King Dedede (SSBU)/Down special: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Grounded| | {{HitboxTableTitle|Grounded|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage=12.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 58: | Line 59: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Aerial| | {{HitboxTableTitle|Aerial|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=11.0% | |damage=11.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 99: | Line 101: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Grounded Max| | {{HitboxTableTitle|Grounded Max|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=40.0% | |damage=40.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=46 | |ks=46 | ||
Line 140: | Line 143: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Aerial Max| | {{HitboxTableTitle|Aerial Max|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=32.0% | |damage=32.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=54 | |ks=54 |
Revision as of 23:16, January 23, 2022
King Dedede down special hitbox visualizations. | ||||
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Grounded | Aerial | |||
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Grounded Max | Aerial Max | |||
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Overview
Hitboxes
Timing
Regular
Charge | 17-18 |
---|---|
Super Armor (Grounded only, from release) | 1-14 |
Hitbox (from release) | 10-11 |
Interruptible (from release) | 60 |
Animation length (from release) | 71 |
Hitboxes | ![]() |
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Grounded only | ![]() |
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Maximum charge
This data begins when the move is released
Super Armor (Grounded only) | 1-14 |
---|---|
Hitbox | 9-11 |
Interruptible | 70 |
Animation length | 90 |
Hitboxes | ![]() |
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Grounded only | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Vulnerable |
![]() Armour |
![]() Interruptible |
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