Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Pummel: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WFT Pummel.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's pummel.]]
[[File:WFT Pummel.gif|350px|thumb|right|Hitbox visualization showing Wii Fit Trainer's pummel.]]


==Overview==
==Overview==
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|damage=1.3%
|damage=1.3%
|angle=80
|angle=80
|af=3
|bk=0
|bk=0
|ks=100
|ks=100

Revision as of 20:28, January 23, 2022

Hitbox visualization showing Wii Fit Trainer's pummel.

Overview

Wii Fit Trainer squeezes the opponent. Her pummel is of average speed and deals average damage, although like the rest of Wii Fit Trainer's moveset its damage can be significantly increased by Deep Breathing. Like all pummels, it is useful for small amounts of chip damage that can sometimes allow a throw to kill earlier, as well as its ability to unstale other moves.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.3% 0 AngleIcon80.png Forward 0 100 30 HitboxTableIcon(False).png 5.0 top 0.0 11.0 8.0 2.1× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitbox 1
Interruptible 7
Animation length 24
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible