Flinch: Difference between revisions

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(Can anyone think of more? It has to have FIXED zero knockback, so things like Light Arrow don't count.)
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'''Flinching''' is what happens to a character when they are hit by an attack. The character will be stunned for a very short period of time, usually just enough to interrupt any attacks or movements. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. The amount of flinching is reffered to as hitstun. Some attacks cause flinching without any knockback whatsoever.
'''Flinching''', also called '''Hitstun''' is what happens to a character when they are hit by an attack. The character will be stunned for a very short period of time, usually just enough to interrupt any attacks or movements. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. The amount of flinching is reffered to as hitstun. Some attacks cause flinching without any knockback whatsoever.


==Attacks that do not cause flinching==
==Attacks that do not cause flinching==

Revision as of 10:45, July 25, 2008

Flinching, also called Hitstun is what happens to a character when they are hit by an attack. The character will be stunned for a very short period of time, usually just enough to interrupt any attacks or movements. There are certain attacks that do not cause flinching, and ways for a character to avoid flinching. The amount of flinching is reffered to as hitstun. Some attacks cause flinching without any knockback whatsoever.

Attacks that do not cause flinching

Attacks that cause flinching with no knockback

Ways to prevent/reduce flinching


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