Bowser Jr. (SSBU)/Neutral special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon. {{competitive expertise}} ==Overview== ==H...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrNSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon.]] | [[File:BowserJrNSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Bowser Jr.'s neutral special, [[Clown Cannon]].]] | ||
==Overview== | ==Overview== | ||
Bowser Jr.'s neutral special, '''[[Clown Cannon]]''', has the Junior Clown Car opening its mouth to fire a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag. As the projectile's [[hitbox]] changes once it begins to drop to the ground, a cannonball can hit an opponent's shield twice with correct timing, which deals immense [[shield damage]]. It inflicts 10% initially and 7% at long range when uncharged, and 20% initially and 14% at long range when fully charged. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 10: | Line 14: | ||
|sd=8.0 | |sd=8.0 | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=52 | |ks=52 | ||
Line 26: | Line 31: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|reflectable=t | |||
}} | }} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this. | *The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this. |
Latest revision as of 14:27, December 31, 2022
Overview[edit]
Bowser Jr.'s neutral special, Clown Cannon, has the Junior Clown Car opening its mouth to fire a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag. As the projectile's hitbox changes once it begins to drop to the ground, a cannonball can hit an opponent's shield twice with correct timing, which deals immense shield damage. It inflicts 10% initially and 7% at long range when uncharged, and 20% initially and 14% at long range when fully charged.
Update History[edit]
- Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).
Hitboxes[edit]
Trivia[edit]
- The hitbox is coded as an extended hitbox despite being circular. It cannot interpolate because of this.
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