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Chrom (SSBU)/Up special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ChromUSpecialRising.gif|thumb|350px|Hitbox visualization showing Chrom's up special, Soaring Slash.]]
[[File:ChromUSpecialRising.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash.]]
[[File:ChromUSpecialFalling.gif|thumb|300px|Hitbox visualization showing Chrom's up special, Soaring Slash, when falling.]]
[[File:ChromUSpecialFalling.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash, when falling.]]
[[File:ChromUSpecialLanding.gif|thumb|300px|Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.]]
[[File:ChromUSpecialLanding.gif|thumb|250px|Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
==Update History==
Line 9: Line 10:
*{{change|The properties of Soaring Slash have been altered.}}
*{{change|The properties of Soaring Slash have been altered.}}
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{nerf|Soaring Slash's meteor smash hitbox has reduced knockback. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario. }}
*{{nerf|Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.}}
**{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}}
**{{nerf|Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.}}
==Hitboxes==
==Hitboxes==
The falling hit's meteor smashing hitboxes prevent opponents from [[tech]]ing on floors or walls until they bounce off or their [[hitstun]] ends, ensuring the landing hit can connect.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 22: Line 24:
|ks=100
|ks=100
|fkv=155
|fkv=155
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 34: Line 37:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 42: Line 44:
|ks=100
|ks=100
|fkv=155
|fkv=155
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 54: Line 57:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 62: Line 64:
|ks=100
|ks=100
|fkv=140
|fkv=140
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 74: Line 77:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 82: Line 84:
|ks=100
|ks=100
|fkv=140
|fkv=140
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
Line 94: Line 97:
|slvl=L
|slvl=L
}}
}}
|0
{{HitboxTableTitle|Hits 2-3|42}}
{{HitboxTableTitle|Late hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 104: Line 106:
|ks=100
|ks=100
|fkv=125
|fkv=125
|setweight=t
|r=9.0
|r=9.0
|bn=top
|bn=top
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|slvl=S
|slvl=S
}}
}}
|7
{{HitboxTableTitle|Falling (early)|42}}
{{HitboxTableTitle|Falling (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
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|a=f
|a=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 146: Line 148:
|ks=100
|ks=100
|fkv=160
|fkv=160
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
Line 159: Line 162:
|g=f
|g=f
}}
}}
|0
{{HitboxTableTitle|Falling (late)|42}}
{{HitboxTableTitle|Falling (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 168: Line 170:
|ks=50
|ks=50
|fkv=0
|fkv=0
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
Line 181: Line 184:
|a=f
|a=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 189: Line 191:
|ks=100
|ks=100
|fkv=150
|fkv=150
|setweight=t
|r=8.0
|r=8.0
|bn=top
|bn=top
Line 202: Line 205:
|g=f
|g=f
}}
}}
|0
{{HitboxTableTitle|Landing|42}}
{{HitboxTableTitle|Landing|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6.0%
|angle=60
|angle=60
|af=3
|bk=70
|bk=70
|ks=115
|ks=115
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|rebound=f
|rebound=f
}}
}}
|0
{{HitboxTableRowNote|All hitboxes except the landing hit use weight-independent knockback.|25}}
|}
|}


==Timing==
==Timing==
This data is if the move starts and lands at the same level. The duration of falling will change depending on when Chrom lands, if he lands at all.
The falling hit lasts as long as Chrom continues falling. It sets his vertical speed to -6 on frames 54-67, then -7.5 from frame 68 onward. The timings below are when he initiates and lands with the move at ground level.
 
The jump starts on frame 31, and the move enables ledge grabs from the front starting on frame 51. It cannot grab ledges from behind.
 
