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Falling speed: Difference between revisions

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(→‎Falling Speed Ranking: metal mario is not a playable character. if he was included, then the fighting polygons and giant dk could also be there.)
m (Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable)
Tag: Undo
 
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'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
{{ArticleIcons|series=y}}


Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this.
:''Not to be confused with [[gravity]].''
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]]
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]].


The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also [[Fast falling|fast fall]] at any time to increase falling speed.
While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of [[knockback]]. After a character is launched, their [[gravity]] still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, [[weight]] is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.
 
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]].
 
In ''[[Super Smash Bros. 4]]'', the [[equipment]] bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's [[gravity]].
 
In ''[[Super Smash Bros. Ultimate]]'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.
 
All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]].


==Categories of falling speed==
==Categories of falling speed==
Falling speed is divided into two categories: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.
Characters are generally put into one of two groups of falling speed: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.


===Fast-faller===
===Fast-faller===
'''Fast-faller''' is a name that refers to many characters is relatively fast falling speed. [[Fox]] and [[Captain Falcon]] are prominent examples in the ''Super Smash Bros.'' series.
'''Fast-faller''' is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls.


Fast-fallers enjoy increased speed in the air and faster [[Short hop fast fall l-cancel|shffl'd]] approaches; however, they suffer from shorter [[recovery|recoveries]]. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, Captain Falcon can [[chain grab]] floaty characters with [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chasing|tech-chase]] fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); such as [[Marth]]'s [[Up throw]] chain grab that he can finish with a [[Forward smash]].
Fast-fallers enjoy increased speed in the air and, in ''Melee'', faster [[Short hop fast fall l-cancel|SHFFL'd]] approaches; however, they suffer from shorter [[recover]]ies. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, {{SSBM|Captain Falcon}} can [[chain grab]] floaty characters with his [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chase]] fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); for instance, in ''Melee'', {{SSBM|Marth}} can chain his [[up throw]] on the space animals repeatedly and ultimately finish them off with a [[forward smash]], but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).


===Floaty===
===Floaty===
'''Floaty''' is a name that describes [[character]]s with relatively slow falling speed. [[Jigglypuff]] is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). [[Samus]] is also a very floaty character in all 3 games, unusual for a heavyweight.
'''Floaty''' is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how [[weight|heavy]] she is.
 
Floaty characters have great benefits in terms of performing [[aerial attack]]s, since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allowing it to do the [[wall of pain]]) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being [[juggle]]d, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.


Floaty characters have great benefits in terms of performing [[aerial attack]]s since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allows it to do [[Wall of Pain]]) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being [[Juggle]]d and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
===Falling Speed Ranking===
<center>
Tested by placing characters on the vanishing clouds in [[Yoshi's Island (SSB)]], ranked from fastest to slowest.
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
#[[Captain Falcon (SSB)|Captain Falcon]]
|+JPN
#[[Link (SSB)|Link]]
!Rank!!Character!!Falling Speed
#[[Fox (SSB)|Fox]]
|-
#[[Yoshi (SSB)|Yoshi]]
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
#[[Donkey Kong (SSB)|Donkey Kong]]
|-
#[[Ness (SSB)|Ness]]
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
#[[Pikachu (SSB)|Pikachu]]
|-
#[[Kirby (SSB)|Kirby]]
|'''1'''||{{CharHead|Link|SSB}}||64
#[[Mario (SSB)|Mario]]
|-
#[[Luigi (SSB)|Luigi]]
|rowspan=2|'''2-3'''||{{CharHead|Fox|SSB}}||rowspan=2|60
#[[Samus (SSB)|Samus]]
|-
#[[Jigglypuff (SSB)|Jigglypuff]]
|{{CharHead|Captain Falcon|SSB}}
|-
|'''4'''||{{CharHead|Donkey Kong|SSB}}||56
|-
|rowspan=2|'''5-6'''||{{CharHead|Yoshi|SSB}}||rowspan=2|55
|-
|{{CharHead|Ness|SSB}}
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|-
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
 
