Talk:Effect

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Is Ink an effect?[edit]

I know this might be a dumb question but is Ink an effect or not? Because before, it was listed as an effect, but suddenly it isn't an effect anymore. May someone clear things up? I don't think this will be anything to start a debate over, but I'm just asking. LuigiHeadSSBU.png Luigi1234 (talk) LuigiHeadSSBU.png 18:49, 10 January 2019 (EST)

The definition of effect on this page states that its "the term used to refer to what kind of elemental properties an attack applies to what it hits." Ink is mostly an attribute of Inkling as far as I know, sonce it really doesn't have elemental properties. SugarCookie420 (talk) 19:06, 10 January 2019 (EST)

It was incorrect to have added ink in the first place (which was done pre-release). It made sense based on history, but once the game came out it was disproved. Toomai Glittershine ??? The Aurum 20:10, 10 January 2019 (EST)

Possible effects[edit]

I believe there are two new effects in Ultimate that are missing from this list, but I don't have the ability to check the game data to confirm. Apparently it was possible to confirm that ink is not an effect, so hopefully the same can be done with these two.

  • The Ramblin' Evil Mushroom inflicts a "Mushroom" status on the target, in a very similar manner to the Lip's Stick and the flower effect.
  • Joker's Eiha and Eigaon inflict a status on the target (let's call it "Cursed") that inflicts damage over time, like the flower and poison effects, but has a completely different appearance to them. (Additionally, it is not blocked by Poison Immunity and stacks with the flower effect, so cannot be either one of the existing statuses.) It does look quite similar to the darkness effect, however.

There is an implication that only moves with a corresponding effect can inflict a given status condition, so it follows that these two new status conditions would require a corresponding effect. Or is that assumption incorrect? --SnorlaxMonster 06:52, April 20, 2019 (EDT)

Indeed, the reason it's called "effect" is because at the time (Brawl) there was a 1:1 correspondance between the property and statuses being applied. (Ink is the first case where this relationship was broken.) Unfortunately I can't hard-confirm myself yet. Toomai Glittershine ??? The Indescribable 10:11, April 20, 2019 (EDT)
I would guess that that is related to the fact that some of the Inkling's moves are required to have an effect other than ink, such as the Splat Roller having the bury effect.
Which on that note, I believe there was some skepticism about poison being an effect. I don't have the Poisoned Smash Adventure Skill at the moment, but there are several smash attacks that necessarily have other effects (e.g. ZSS's down smash, Villager's down smash), so I doubt it replaces the effect on the smash attack. Likewise, Yuri Kozukata inflicts both poison and paralysis simultaneously. Which makes me think poison is probably applied in some way other than as an effect. --SnorlaxMonster 02:20, April 21, 2019 (EDT)

More effects[edit]

I've found some effects for Smash 4 and Ultimate that are currently undocumented on the wiki. Some were found in the param labels, so they may not be found on fighters. Smash 4 effects I used the names from here and Ultimate's I used the names for the script search, minus 'collision_attr'.

Smash 4+: Adhesion or _stop: Found only on Mega Man's Crash Bomber's sticking hitbox. Crumple or _saving: Ryu/Ken's Focus Attack; probably causes the Crumple status but isn't found on Ridley's Skewer. Disable or _bind_extra: Mewtwo's Disable; not sure how different it is from Stun. Pin or _pierce: Corrin's Dragon Lunge. Bullet Arts or _normal_bullet: Bayonetta's Bullet Arts.

Ultimate: _bind: Not found on any fighters so I have no idea. _bury_r: Only on throws that bury (Banjo, K.Rool, & R.O.B. down throw). _cutup_metal: Hero's Metal Slash; similar effect to Slash (effect), but kills metal. _deathball: Whack & Thwack. _sleep_ex: Hero's Snooze; Sleep (effect), but opponents can sleep in their down animation . _jack_bullet and _jack_final: Gun & Gun Special respectively. _mario_local_coin: Mario's Super Jump Punch; causes purple coins instead of normal coins. _noamal: Found only on G&W's down smash, but only the non-burying, far hits; typo? _palutena_bullet: Palutena's Autoreticle (Magic (effect) in 4). _sting: mainly found on attacks the jab with a sharp point or claws; similar to Stab (effect). _leviathan_wave, _leviathan_wave_owner, and _odin_slash: not found on fighters, probably the Midgar summons? _punch: not found on fighters, no idea.—Preceding unsigned comment added by CanvasK (talkcontribs) 11:24, March 15, 2020

It should be noted that the primary purpose of effects is to produce visuals on hit that complement the theme of the attack. Most effects don't actually do anything outside of that. The saving effect isn't what causes crumpling, and that can easily be seen by the fact that the uncharged version uses the same effect but doesn't cause crumpling. The attack module flag attached to the hitboxes do it, and Ridley's Skewer uses a throw work module that applies the same effect. On hit, all levels of Focus Attack produce additional black ink-flame visuals, and that is what the saving effect does. Don't assume that the effect is responsible for the special properties of a move, unless there are no special flags attached to the hitboxes (such as with stop). On another note: noamal is a known bug. You'll notice that if you land the far hit of G&W's down smash on aerial or downed opponents, no hit effect will be produced. Alex the Weeb 11:35, March 15, 2020 (EDT)
That makes sense, I forgot Focus Attack does that. I don't see any attack modules on Hero's unique effects that would cause sleep, death, etc., so I think those are tied to their actions. All the others seem to be just visual. Pin caused a splash of water, palutena_bullet caused blue sparks, jack_bullet and jack_final caused a white & red hit effect with a yellow flash on the opposite side of the enemy, and Bullet Art had a purple shine with a yellow hit effect and purple flash on the opposite side of the enemy. I forgot to sign my post even though I reminded myself to do it--CanvasK (talk) 12:13, March 15, 2020 (EDT)

Kazuya[edit]

Are the sparks from Kazuya's attacks a new effect or something different entirely? 68.4.176.97 15:39, July 31, 2021 (EDT)

The small sparks appear to be a new effect and the large sparks (usually heavier attacks like FSmash, FTilt, and Dash) are coded as "normal" ([1], see Attack11 and AttackDash respectively), even though "normal" looks nothing like what appears other than a "ring of air" that is larger and glowing. The game scripts are only one part of the attack, so there's probably more going on elsewhere to make it look how it does. --CanvasK (talk) 15:58, July 31, 2021 (EDT)

Sora’s Keyblade effect article is missing[edit]

moved from Template talk:Effects

I noticed that there is no article for Sora’s Keyblade effect. I know it’s purely aesthetic, but other character-specific cosmetic effects like Dedede, Sparks, or Chain also have their own articles. Is anyone willing to create an article on that and add it to the template when finished? Jordan2009, the Sora Main Talk here 16:40, June 17, 2023 (EDT)

It is better to bring this stuff up on the effects article instead of tucked away in the template.
Most of his attacks are listed as collision_attr_cutup in Ruben's scripts, but they are definitely not the same effect in game. I'll try to look into it. --CanvasK (talk) 17:00, June 17, 2023 (EDT)