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Credits: Difference between revisions

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* In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]."  
* In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]."  
* In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a Mario themed font.
* In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a Mario themed font.
** This also applies to its spin off universes {{uv|Donkey Kong}} and {{uv|Wario}}. Though {{uv|Yoshi}} is a ''Mario'' spin off, {{SSB4|Yoshi}}'s ending image doesn't use a ''Mario'' style font.
** This also applies to its spin off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}.
** Similarly, a {{uv|Street Fighter}} themed font is used for {{SSB4|Ryu}}.
** Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}.
** A font in the style of the {{uv|Final Fantasy}} logo is also used for {{SSB4|Cloud}}.


==External links==
==External links==

Revision as of 11:26, June 3, 2017

The Credits are a feature shown at the end of a game that list the cast and staff members who worked on it. Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. 4 has this feature. Super Smash Bros. Brawl's has a similar feature, the Character Roll Call, except it lists the characters, items and trophies instead. Standard ending credits do appear in Brawl after completing the Subspace Emissary, though in a different format than its predecessors.

In Super Smash Bros.

Ending Credits in SSB.

After beating 1P Game, the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing Start, the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.

If a secret character is not unlocked yet, anything relating to that character will appear as "?????" in the information box.

A remix of the track that plays in the credits from SSB appears as an unlockable CD in Brawl.

In Super Smash Bros. Melee

At the end of the credits, the player is told how many credits they hit.

After beating Classic Mode, Adventure Mode or All-Star Mode, the credits will appear as they do in Super Smash Bros.. However, the credits go by much faster, have different paths that they can move (unlike the original, where they all moved the same direction) and do not pause when shot. The background is also different; wheras the original game had a blank, black background, Melee 's credits feature what appears to be space, as the player travels around tunnels, a giant Smash logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action.

Some credits, such as the voice actors for secret characters, are not immediately available.

Due to the presence of the localisation staff, a higher score can be attained in PAL regions than NTSC regions.

The presence of a score counter in the credits led to the formation of a hoax that was later debunked.

Music

Unlike in Super Smash Bros., the ending credits in Melee has separate music for each character. Each character has a song for their credits theme based on their own universe.

Listed below are the tracks that play for each character.

Character Song
Dr. Mario Dr. Mario
Mario Super Mario Bros. 3
Luigi Mushroom Kingdom II
Bowser Princess Peach's Castle
Peach Rainbow Cruise
Yoshi Yoshi's Story/Yoshi's Island
Donkey Kong Kongo Jungle/Jungle Japes
Link Great Bay/Temple
Young Link Saria's Theme
Zelda/Sheik Great Bay/Saria's Theme
Ganondorf Great Bay
Samus Brinstar/Brinstar Depths
Kirby Fountain of Dreams/Green Greens
Fox Corneria/Venom
Falco Corneria/Venom
Pikachu Pokémon Stadium/Poké Floats
Pichu Battle Theme
Jigglypuff Pokémon Stadium/Battle Theme
Mewtwo Poké Floats
Captain Falcon Mute City/Big Blue
Ness Onett/Fourside
Ice Climbers Balloon Fighter/Icicle Mountain
Marth Fire Emblem
Roy Fire Emblem
Mr. Game & Watch Flat Zone

In Super Smash Bros. Brawl

Credits in Brawl.

Unlike the previous two games where the completion of the primary 1P modes resulted in the player seeing the ending credits, the ending credits in Brawl only play when the Subspace Emissary is completed (and after Tabuu is defeated in subsequent playthroughs of the same Subspace Emissary file). The ending credits in Brawl are drastically different than the ending credits of the previous game, where the credits do not scroll, appear with a plain black background, and the shooting minigame that the ending credits of the previous game had is no longer present. Boxes will also appear during the credits that show short clips of movies from The Subspace Emissary. Using the GameCube controller's C-Stick or the Classic Controller's right control stick, the player can rotate the credits.

The music that plays during Brawl's ending credits is Credits.

At the end of Classic Mode and All-Star Mode, the player instead views the Character Roll Call, which replaces the Ending Credits minigame for these modes.

In Super Smash Bros. 4

The credits return to Classic Mode in both the 3DS and Wii U versions and All-Star Mode, where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's ending image. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of image. Also, if more than 99.99% but not quite 100% of the image is revealed, the game may choose to automatically round the score up. Therefore the most a player can receive is 100 Gold.

The background panel does not stay in place, slowly moving up and down throughout the minigame, requiring the player to adjust their attacks accordingly.

In the Wii U version, some of the credits scroll left, instead of all of them scrolling up. As a result, it is more difficult to get a perfect score in the Wii U version than the 3DS version; to alleviate this, Screw Attacks, X Bombs, Super Mushrooms, and Smart Bombs that do not hurt the user can float by on balloons, which can be popped to release the item for use.

The credits music, which remains the same regardless of chosen character, consists of a medley of main themes from games of the Super Smash Bros. series, including the current installment, arranged by Torine.

As of version 1.0.6, additional credits for post-release content such as "DLC voice actors" will also be present if the related content is purchased, which as a result also gives more chances to complete the picture.

Trivia

  • In the PAL version of Melee, at the end of the credits, it will say "Certain characters and items from Perfect Dark and Donkey Kong Country 2. Donkey Kong Rap music based on original Donkey Kong 64 music courtesy of Rare Ltd."
  • In SSB4, if a character from the Mario series is used in the credits sequence, the font used for "Congratulations" changes to a Mario themed font.

External links