From SmashWiki, the Super Smash Bros. wiki
| Steve forward smash hitbox visualizations
|
| No sword
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| Non-Gold sword
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| Gold sword
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Overview[edit]
Steve swings his sword forward. Its damage, knockback, and speed depends on the material; diamond deals the most damage and knockback, while gold is the quickest. The move itself is also deceptively fast and has decent range. As such, the move is often considered one of Steve's best KO options, especially the diamond variant which can kill noticeably earlier than the other variants. Due to its power and speed, the move is also used as a conditioning tool in neutral and can lead to a surprise KO when opponents carelessly approach Steve. Jake especially was known to frequently using forward smash to do just that, and as such the diamond variant of the move has been nicknamed the "Jake Smash" in competitive play.
Hitboxes[edit]
Each hit with a sword uses up durability points. More specifically:
- A Wood sword hit uses up 9 points, out of a maximum of 25.
- A Stone sword hit uses up 14 points, out of a maximum of 40.
- An Iron or Diamond sword hit uses up 14 points, out of a maximum of 50.
- An Gold sword hit uses up 18 points, out of a maximum of 25.
No sword[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
12.0% |
0 |
 |
Forward |
20 |
85 |
0 |
 |
3.8 |
top |
0.0 |
8.0 |
6.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
12.0% |
0 |
 |
Forward |
20 |
85 |
0 |
 |
4.4 |
top |
0.0 |
8.0 |
10.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
15.0% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
3.8 |
top |
0.0 |
8.0 |
6.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
15.0% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
4.4 |
top |
0.0 |
8.0 |
10.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
15.0% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
4.6 |
top |
0.0 |
8.0 |
14.5 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
16.5% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
3.8 |
top |
0.0 |
8.0 |
6.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
16.5% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
4.4 |
top |
0.0 |
8.0 |
10.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
16.5% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
4.6 |
top |
0.0 |
8.0 |
14.5 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
18.0% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
3.8 |
top |
0.0 |
8.0 |
6.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
18.0% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
4.4 |
top |
0.0 |
8.0 |
10.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
18.0% |
0 |
 |
Forward |
34 |
85 |
0 |
 |
4.6 |
top |
0.0 |
8.0 |
14.5 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
15.0% |
0 |
 |
Forward |
34 |
101 |
0 |
 |
3.8 |
top |
0.0 |
8.0 |
6.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
15.0% |
0 |
 |
Forward |
34 |
101 |
0 |
 |
4.4 |
top |
0.0 |
8.0 |
10.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
15.0% |
0 |
 |
Forward |
34 |
101 |
0 |
 |
4.6 |
top |
0.0 |
8.0 |
14.5 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
Diamond[edit]
| ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
| 0 |
0 |
0 |
20.25% |
0 |
 |
Forward |
34 |
90 |
0 |
 |
3.8 |
top |
0.0 |
8.0 |
6.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 1 |
0 |
0 |
20.25% |
0 |
 |
Forward |
34 |
90 |
0 |
 |
4.4 |
top |
0.0 |
8.0 |
10.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
|
| 2 |
0 |
0 |
20.25% |
0 |
 |
Forward |
34 |
90 |
0 |
 |
4.6 |
top |
0.0 |
8.0 |
14.5 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
All |
All |
 |
 |
 |
 |
 |
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| Charges between
|
5-6
|
| Hitboxes (Not Gold, Gold)
|
13-15, 10-12
|
| Interruptible (Not Gold, Gold)
|
44, 36
|
| Animation length (Not Gold, Gold)
|
47, 38
|
|
|
Steve's moveset
|
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