King Dedede (SSBU)/Forward smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing King Dedede's forward smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ult...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KingDededeFSmashSSBU.gif|thumb| | [[File:KingDededeFSmashSSBU.gif|thumb|400px|Hitbox visualization showing King Dedede's forward smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Forward smash no longer hits grounded opponents twice. This significantly hinders its shield breaking potential.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{change|Forward smash has had its jostling properties adjusted.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit| | {{HitboxTableTitle|Early hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 11: | Line 16: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 33: | Line 39: | ||
|damage=0.0% | |damage=0.0% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 52: | Line 59: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=16.0 | |damage={{ChargedSmashDmgSSBU|16.0}} | ||
|sd=4.0 | |sd=4.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=85 | |bk=85 | ||
|ks=55 | |ks=55 | ||
Line 65: | Line 73: | ||
|ff=1.0 | |ff=1.0 | ||
|type=Hammer | |type=Hammer | ||
|effect= | |effect=Dedede | ||
|sfx=Dedede Hit | |sfx=Dedede Hit | ||
|slvl= | |slvl=L | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableRowNote|ID 0 and 1 | {{HitboxTableRowNote|The ID 0 and 1 hitboxes lead into the clean hit's sourspot, using a [[position vector]] with offsets [16, 2] for 2 frames.|42}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=18.5 | |damage={{ChargedSmashDmgSSBU|18.5}} | ||
|sd=4.0 | |sd=4.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=85 | |ks=85 | ||
Line 88: | Line 97: | ||
|ff=0.8 | |ff=0.8 | ||
|type=Hammer | |type=Hammer | ||
|effect= | |effect=Dedede | ||
|sfx=Dedede Hit | |sfx=Dedede Hit | ||
|slvl=L | |slvl=L | ||
Line 96: | Line 105: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=25.0 | |damage={{ChargedSmashDmgSSBU|25.0}} | ||
|sd=4.0 | |sd=4.0 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=74 | |ks=74 | ||
Line 109: | Line 119: | ||
|ff=1.0 | |ff=1.0 | ||
|type=Hammer | |type=Hammer | ||
|effect= | |effect=Dedede | ||
|sfx=Dedede Hit | |sfx=Dedede Hit | ||
|slvl=H | |slvl=H | ||
Line 115: | Line 125: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit|50}} | |||
{{HitboxTableTitle|Late hit| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=11.0 | |damage={{ChargedSmashDmgSSBU|11.0}} | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=100 | |bk=100 | ||
|ks=30 | |ks=30 | ||
Line 131: | Line 141: | ||
|ff=1.0 | |ff=1.0 | ||
|type=Hammer | |type=Hammer | ||
|effect= | |effect=Dedede | ||
|sfx=Dedede Hit | |sfx=Dedede Hit | ||
|slvl=L | |slvl=L | ||
Line 139: | Line 149: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 165: | Line 176: | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}} | ||
==Trivia== | |||
*The clean hit's sweetspot (ID 1) is coded as an extended hitbox despite not being actually extended, which prevents it from interpolating. | |||
{{MvSubNavKingDedede|g=SSBU}} | {{MvSubNavKingDedede|g=SSBU}} | ||
[[Category:King Dedede (SSBU)]] | [[Category:King Dedede (SSBU)]] | ||
[[Category:Forward smashes (SSBU)]] | [[Category:Forward smashes (SSBU)]] |
Latest revision as of 08:45, December 22, 2022
Overview[edit]
Update History[edit]
Forward smash no longer hits grounded opponents twice. This significantly hinders its shield breaking potential.
Forward smash has had its jostling properties adjusted.
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early hit | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 2 | 0.0% | 0 | ![]() |
Forward | 0 | 0 | 0 | ![]() |
3.5 | hammer2 | -6.0 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | ![]() |
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1 | 0 | 2 | 0.0% | 0 | ![]() |
Forward | 0 | 0 | 0 | ![]() |
3.5 | hammer2 | -12.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 16.0% | 4.0 | ![]() |
Forward | 85 | 55 | 0 | ![]() |
4.5 | hammer2 | 1.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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The ID 0 and 1 hitboxes lead into the clean hit's sourspot, using a position vector with offsets [16, 2] for 2 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Clean hit | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 18.5% | 4.0 | ![]() |
Forward | 50 | 85 | 0 | ![]() |
3.5 | hammer1 | 6.0 to 3.0 | -3.0 to -5.0 | 0.0 | 0.8× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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2 | 0 | 0 | 25.0% | 4.0 | ![]() |
Forward | 70 | 74 | 0 | ![]() |
6.0 | hammer2 | 0.0 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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Late hit | |||||||||||||||||||||||||||||||||||||||||||||||||
2 | 0 | 0 | 11.0% | 0 | ![]() |
Forward | 100 | 30 | 0 | ![]() |
8.0 | top | 0.0 | 5.0 | 5.0 to 27.0 | 1.0× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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Timing[edit]
Charges between | 33-34 |
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Early hit | 40-41 |
Clean hit | 42-43 |
Late hit | 44 |
Interruptible | 78 |
Animation length | 95 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
Trivia[edit]
- The clean hit's sweetspot (ID 1) is coded as an extended hitbox despite not being actually extended, which prevents it from interpolating.
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