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+NA/PAL
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{Head|MetalMario|g=SSB|s=16px}} [[Metal Mario]]||100
|-
|'''N/A'''||{{Head|DonkeyKong|g=SSB|s=16px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||72
|-
|'''1'''||{{CharHead|Captain Falcon|SSB}}||66
|-
|'''2'''||{{CharHead|Link|SSB}}||64
|-
|'''3'''||{{CharHead|Fox|SSB}}||60
|-
|'''4'''||{{CharHead|Yoshi|SSB}}||58
|-
|'''5'''||{{CharHead|Donkey Kong|SSB}}||56
|-
|'''6'''||{{CharHead|Ness|SSB}}||55
|-
|'''7'''||{{CharHead|Pikachu|SSB}}||52
|-
|'''8'''||{{CharHead|Kirby|SSB}}||48
|-
|'''9'''||{{CharHead|Mario|SSB}}||44
|-
|rowspan=2|'''10-11'''||{{CharHead|Samus|SSB}}||rowspan=2|42
|-
|{{CharHead|Luigi|SSB}}
|-
|'''12'''||{{CharHead|Jigglypuff|SSB}}||38
|}
</center>


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
===Average Falling Speed Ranking===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
This is a ranking of each character's average falling speed, from fastest to slowest, relative to [[Mario (SSBM)|Mario]].
!Rank!!Character!!Falling Speed
|-
|'''1'''||{{CharHead|Falco|SSBM}}||3.1
|-
|'''2'''||{{CharHead|Captain Falcon|SSBM}}||2.9
|-
|'''3'''||{{CharHead|Fox|SSBM}}||2.8
|-
|rowspan=2|'''4-5'''||{{CharHead|Donkey Kong|SSBM}}||rowspan=2|2.4
|-
|{{CharHead|Roy|SSBM}}
|-
|'''N/A'''||{{Head|Giga Bowser|g=SSBM|s=16px}} [[Giga Bowser]]||2.4
|-
|'''6'''||{{CharHead|Marth|SSBM}}||2.2
|-
|rowspan=3|'''7-9'''||{{CharHead|Link|SSBM}}||rowspan=3|2.13
|-
|{{CharHead|Sheik|SSBM}}
|-
|{{CharHead|Young Link|SSBM}}
|-
|'''10'''||{{CharHead|Ganondorf|SSBM}}||2
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Male)||2
|-
|'''11'''||{{CharHead|Yoshi|SSBM}}||1.93
|-
|rowspan=3|'''12-14'''||{{CharHead|Pikachu|SSBM}}||rowspan=3|1.9
|-
|{{CharHead|Bowser|SSBM}}
|-
|{{CharHead|Pichu|SSBM}}
|-
|'''15'''||{{CharHead|Ness|SSBM}}||1.83
|-
|'''N/A'''||{{Head|FightingWireFrames|g=SSBM|s=16px}} [[Fighting Wire Frame]] (Female)||1.8
|-
|rowspan=3|'''16-18'''||{{CharHead|Mario|SSBM}}||rowspan=3|1.7
|-
|{{CharHead|Dr. Mario|SSBM}}
|-
|{{CharHead|Mr. Game & Watch|SSBM}}
|-
|rowspan=3|'''19-21'''||{{CharHead|Kirby|SSBM}}||rowspan=3|1.6
|-
|{{CharHead|Luigi|SSBM}}
|-
|{{CharHead|Ice Climbers|SSBM}}
|-
|'''N/A'''||{{Head|Sandbag|g=SSBM|s=16px}} [[Sandbag]]||1.6
|-
|rowspan=2|'''22-23'''||{{CharHead|Peach|SSBM}}||rowspan=2|1.5
|-
|{{CharHead|Mewtwo|SSBM}}
|-
|rowspan=2|'''24-25'''||{{CharHead|Samus|SSBM}}||rowspan=2|1.4
|-
|{{CharHead|Zelda|SSBM}}
|-
|'''26'''||{{CharHead|Jigglypuff|SSBM}}||1.3
|}


