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Hitbox visualization showing Chrom's down special, Counter.
Hitbox visualization showing Chrom's down special, Counter, when attacking.
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Overview[edit]
Hitboxes[edit]
The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of armor, and they play an additional sound effect on hit if an attack that deals at least 13% is countered.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Grounded
|
0 |
0 |
0 |
8.0% |
0 |
 |
Forward |
45 |
100 |
0 |
 |
7.7 |
top |
0.0 |
8.0 |
13.0 to 3.0 |
1.9× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Chrom Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
0 |
8.0% |
0 |
 |
Forward |
35 |
80 |
0 |
 |
7.5 |
top |
0.0 |
8.0 |
18.0 to 2.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Chrom Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
Aerial
|
0 |
0 |
0 |
8.0% |
0 |
 |
Forward |
45 |
95 |
0 |
 |
7.7 |
top |
0.0 |
8.0 |
13.0 to 3.0 |
1.9× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Chrom Hit |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
0 |
8.0% |
0 |
 |
Forward |
35 |
65 |
0 |
 |
7.5 |
top |
0.0 |
8.0 |
18.0 to 2.0 |
1.2× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Chrom Hit |
 |
All |
All |
 |
 |
 |
 |
 |
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Counter[edit]
Intangibility
|
7-9
|
Counter
|
8-29
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Interruptible
|
68
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Animation length
|
70
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Upon countering an attack, Chrom immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
Intangibility
|
1-6
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Hitboxes
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5-6
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Interruptible
|
42
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Animation length
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65
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Parameters[edit]
Horizontal speed multiplier on startup
|
0.5
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Air friction
|
0.0025
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Gravity
|
0.06
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Fall speed
|
1.4
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Counter hitlag on activation
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21 frames
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Counter damage multiplier
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1.35
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Counter minimum damage
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8%
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Counter maximum damage
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50%
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Counter bubble size
|
9.7u
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Counter bubble bone
|
top
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Counter bubble offsets
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[0, 8.2, 0]
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- Oddly enough, the additional sound effect for countering a powerful attack does not apply to the aerial version of the move. This is also the case for Roy's down special.
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Chrom's moveset
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