Wii Fit Trainer (SSBU)/Up throw: Difference between revisions
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[[File:WFT Up Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's up throw.]] | [[File:WFT Up Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's up throw.]] | ||
==Overview== | |||
Wii Fit Trainer sets the opponent like a volleyball. This is by far Wii Fit Trainer's most practical combo throw, and a staple of her combo game in general. Although there are few true followups for up throw, the move's real strength is the vast percent range during which it true combos into aerials, primarily up aerial and forward aerial. There is roughly a 50% window (from mid percents up to nearly 100%) for comboing out of up throw, and it works on every character in the game. Unlike forward throw combos, up throw combos are incredibly easy and consistent to pull off; even though the opponent can [[DI]] a fair amount, up throw gives the player so much extra time and up air covers such a large area that it is very unlikely for the opponent to escape. On [[fast faller]]s and particularly heavy characters, up throw can also combo into up tilt at very low percents, which in itself is a strong combo tool. | |||
==Throw== | ==Throw== |
Revision as of 22:56, July 19, 2020
Overview
Wii Fit Trainer sets the opponent like a volleyball. This is by far Wii Fit Trainer's most practical combo throw, and a staple of her combo game in general. Although there are few true followups for up throw, the move's real strength is the vast percent range during which it true combos into aerials, primarily up aerial and forward aerial. There is roughly a 50% window (from mid percents up to nearly 100%) for comboing out of up throw, and it works on every character in the game. Unlike forward throw combos, up throw combos are incredibly easy and consistent to pull off; even though the opponent can DI a fair amount, up throw gives the player so much extra time and up air covers such a large area that it is very unlikely for the opponent to escape. On fast fallers and particularly heavy characters, up throw can also combo into up tilt at very low percents, which in itself is a strong combo tool.
Throw
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 40 | 80 | 0 | 0.0× | None |
Timing
Invincibility | 1-28 |
---|---|
Throw | 28 |
Interruptible | 50 |
Animation length | 62 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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