{| class="wikitable sortable"
==''[[Super Smash Bros. Brawl]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|-
|'''N/A'''||[[Wario-Man]]||2.2
|-
|'''1'''||{{CharHead|King Dedede|SSBB}}||1.95
|-
|'''2'''||{{CharHead|Captain Falcon|SSBB}}||1.837
|-
|'''3'''||{{CharHead|Fox|SSBB}}||1.831
|-
|'''4'''||{{CharHead|Wolf|SSBB}}||1.8
|-
|'''5'''||{{CharHead|Snake|SSBB}}||1.73
|-
|'''6'''||{{CharHead|Falco|SSBB}}||1.708
|-
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|1.65
|-
|{{CharHead|Ike|SSBB}}
|-
|'''9'''||{{CharHead|Link|SSBB}}||1.6
|-
|rowspan=2|'''10-11'''||{{CharHead|Donkey Kong|SSBB}}||rowspan=2|1.58
|-
|{{CharHead|Sheik|SSBB}}
|-
|rowspan=2|'''12-13'''||{{CharHead|Pikachu|SSBB}}||rowspan=2|1.5
|-
|-
! Speed
|{{CharHead|Marth|SSBB}}
! Character
|-
|-
| 159% || [[Fox (SSBM)|Fox]]
|'''14'''||{{CharHead|Sonic|SSBB}}||1.45
|-
|-
| 152% || [[Falco (SSBM)|Falco]]
|rowspan=2|'''15-16'''||{{CharHead|Zero Suit Samus|SSBB}}||rowspan=2|1.43
|-
|-
| 151% || [[Captain Falcon (SSBM)|Captain Falcon]]
|{{CharHead|Diddy Kong|SSBB}}
|-
|-
| 128% || [[Donkey Kong (SSBM)|Donkey Kong]]
|'''17'''||{{CharHead|Pit|SSBB}}||1.42
|-
|-
| 128% || [[Roy (SSBM)|Roy]]
|'''18'''||{{CharHead|Wario|SSBB}}||1.4
|-
|-
| 118% || [[Ganondorf (SSBM)|Ganondorf]]
|rowspan=2|'''19-20'''||{{CharHead|Bowser|SSBB}}||rowspan=2|1.39
|-
|-
| 118% || [[Sheik (SSBM)|Sheik]]
|{{CharHead|Meta Knight|SSBB}}
|-
|-
| 117% || [[Link (SSBM)|Link]]
|'''21'''||{{CharHead|Lucas|SSBB}}||1.37
|-
|-
| 117% || [[Marth (SSBM)|Marth]]
|rowspan=2|'''22-23'''||{{CharHead|Ivysaur|SSBB}}||rowspan=2|1.35
|-
|-
| 117% || [[Young Link (SSBM)|Young Link]]
|{{CharHead|Charizard|SSBB}}
|-
|-
| 116% || [[Bowser (SSBM)|Bowser]]
|'''24'''||{{CharHead|Ness|SSBB}}||1.31
|-
|-
| 108% || [[Pikachu (SSBM)|Pikachu]]
|rowspan=2|'''25-26'''||{{CharHead|Squirtle|SSBB}}||rowspan=2|1.3
|-
|-
| 107% || [[Pichu (SSBM)|Pichu]]
|{{CharHead|Olimar|SSBB}}
|-
|-
| 107% || [[Yoshi (SSBM)|Yoshi]]
|'''27'''||{{CharHead|Yoshi|SSBB}}||1.29
|-
|-
| 103% || [[Ness (SSBM)|Ness]]
|rowspan=2|'''28-29'''||{{CharHead|Mario|SSBB}}||rowspan=2|1.28
|-
|-
| 101% || [[Dr. Mario (SSBM)|Dr. Mario]]
|{{CharHead|Toon Link|SSBB}}
|-
|-
| 101% || [[Mario (SSBM)|Mario]]
|'''N/A'''||[[Fighting Alloy Team]]||1.28
|-
|-
| 101% || [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
|'''30'''||{{CharHead|Mr. Game & Watch|SSBB}}||1.24
|-
|-
| 098% || [[Ice Climbers (SSBM)|Ice Climbers]]
|'''31'''||{{CharHead|Luigi|SSBB}}||1.22
|-
|-
| 097% || [[Mewtwo (SSBM)|Mewtwo]]
|rowspan=4|'''32-35'''||{{CharHead|Kirby|SSBB}}||rowspan=4|1.2
|-
|-
| 096% || [[Kirby (SSBM)|Kirby]]
|{{CharHead|Ice Climbers|SSBB}}
|-
|-
| 096% || [[Peach (SSBM)|Peach]]
|{{CharHead|Lucario|SSBB}}
|-
|-
| 095% || [[Luigi (SSBM)|Luigi]]
|{{CharHead|R.O.B.|SSBB}}
|-
|-
| 095% || [[Samus (SSBM)|Samus]]
|'''36'''||{{CharHead|Zelda|SSBB}}||1.13
|-
|-
| 092% || [[Zelda (SSBM)|Zelda]]
|'''37'''||{{CharHead|Samus|SSBB}}||1.07
|-
|-
| 086% || [[Jigglypuff (SSBM)|Jigglypuff]]
|'''38'''||{{CharHead|Peach|SSBB}}||1.05
|-
|'''39'''||{{CharHead|Jigglypuff|SSBB}}||0.98
|}
|}


