Super Smash Bros. Ultimate

Steve (SSBU)/Down throw: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|300px|Hitbox visualization showing Steve's down throw, without an anvil. File:SteveDThrowAnv...")
 
(It seems inert hitboxes are being conflated with searchboxes on these moveset articles, when searchboxes are an entirely different class altogether as opposed to inert hitboxes, which are just hitboxes with a certain effect...)
 
(2 intermediate revisions by one other user not shown)
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[[File:SteveDThrow.gif|thumb|300px|Hitbox visualization showing Steve's down throw, without an anvil.]]
[[File:SteveDThrow.gif|thumb|300px|Hitbox visualization showing Steve's down throw, without an anvil.]]
[[File:SteveDThrowAnvil.gif|thumb|300px|Hitbox visualization showing Steve's down throw, with an anvil.]]
[[File:SteveDThrowAnvil.gif|thumb|300px|Hitbox visualization showing Steve's down throw, with an anvil.]]
==Overview==
==Overview==
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Anvil searchbox|24}}
{{HitboxTableTitle|Anvil searchbox|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=10
|part=1
|part=1
|damage=0.0%
|damage=0.0%
Line 27: Line 29:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|reflectable=t
|flinchless=t
|nogfx=t
}}
}}
{{HitboxTableTitle|Anvil hitbox|24}}
{{HitboxTableTitle|Anvil hitbox|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 48: Line 54:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|reflectable=t
|nogfx=t
}}
}}
|}
|}
Line 61: Line 70:
|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
Line 68: Line 90:


==Timing==
==Timing==
If Steve does not have Iron, the anvil does not appear.
The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. The move still executes if used with no iron left, but the anvil does not appear.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-20
|1-20
|-
|-
!Anvil spawned
!Anvil generated
|5
|5
|-
|-
Line 82: Line 104:
|15-22
|15-22
|-
|-
!Throw Release
!Throw release
|20
|20
|-
|-
Line 92: Line 114:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=FlinchlessHitbox|c=9}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=FlinchlessHitbox|c=15}}{{FrameStrip|t=Blank|c=1}}
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Search|c=9}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Search|c=15}}{{FrameStrip|t=Blank|c=1}}
|-
|-
{{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}
Line 99: Line 121:
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|search=y|prop=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
 
==Anvil parameters==
{|class="wikitable"
!Initial vertical speed
|1.5
|-
!Gravity
|0.3
|-
!Falling speed
|3
|}
 
==Trivia==
*The [[inert]] hitbox on the anvil prior to the main hitbox is a knockback-dealing windbox. This makes it the only inert hitbox in the game capable of dealing knockback.


{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Down throws (SSBU)]]
[[Category:Down throws (SSBU)]]

Latest revision as of 01:40, April 9, 2024

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Hitbox visualization showing Steve's down throw, without an anvil.
Hitbox visualization showing Steve's down throw, with an anvil.

Overview[edit]

Throw and Hitbox Data[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Anvil searchbox
0 1 10 0.0% 0 Sakurai angle Standard 30 50 0 HitboxTableIcon(False).png 4.8 trans 0.0 3.8 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Inert (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Anvil hitbox
0 0 0 7.0% 0 AngleIcon86.png Standard 40 80 0 HitboxTableIcon(False).png 4.8 trans 0.0 3.8 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Heavy SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 8.0% AngleIcon58.png Forward 50 74 0 0.0× Normal (effect) Throwing (type) S None
Break 0 3.0% Sakurai angle Forward 40 100 0 0.0× Normal (effect) Throwing (type) S None

Timing[edit]

The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. The move still executes if used with no iron left, but the anvil does not appear.

Invincibility 1-20
Anvil generated 5
Anvil searchbox 6-14, 23-37
Anvil hitbox 15-22
Throw release 20
Interruptible 30
Animation length 38
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Lag).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
ThrowThrow
Throw point
Interruptibility
Interruptible
FrameIcon(Search).png
Searchbox

Anvil parameters[edit]

Initial vertical speed 1.5
Gravity 0.3
Falling speed 3

Trivia[edit]

  • The inert hitbox on the anvil prior to the main hitbox is a knockback-dealing windbox. This makes it the only inert hitbox in the game capable of dealing knockback.