Kirby (SSBU)/Forward throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Overview: Typo) Tag: Mobile edit |
m (Added a link) |
||
Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
The Piledriver from the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low knockback, ending lag, and favorable launch angle allows it to be a great combo throw at low percents. Although Kirby can land on platforms due to the jump he performs during the animation, patch 6.0.0 allows him to follow up with a [[Kirby (SSBU)/Neutral aerial|neutral aerial]] or an [[Kirby (SSBU)/Up aerial|up aerial]] due to their faster startup and larger hitboxes. Some of these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be viable in competitive play, despite their tight timing.<ref> {{cite web|url=https://twitter.com/Tilted_as_fuck/status/1192085614679805958|title=Myollnir labs out F-throw setups}}.</ref> <ref>{{cite web|url=https://twitter.com/MeleeWaluigi/status/1192257052749504512|title=fthrow character-dependent setups}}</ref> | The Piledriver from the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low [[knockback]], ending lag, and favorable launch angle allows it to be a great combo throw at low percents. Although Kirby can land on platforms due to the jump he performs during the animation, patch 6.0.0 allows him to follow up with a [[Kirby (SSBU)/Neutral aerial|neutral aerial]] or an [[Kirby (SSBU)/Up aerial|up aerial]] due to their faster startup and larger hitboxes. Some of these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be viable in competitive play, despite their tight timing.<ref> {{cite web|url=https://twitter.com/Tilted_as_fuck/status/1192085614679805958|title=Myollnir labs out F-throw setups}}.</ref> <ref>{{cite web|url=https://twitter.com/MeleeWaluigi/status/1192257052749504512|title=fthrow character-dependent setups}}</ref> | ||
==Throw Data== | ==Throw Data== |
Latest revision as of 21:31, May 12, 2024
Kirby forward throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
The Piledriver from the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low knockback, ending lag, and favorable launch angle allows it to be a great combo throw at low percents. Although Kirby can land on platforms due to the jump he performs during the animation, patch 6.0.0 allows him to follow up with a neutral aerial or an up aerial due to their faster startup and larger hitboxes. Some of these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be viable in competitive play, despite their tight timing.[1] [2]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | Forward | 40 | 125 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-45 |
---|---|
Air transition | 9 |
Throw release | 45 |
Interruptible | 59 |
Animation length | 72 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|