===Top Falling Speed===
===Notes===
A ">" means that the two characters have the same top speed but the character to the left of the ">" '''accelerates''' to their top speed '''quicker''' than the character to the right of the ">".
*Excluding Giga Bowser and Wario-Man, no character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]. King Dedede comes the closest, falling slightly faster than Yoshi in ''Melee'', with a maximum fall speed of 1.95.
*Falco received the largest decrease to his falling speed in the transition from ''Melee'' to ''Brawl'', going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.


A "=" means the characters have the same top speed and exactly the same acceleration.
==''[[Super Smash Bros. 4]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||2.5
|-
|'''N/A'''||[[Wario-Man]]||2.2
|-
|'''N/A'''||[[Giga Mac]]||2.2
|-
|'''1'''||{{CharHead|Fox|SSB4}}||2.05
|-
|'''2'''||{{CharHead|King Dedede|SSB4}}||1.95
|-
|'''3'''||{{CharHead|Greninja|SSB4}}||1.85
|-
|'''4'''||{{CharHead|Captain Falcon|SSB4}}||1.837
|-
|rowspan=4|'''5-8'''||{{CharHead|Little Mac|SSB4}}||rowspan=4|1.8
|-
|{{CharHead|Falco|SSB4}}
|-
|{{CharHead|Mega Man|SSB4}}
|-
|{{CharHead|Roy|SSB4}}
|-
|'''9'''||{{CharHead|Bayonetta|SSB4}}||1.77
|-
|rowspan=2|'''10-11'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|1.75
|-
|{{CharHead|Sheik|SSB4}}
|-
|rowspan=2|'''12-13'''||{{CharHead|Zero Suit Samus|SSB4}}||1.7
|-
|{{CharHead|Mii Brawler|SSB4}}||{{rollover|1.7|Default height and weight|y}}
|-
|rowspan=2|'''14-15'''||{{CharHead|Lucario|SSB4}}||1.68
|-
|{{CharHead|Cloud|SSB4}}||{{rollover|1.68|Cloud's falling speed is 1.848 if his Limit Charge is full|y}}
|-
|'''16'''||{{CharHead|Meta Knight|SSB4}}||1.66
|-
|rowspan=5|'''17-21'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=5|1.65
|-
|{{CharHead|Ganondorf|SSB4}}
|-
|{{CharHead|Ike|SSB4}}
