Sonic (SSBU)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Smash Master (talk | contribs) (The Sonic buffs are sweet, so glad they buffed him, Sonic mains rejoice. Still need the invincibility data, but the buffs are nice) |
m (→Timing: Here's the current frame data.) |
||
Line 183: | Line 183: | ||
{{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=13}} | {{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=56}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 13:50, October 14, 2020
Overview
A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier.
Update history
- Up smash's meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.
- Up smash has less startup (frame 18 → 14) with its total duration reduced (FAF 66 → 62).
- Up smash's invincibility lasts longer.
- Up smash connects more reliably.
- A frame speed modifier of 0.6x was added on frame 3 and removed on frame 13.
- Jostle is enabled on frame 6.
- The first hitbox has a tweaked angle (95 → 110), and increased knockback (FKB 70 → 120).
Hitboxes
Timing
Charges between | 8-9 |
---|---|
Hit 1 | 14 |
Hits 2-7 | 17, 19, 21, 23, 25, 27 |
Hit 8 | 29-30 |
Interruptible | 62 |
Animation length | 78 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|