===Attack===
{|class="wikitable"
{|class="wikitable"
!Super Armor
!Super armor
|10-30
|10-30
|-
|-
Line 237: Line 242:
|10-11
|10-11
|-
|-
!Multihits
!Hits 2-3
|39-47
|39-47 (rehit rate: 7)
|-
|-
!Falling (early, late)
!Falling (early, late)
|54, 55-63
|54, 55-63
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE}}
|-
|-
!Landing
{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Armour|c=21}}{{FrameStrip|t=Vulnerable|c=33}}
{{FrameStripEnd}}
 
===Landing===
{|class="wikitable"
!Hitbox
|1-4
|1-4
|-
|-
!Interruptible (landing)
!Interruptible
|37
|37
|-
|-
!Animation length (landing)
!Animation length
|53
|53
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=9|s=HitboxChangeE|e=HitboxLoopS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxLoopE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=17}}
|-
{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Armour|c=21}}{{FrameStrip|t=Vulnerable|c=86}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|armour=y|vulnerable=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|armour=y|vulnerable=y|interruptible=y}}
 
==Parameters==
The ledge grab limit only applies during the falling portion (frame 54 onward), and only counts ledges grabbed out of the move. Unlike the universal limit of 6 ledge grabs, after this limit is exceeded, ledges are completely ignored without even showing the graphical effect for an attempted grab.
 
{|class="wikitable"
!Aerial height multiplier
|0.95
|-
!Period before landing after jump
|20 frames
|-
!Additional air acceleration multiplier
|13
|-
!Ledge grab limit
|5
|}


{{MvSubNavChrom|g=SSBU}}
{{MvSubNavChrom|g=SSBU}}
[[Category:Chrom (SSBU)]]
[[Category:Chrom (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]

Latest revision as of 16:29, July 31, 2022

Hitbox visualization showing Chrom's up special, Soaring Slash.
Hitbox visualization showing Chrom's up special, Soaring Slash, when falling.
Hitbox visualization showing Chrom's up special, Soaring Slash, when landing.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Change The properties of Soaring Slash have been altered.

Super Smash Bros. Ultimate 2.0.0

  • Nerf Soaring Slash's meteor smash hitbox has reduced knockback, and Chrom's falling speed is increased 15 frames into the descent. This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
    • Nerf Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.

Hitboxes[edit]

The falling hit's meteor smashing hitboxes prevent opponents from teching on floors or walls until they bounce off or their hitstun ends, ensuring the landing hit can connect.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0 AngleIcon91.png Standard 0 100 155 HitboxTableIcon(True).png 4.8 top 0.0 5.0 18.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon89.png Standard 0 100 155 HitboxTableIcon(True).png 4.8 top 0.0 5.0 8.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 0 AngleIcon90.png Standard 0 100 140 HitboxTableIcon(True).png 4.8 top 0.0 12.5 8.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 6.0% 0 AngleIcon91.png Standard 0 100 140 HitboxTableIcon(True).png 4.8 top 0.0 12.5 18.0 1.6× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hits 2-3
0 0 7 1.5% 0 Autolink angle (366) Standard 0 100 125 HitboxTableIcon(True).png 9.0 top 0.0 16.0 to 8.0 14.0 0.5× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Falling (early)
0 0 0 6.0% 0 AngleIcon70.png Standard 120 30 0 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon270.png Standard 0 100 160 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Falling (late)
0 0 0 6.0% 0 AngleIcon70.png Standard 0 50 0 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 to 13.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon270.png Standard 0 100 150 HitboxTableIcon(True).png 8.0 top 0.0 14.0 to 7.0 12.0 to 13.0 0.2× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Landing
0 0 0 6.0% 0 AngleIcon60.png Forward 70 115 0 HitboxTableIcon(False).png 10.0 top 0.0 6.0 to 11.0 11.8 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Chrom Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

The falling hit lasts as long as Chrom continues falling. It sets his vertical speed to -6 on frames 54-67, then -7.5 from frame 68 onward. The timings below are when he initiates and lands with the move at ground level.

The jump starts on frame 31, and the move enables ledge grabs from the front starting on frame 51. It cannot grab ledges from behind.

Attack[edit]

Super armor 10-30
Hit 1 10-11
Hits 2-3 39-47 (rehit rate: 7)
Falling (early, late) 54, 55-63
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Landing[edit]

Hitbox 1-4
Interruptible 37
Animation length 53
FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Armour).png
Armour
FrameIcon(Interruptible).png
Interruptible

Parameters[edit]

The ledge grab limit only applies during the falling portion (frame 54 onward), and only counts ledges grabbed out of the move. Unlike the universal limit of 6 ledge grabs, after this limit is exceeded, ledges are completely ignored without even showing the graphical effect for an attempted grab.

Aerial height multiplier 0.95
Period before landing after jump 20 frames
Additional air acceleration multiplier 13
Ledge grab limit 5