|-
|{{CharHead|Duck Hunt|SSB4}}
|-
|{{CharHead|Corrin|SSB4}}
|-
|'''22'''||{{CharHead|Donkey Kong|SSB4}}||1.63
|-
|'''23'''||{{CharHead|Wario|SSB4}}||1.61
|-
|rowspan=4|'''24-27'''||{{CharHead|Link|SSB4}}||rowspan=3|1.6
|-
|{{CharHead|R.O.B.|SSB4}}
|-
|{{CharHead|Ryu|SSB4}}
|-
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|1.6|Default height and weight|y}}
|-
|rowspan=2|'''28-29'''||{{CharHead|Marth|SSB4}}||rowspan=2|1.58
|-
|{{CharHead|Lucina|SSB4}}
|-
|'''N/A'''||[[Mega Lucario]]||1.56
|-
|'''30'''||{{CharHead|Pikachu|SSB4}}||1.55
|-
|rowspan=5|'''31-35'''||{{CharHead|Mario|SSB4}}||rowspan=5|1.5
|-
|{{CharHead|Robin|SSB4}}
|-
|{{CharHead|Shulk|SSB4}}
|-
|{{CharHead|Dr. Mario|SSB4}}
|-
|{{CharHead|Mewtwo|SSB4}}
|-
|rowspan=2|'''36-37'''||{{CharHead|Pit|SSB4}}||rowspan=2|1.48
|-
|{{CharHead|Dark Pit|SSB4}}
|-
|rowspan=2|'''38-39'''||{{CharHead|Sonic|SSB4}}||1.45
|-
|{{CharHead|Mii Gunner|SSB4}}||{{rollover|1.45|Default height and weight|y}}
|-
|rowspan=2|'''40-41'''||{{CharHead|Palutena|SSB4}}||rowspan=2|1.4
|-
|{{CharHead|Charizard|SSB4}}
|-
|'''42'''||{{CharHead|Bowser|SSB4}}||1.39
|-
|'''43'''||{{CharHead|Lucas|SSB4}}||1.37
|-
|rowspan=3|'''44-46'''||{{CharHead|Zelda|SSB4}}||rowspan=3|1.35
|-
|{{CharHead|Olimar|SSB4}}
|-
|{{CharHead|Pac-Man|SSB4}}
|-
|'''47'''||{{CharHead|Villager|SSB4}}||1.32
|-
|'''48'''||{{CharHead|Ness|SSB4}}||1.31
|-
|rowspan=2|'''49-50'''||{{CharHead|Samus|SSB4}}||rowspan=2|1.3
|-
|{{CharHead|Wii Fit Trainer|SSB4}}
|-
|'''51'''||{{CharHead|Yoshi|SSB4}}||1.29
|-
|'''52'''||{{CharHead|Toon Link|SSB4}}||1.28
|-
|'''53'''||{{CharHead|Luigi|SSB4}}||1.25
|-
|'''54'''||{{CharHead|Mr. Game & Watch|SSB4}}||1.24
|-
|'''55'''||{{CharHead|Kirby|SSB4}}||1.23
|-
|'''56'''||{{CharHead|Rosalina & Luma|SSB4}}||1.2
|-
|'''57'''||{{CharHead|Peach|SSB4}}||1.15
|-
|'''58'''||{{CharHead|Jigglypuff|SSB4}}||0.98
|}


