Bowser (SSBU)/Forward tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Bowser does a swung backhanded punch with his arm slightly bent. The punch can be angled up or down, but doing so does not affect [[damage]] or [[knockback]]. Has damaged-based [[armor]] (frames 7-9) and [[intangibility]] on his arm (frames 10-14). The downward-angled version can very reliably 2-frame most [[Recovery|recoveries]], and can [[KO]] most characters at around 90%. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 14:55, January 12, 2021
Bowser forward tilt hitbox visualizations | ||||
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Overview
Bowser does a swung backhanded punch with his arm slightly bent. The punch can be angled up or down, but doing so does not affect damage or knockback. Has damaged-based armor (frames 7-9) and intangibility on his arm (frames 10-14). The downward-angled version can very reliably 2-frame most recoveries, and can KO most characters at around 90%.
Update History
- Forward tilt deals more damage (12% → 13%).
Hitboxes
Timing
Heavy armor | 7-9 |
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Arm intangible | 10-14 |
Hitboxes | 10-14 |
Interruptible | 38 |
Animation length | 57 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Body | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Armour |
Interruptible |
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