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Kirby (SSBU)/Up special: Difference between revisions

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(→‎Hitboxes: Took a lot of work, but here it is, thanks to this. https://rubendal.github.io/ssbu/#/Character/Kirby)
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|type=Sword
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|ks=100
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|type=Sword
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{{UltimateHitboxTableRow
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|ks=100
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|type=Sword
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|trip=0
|sfx=Slash
|sfx=Slash
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|ks=100
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|type=Sword
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|sfx=Slash
|sfx=Slash
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|slvl=L
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
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|damage=5.0%
|damage=5.0%
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|ks=100
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|type=Sword
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{{UltimateHitboxTableRow
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|type=Sword
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|type=Sword
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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{{UltimateHitboxTableRow
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{{UltimateHitboxTableRow
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{{HitboxTableTitle|Projectile|42}}
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Revision as of 18:04, January 22, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Final Cutter.
Hitbox visualization showing Kirby's up special, Final Cutter.


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The editor who added this tag elaborates: Missing visualization for projectile.
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Overview

Draws out his Final Cutter, jumps a moderate distance upwards before plummeting downwards while holding the Cutter with both hands. If Kirby lands on the ground, the Cutter will release a small projectile that will travel a short distance forwards. Prior to update 6.0.0, Kirby would generally use this throw to combo characters on platforms, due to his forward aerial being interrupted when executing the throw. Players would generally use the move at low-mid percents, which included characters such as Mario at 34%. Occasionally, the move would be used to disrupt aerial combos or be used to check approaches. On the ledge, Kirby can use this to rack up extra chip damage on an unshielded opponent.

As of update 6.0.0, his neutral aerial and up aerial are now fast enough to hit opponents on platforms, allowing for more followups. Up special is still sufficient to disrupt aerial approaches and be used sufficiently on the ledge.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Change The animation for Final Cutter has been adjusted.

Super Smash Bros. Ultimate 3.0.0

  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Hitboxes

Attack

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 5.0% 0 AngleIcon85.png Standard 0 100 117 HitboxTableIcon(True).png 3.5 top 0.0 3.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 AngleIcon93.png Standard 0 100 117 HitboxTableIcon(True).png 3.5 top 0.0 3.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 AngleIcon90.png Standard 0 100 102 HitboxTableIcon(True).png 3.5 top 0.0 13.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 5.0% 0 AngleIcon93.png Standard 0 100 102 HitboxTableIcon(True).png 3.5 top 0.0 13.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 1 (late)
0 0 0 5.0% 0 AngleIcon85.png Standard 0 100 60 HitboxTableIcon(True).png 3.5 top 0.0 3.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 AngleIcon93.png Standard 0 100 60 HitboxTableIcon(True).png 3.5 top 0.0 3.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 AngleIcon90.png Standard 0 100 50 HitboxTableIcon(True).png 3.5 top 0.0 13.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 5.0% 0 AngleIcon93.png Standard 0 100 50 HitboxTableIcon(True).png 3.5 top 0.0 13.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (clean)
0 0 0 2.0% 0 AngleIcon275.png Standard 0 100 96 HitboxTableIcon(True).png 6.0 haver 0.0 8.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (late)
0 0 0 2.0% 0 Sakurai angle Standard 30 180 0 HitboxTableIcon(False).png 5.5 haver 0.0 8.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Cutter

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Landing
0 0 0 5.0% 0 AngleIcon70.png Forward 85 95 0 HitboxTableIcon(False).png 5.0 top 0.0 5.6 -5.1 0.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Projectile
0 0 0 6.0% 0 Sakurai angle Forward 60 30 0 HitboxTableIcon(False).png 3.8 top 0.0 3.0 to 9.0 -6.1 to -9.6 0.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Slash).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png