Simon (SSBU)/Down throw: Difference between revisions
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m (Protected "Simon (SSBU)/Down throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 27: | Line 40: | ||
==Timing== | ==Timing== | ||
During frame 23, the move inflicts 10 frames of [[hitlag]] to both Simon and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 35: | Line 50: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |40 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 41: | Line 56: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=21}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=36}} | {{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=36}} |
Latest revision as of 22:04, August 7, 2022
Simon down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 80 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 23, the move inflicts 10 frames of hitlag to both Simon and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-24 |
---|---|
Throw Release | 24 |
Interruptible | 40 |
Animation length | 60 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|