Pikachu (SSB)/Up tilt: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Pikachu Up Tilt Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-tilt.]] | [[File:Pikachu Up Tilt Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-tilt.]] | ||
Pikachu swings its tail upwards | Pikachu swings its tail upwards dealing 11% damage. While not superior to {{SSB|Kirby}}'s {{mvsub|Kirby|SSB|up tilt}} due to its slower speed and lower power, it is an extremely useful move for combos and one of Pikachu's great combo starters. Pikachu can juggle the opponent many times with this move, from low percentages up until mid or mid-high percentages (depending on who the opponent is), in addition of it being versatile as it can be followed up by virtually any move it wants (usually another up tilt for shield [[pressure]], a grab, or a {{mvsub|Pikachu|SSB|up smash}}, possibly followed by a [[Thunderspike]] at high percentages). | ||
Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox. | Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox. In the [[PAL]] versions, the move has slightly higher base knockback making it an even more reliable combo tool at lower percents. | ||
==Hitboxes== | |||
[[Category:Pikachu]] | ===NTSC-J=== | ||
[[Category:Normal attacks]] | {{SSB64HitboxTableHeader}} | ||
[[Category:Up tilts]] | {{SSB64HitboxTableRow | ||
|id=0 | |||
|part=0 | |||
|damage=11% | |||
|angle=87 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=80 | |||
|bn=29 | |||
|type=Tail | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=11% | |||
|angle=87 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=150 | |||
|xpos=115 | |||
|ypos=180 | |||
|zpos=-60 | |||
|bn=29 | |||
|type=Tail | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
|} | |||
===NTSC-U=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=11% | |||
|angle=87 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=80 | |||
|bn=29 | |||
|type=Tail | |||
|sfx=Kick | |||
|slvl=M | |||
|sbg=change | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=11% | |||
|angle=87 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=150 | |||
|xpos=115 | |||
|ypos=180 | |||
|zpos=-60 | |||
|bn=29 | |||
|type=Tail | |||
|sfx=Kick | |||
|slvl=M | |||
|sbg=change | |||
}} | |||
|} | |||
===PAL=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=11% | |||
|angle=87 | |||
|bk=15 | |||
|bkbg=buff | |||
|ks=100 | |||
|fkv=0 | |||
|r=80 | |||
|bn=29 | |||
|type=Tail | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=11% | |||
|angle=87 | |||
|bk=15 | |||
|bkbg=buff | |||
|ks=100 | |||
|fkv=0 | |||
|r=150 | |||
|xpos=115 | |||
|ypos=180 | |||
|zpos=-60 | |||
|bn=29 | |||
|type=Tail | |||
|sfx=Kick | |||
|slvl=M | |||
}} | |||
|} | |||
====Summary==== | |||
=====NTSC-J to NTSC-U===== | |||
*{{change|SFX changed from a heavy kick to a medium kick.}} | |||
=====NTSC-U to PAL===== | |||
*{{buff|Base knockback (10 → 15).}} | |||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-14 | |||
|- | |||
!Animation length | |||
|25 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=10}}{{FrameStrip|t=Lag|c=11}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
{{MvSubNavPikachu|g=SSB}} | |||
[[Category:Pikachu (SSB)]] | |||
[[Category:Normal attacks (SSB)]] | |||
[[Category:Up tilts (SSB)]] |
Latest revision as of 21:00, November 18, 2021
Overview[edit]
Pikachu swings its tail upwards dealing 11% damage. While not superior to Kirby's up tilt due to its slower speed and lower power, it is an extremely useful move for combos and one of Pikachu's great combo starters. Pikachu can juggle the opponent many times with this move, from low percentages up until mid or mid-high percentages (depending on who the opponent is), in addition of it being versatile as it can be followed up by virtually any move it wants (usually another up tilt for shield pressure, a grab, or a up smash, possibly followed by a Thunderspike at high percentages).
Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox. In the PAL versions, the move has slightly higher base knockback making it an even more reliable combo tool at lower percents.
Hitboxes[edit]
NTSC-J[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 11% | 0 | 10 | 100 | 0 | 80 | 29 | 0 | 0 | 0 | Kick | |||||
1 | 0 | 11% | 0 | 10 | 100 | 0 | 150 | 29 | 115 | 180 | -60 | Kick |
NTSC-U[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 11% | 0 | 10 | 100 | 0 | 80 | 29 | 0 | 0 | 0 | Kick | |||||
1 | 0 | 11% | 0 | 10 | 100 | 0 | 150 | 29 | 115 | 180 | -60 | Kick |
PAL[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 11% | 0 | 15 | 100 | 0 | 80 | 29 | 0 | 0 | 0 | Kick | |||||
1 | 0 | 11% | 0 | 15 | 100 | 0 | 150 | 29 | 115 | 180 | -60 | Kick |
Summary[edit]
NTSC-J to NTSC-U[edit]
- SFX changed from a heavy kick to a medium kick.
NTSC-U to PAL[edit]
- Base knockback (10 → 15).
Timing[edit]
Hitboxes | 5-14 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |