Peach (SSBU)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
Peach's up smash is called '''Ribbon Dance'''. Peach raises her arm and twirls a pink ribbon. A pink heart appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The heart hitbox deals 17.0% while the fully-charged heart hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit | <onlyinclude>{{{1|Peach}}}'s up smash is called '''Ribbon Dance''' ({{ja|リボンダンス|Ribon Dansu}}). {{{1|Peach}}} raises her arm and twirls a {{{2|pink}}} ribbon. A {{{2|pink}}} {{{3|heart}}} appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The {{{3|heart}}} hitbox deals 17.0% while the fully-charged {{{3|heart}}} hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, {{{1|Peach}}} can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to [[hard read|anticipate the opponent's option]].</onlyinclude> | ||
==Hitboxes== | ==Hitboxes== | ||
Line 121: | Line 121: | ||
|17-20 | |17-20 | ||
|- | |- | ||
!Head and arms intangible | !Head and lower arms intangible | ||
|14-20 | |14-20 | ||
|- | |- | ||
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!Hitboxes {{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}} | !Hitboxes {{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
!Head and arms {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=39}} | !Head and lower arms {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=39}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} |
Latest revision as of 04:36, March 27, 2024
Overview[edit]
Peach's up smash is called Ribbon Dance (リボンダンス). Peach raises her arm and twirls a pink ribbon. A pink heart appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The heart hitbox deals 17.0% while the fully-charged heart hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, Peach can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to anticipate the opponent's option.
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Clean hit | 14-16 |
Late hit | 17-20 |
Head and lower arms intangible | 14-20 |
Interruptible | 45 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Head and lower arms |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|