1) [[Falco (SSBM)|Falco]]<br>
===Update history===
2) [[Captain Falcon (SSBM)|Captain Falcon]]<br>
====[[1.1.3]]====
3) [[Fox (SSBM)|Fox]] <br>
*{{change|Lucario's falling speed|1.56|1.68}}
4-5) [[Roy (SSBM)|Roy]] > [[Donkey Kong (SSBM)|Donkey Kong]]<br>
====[[1.1.5]]====
6) [[Marth (SSBM)|Marth]]<br>
*{{change|Samus's falling speed|1.25|1.3}}
7-9) [[Sheik (SSBM)|Sheik]] > [[Link (SSBM)|Link]] = [[Young Link (SSBM)|Young Link]]<br>
10) [[Ganondorf (SSBM)|Ganondorf]]<br>
11) [[Yoshi (SSBM)|Yoshi]]<br>
12-14) [[Bowser (SSBM)|Bowser]] > [[Pichu (SSBM)|Pichu]] = [[Pikachu (SSBM)|Pikachu]]<br>
15) [[Ness (SSBM)|Ness]]<br>
16-18) [[Dr. Mario (SSBM)|Dr. Mario]] = [[Mario (SSBM)|Mario]] = [[Mr. Game and Watch (SSBM)|Mr. Game & Watch]]<br>
19-21) [[Ice Climbers (SSBM)|Ice Climbers]] > [[Kirby (SSBM)|Kirby]] > [[Luigi (SSBM)|Luigi]]<br>
22-23) [[Mewtwo (SSBM)|Mewtwo]] > [[Peach (SSBM)|Peach]]<br>
24-25) [[Zelda (SSBM)|Zelda]] > [[Samus (SSBM)|Samus]]<br>
26) [[Jigglypuff (SSBM)|Jigglypuff]]<br>


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Ultimate]]''==
===Average Falling Speed Ranking===
When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends. This doesn't apply to weight-independent knockback, however.
This is a ranking of each character's average falling speed, from fastest to slowest.
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Falling Speed
|-
|'''N/A'''||[[Giga Bowser]]||2.2
|-
|'''1'''||{{CharHead|Fox|SSBU}}||2.1
|-
|rowspan=3|'''2-4'''||{{CharHead|King Dedede|SSBU}}||rowspan=3|1.95
|-
|{{CharHead|Little Mac|SSBU}}
|-
|{{CharHead|Piranha Plant|SSBU}}
|-
|'''5'''||{{CharHead|Mii Brawler|SSBU}}||1.92
|-
|'''6'''||{{CharHead|Pichu|SSBU}}||1.9
|-
|'''7'''||{{CharHead|Mythra|SSBU}}||1.87
|-
|'''8'''||{{CharHead|Captain Falcon|SSBU}}||1.865
|-
|rowspan=3|'''9-11'''||{{CharHead|Greninja|SSBU}}||rowspan=3|1.85
|-
|{{CharHead|Simon|SSBU}}
|-
|{{CharHead|Richter|SSBU}}
|-
|'''12'''||{{CharHead|Sephiroth|SSBU}}||{{rollover|1.84|1.932 in Winged Form|y}}
|-
|rowspan=6|'''13-18'''||{{CharHead|Falco|SSBU}}||rowspan=6|1.8
|-
|{{CharHead|Young Link|SSBU}}
|-
|{{CharHead|Roy|SSBU}}
|-
|{{CharHead|Chrom|SSBU}}
|-
|{{CharHead|Wolf|SSBU}}
|-
|{{CharHead|Mega Man|SSBU}}
|-
|'''19'''||{{CharHead|Ridley|SSBU}}||1.78
|-
|rowspan=2|'''20-21'''||{{CharHead|Bowser|SSBU}}||rowspan=2|1.77
|-
|{{CharHead|Bayonetta|SSBU}}
|-
|rowspan=2|'''22-23'''||{{CharHead|Incineroar|SSBU}}||rowspan=2|1.76
|-
|{{CharHead|Banjo & Kazooie|SSBU}}
|-
|rowspan=2|'''24-25'''||{{CharHead|Sheik|SSBU}}||rowspan=2|1.75
|-
|{{CharHead|Diddy Kong|SSBU}}
|-
|'''26'''||{{CharHead|Snake|SSBU}}||1.73
|-
|rowspan=3|'''27-29'''||{{CharHead|Zero Suit Samus|SSBU}}||rowspan=3|1.7
|-
|{{CharHead|King K. