Super Smash Bros.

Pikachu (SSB)/Floor attack (front): Difference between revisions

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Pikachu whirls around while using its two feet to attack surrounding opponents, hitting the back first, then the front and gets up. The front has short [[range]] and does 6% damage and very low knockback. While the move has a fast [[start-up]] and can be used as a get away from me attack, it has rather noticeable [[ending lag]] which can cause Pikachu to get [[punish]]ed easily if one [[shield]]s. Like other floor attacks, this attack has very little use in competitive play.
Pikachu whirls around while using its two feet to attack surrounding opponents, hitting the back first, then the front and gets up. The front has short [[range]] and does 6% damage and very low knockback. While the move has a fast [[start-up]] and can be used as a get away from me attack, it has rather noticeable [[ending lag]] which can cause Pikachu to get [[punish]]ed easily if one [[shield]]s. Like other floor attacks, this attack has very little use in competitive play.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Front hit|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=361
|bk=0
|ks=100
|fkv=90
|r=150
|ypos=150
|zpos=300
|bn=0
|sfx=Kick
|slvl=M
}}
{{HitboxTableTitle|Back hit|24}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=361
|bk=0
|ks=100
|fkv=90
|r=150
|ypos=150
|zpos=-300
|bn=0
|sfx=Kick
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Intangible
|1-22
|-
!Front hit
|17-19
|-
!Back hit
|23-25
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
|{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=24}}
|-
|{{FrameStrip|t=Intangible|c=22}}{{FrameStrip|t=Vulnerable|c=27}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}

Revision as of 09:33, June 8, 2020

Overview

Pikachu whirls around while using its two feet to attack surrounding opponents, hitting the back first, then the front and gets up. The front has short range and does 6% damage and very low knockback. While the move has a fast start-up and can be used as a get away from me attack, it has rather noticeable ending lag which can cause Pikachu to get punished easily if one shields. Like other floor attacks, this attack has very little use in competitive play.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Front hit
0 0 6% 0 Sakurai angle 0 100 90 150 0 0 150 300 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Back hit
0 0 6% 0 Sakurai angle 0 100 90 150 0 0 150 -300 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Intangible 1-22
Front hit 17-19
Back hit 23-25
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible