Fox (SSBM)/Up throw: Difference between revisions
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==Overview== | ==Overview== | ||
Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an {{mvsub|Fox|SSBM|up aerial}} on virtually every character in the game, a combo which can KO characters with [[floaty|low or close to low falling speeds]] | Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an {{mvsub|Fox|SSBM|up aerial}} on virtually every character in the game, a combo which can KO characters with [[floaty|low or close to low falling speeds]] at percentages as low as 65%, especially on stages with lower ceilings such as [[Yoshi's Story]] or [[Pokémon Stadium]]. This combo can also be used on virtually every other character in the game at higher percentages. The move can also combo into an {{mvsub|Fox|SSBM|up tilt}} or {{mvsub|Fox|SSBM|up smash}}, especially against [[fastfaller]]s; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also [[chaingrab]] fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 06:52, January 3, 2014
Overview
Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an up aerial on virtually every character in the game, a combo which can KO characters with low or close to low falling speeds at percentages as low as 65%, especially on stages with lower ceilings such as Yoshi's Story or Pokémon Stadium. This combo can also be used on virtually every other character in the game at higher percentages. The move can also combo into an up tilt or up smash, especially against fastfallers; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also chaingrab fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.
Throw data
Throw
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 2% | 75 | 110 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Blaster shots
Timing
The speed of this throw is constant regardless of the opponent's weight.
Invincible | 1-8 |
---|---|
Throw | 8 |
Blaster shots | 18, 20, 24 |
Animation length | 38 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
Similar moves