Kirby (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
The Big Suplex from the Suplex Ability. It has very low ending lag, but since Kirby jumps immediately after releasing the opponent and moves slightly | The Big Suplex from the Suplex Ability. It has very low ending lag, but since Kirby jumps immediately after releasing the opponent and moves slightly forwards, its combo potential to back aerial at 0% has weakened compared to ''Smash 4''. However, in spite of its low base knockback and average damage output, it has very high knockback scaling. Due to this, it has decent knockback overall, giving it moderate KO potential at the ledge. | ||
==Throw Data== | ==Throw Data== |
Revision as of 13:04, May 12, 2022
Kirby back throw hurtbox visualization | ||||
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Overview
The Big Suplex from the Suplex Ability. It has very low ending lag, but since Kirby jumps immediately after releasing the opponent and moves slightly forwards, its combo potential to back aerial at 0% has weakened compared to Smash 4. However, in spite of its low base knockback and average damage output, it has very high knockback scaling. Due to this, it has decent knockback overall, giving it moderate KO potential at the ledge.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 30 | 120 | 0 | 0.0× | None |
Timing
Kirby becomes airborne on frame 13.
Invincibility | 1-41 |
---|---|
Throw Release | 41 |
Interruptible | 50 |
Animation length | 62 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|