Chrom (SSBU)/Neutral special
When not fully charged, the hitboxes' true base damage is specified in the move's parameters, and is equal to
8 + 0.166667 * (charge frames / 240), for a maximum of 47.833333% right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
Chrom can turn around while charging the move, which takes 19 frames, during which the move continues charging. He can continue turning until the move reaches full charge, albeit with a delay of at least 5 frames between consecutive turns.
Not fully charged
|Hitbox (from release)||21-24 (10-13)|
|Interruptible (from release)||45 (34)|
|Animation length (grounded; from release)||78 (67)|
|Animation length (aerial; from release)||82 (71)|
The timings are shown from release. Chrom receives 10% recoil damage on frame 10.
|Animation length (grounded)||67|
|Animation length (aerial)||71|
Differences for Kirby's Copy Ability
- The aerial version has a shorter animation (from release: 71 frames → 67) that matches the grounded version, reducing the time before Kirby can fast fall or grab ledges without interrupting the move.
The move has three charge levels before reaching full charge (making four total), but the differences between them are only aesthetic, with the second and third levels having a more pronounced voice clip and particle effects, and the third level causing a Special Zoom on hit.
|Horizontal speed multiplier on startup||0.8|
|Half-seconds of charge for second level||3 (90 frames)|
|Half-seconds of charge for third level||5 (150 frames)|
|Total half-seconds of charge||8 (240 frames)|
|Added damage per half-second of charge||5%|
|Recoil damage for fully charged attack||10%|
|Delay between consecutive turns||5 frames|
|Time before zoom||3 frames|
|Background duration (non-1v1)||30 frames|