special, jump). I still don't think I'm incorrect. Gold Goldsig.png 13:09, 20 April 2016 (EDT)
You are, but not quite. As seen in the video. --BeepYouSignature.png BeepYou, a user with no grammar at all :v (talk) 13:23, 20 April 2016 (EDT)
I'm testing with Sheik's down throw into up aerial and forward aerial on herself. Both register as a combo at 95%, but the Sheik can air dodge out of it. The other Sheik can even interrupt with a neutral aerial and they will trade, with the combo counter still going up. On the other hand, she cannot jump out at all. Something doesn't add up. It's very suspicious. Gold Goldsig.png 13:43, 20 April 2016 (EDT)
Are you using the combo counter in Training?? Stop using that man, that thing pretty much sucks!! It will obviously not register it as a combo!! XD --BeepYouSignature.png BeepYou, a user with no grammar at all :v (talk) 16:03, 20 April 2016 (EDT)
It doesn't suck. It stops going up when hitstun runs out. But clearly, based on what I've observed, hitstun can be cancelled. I said that down throw -> fair/uair connected and the combo counter went up, even when attempting to interrupt it with an aerial. Test it out yourself. Gold Goldsig.png 16:38, 20 April 2016 (EDT)

Your tier list[edit]

As a fellow Cloud main, can I give some feedback on your tier list? PenroPenroDarkPitHead.png PenroZSSHead.png 20:06, 25 April 2016 (EDT)

Sure thing. Bear in mind that I don't guarantee that I'm right with it because I have not seen all the characters played to their fullest potential yet, and several characters are actually about even in performance. Gold Goldsig.png 20:08, 25 April 2016 (EDT)
Ok.

1. Diddy is too high. He has trouble killing and isn't as consistent as you claim.

2. Lucario and Villager can swap places. Villager has it quite easy with his slingshots granting him a great camping and approach tool.

3. Marth and Lucina aren't that high. Their pitiful neutral games along hurt them so bad, not to mention their bad recovery and punish game.

That's about all. PenroPenroDarkPitHead.png PenroZSSHead.png 20:17, 25 April 2016 (EDT)

1. Diddy still has good kill confirms (up throw -> up air, down tilt -> up smash; I've seen this still work at 130%-140%), and banana tripping is a death sentence. He has surprisingly good range for being a chimp and aside from maybe dash attack, has great standard moves in general. Good mobility too.
2. I think over here, I valued Lucario's Aura as greater than Villager's zoning capabilities. Villager isn't as hard to deal with once you get in, but Lucario is still a threat, especially with max rage Force Palm, which is by far his easiest and most dangerous punish option at a good Aura range.
3. The FE twins' neutral got a lot better in the previous patch. They still have recovery problems, sure, but I still think they have a lot of untapped potential, hence being at the edge of A tier. They're a lot more usable now. Gold Goldsig.png 20:30, 25 April 2016 (EDT)

Luma's ability to attack during grabs was NEVER removed.[edit]

Luma's ability to attack during throws was removed, but her ability to interrupt grabs is still there and was never removed at any point. I have tested this myself to confirm this, plus there is visual proof that shows this to be the case. PokemonMasterJamal3 (talk) 15:13, 7 May 2016 (EDT)

If it were REALLY true, Rosalina should've gotten off scott-free before the grab release. It also tends to happen because Rosalina gets grabbed right after she does an attack, which does not stop Luma. For all intents and purposes, Luma cannot interupt someone once Rosalina is grabbed. KH has confirmed that it can't.
If you really want to change it, you can say that it hasn't been completely removed because Luma, for some reason, can act during a grab release, but that is what I know of Luma. I've never seen it attack back while Rosalina is being pummeled and thrown. It is not a thing that happens. Gold Goldsig.png 17:11, 7 May 2016 (EDT)
I think the problem here is the wording/a slight misconception. Luma can definitely interrupt grabs, but it can't act while Rosalina is actually being thrown or while she's in hitstun (which Luma was previously able to do prior to patch 1.0.4). It's a common misconception to believe that both were changed. PokemonMasterJamal3 (talk) 18:05, 7 May 2016 (EDT)
Ok, ok, you're right. My b. Gold Goldsig.png 22:37, 7 May 2016 (EDT)

Challenge[edit]

Wanna fight in Smash 4 Wii U? If not, that's ok. ANИa (talk) 17:36, 10 May 2016 (EDT)

Ω Form and Finishing Touch[edit]

How are you testing the ceiling values for this? MegaTron1Decepticon.png 23:09, 22 May 2016 (EDT)

I tested Finishing Touch against another Cloud (non-Limit Break) in training mode for the KO percents. The standard for that (on FD, Smashville, Duck Hunt, and Lylat Cruise in the centre of the stage) on non-Limit Break Cloud is 66%. In reality, I could be as much as .5% off with every single stage because I'm not using something like Cloud's jab 1 (which deals 2.5% damage) to get to 65.5% or something like that. However, by adjusting the damage on the training mode menu alone, so far, I have listed the Ω Forms I've tested to KO at 65% on the FD page. I have yet to test past Coliseum (left to right), however, and I do not have every single DLC stage. Gold Goldsig.png 01:28, 23 May 2016 (EDT)

V115[edit]

http://smashboards.com/threads/get-on-my-level-2015-results-toronto-canada-may-30-31-2015.404791/ and http://wiki.teamliquid.net/smash/Get_On_My_Level_2015/Singles_Pools . Liquipedia and Smashboards PoultrysigSSB4.pngPoultryPoultrysigSSBM.png(talk) the God-Slayer 17:16, 9 June 2016 (EDT)

Sorry about my accounts edits[edit]

My cousin went into my account, and started to edit some pages Blueowens21 (talk) 15:05, 13 July 2016 (EDT)

Spanish players[edit]

I don't think spanish players are notable enough to be added to the character's section. They lack good results international-wise.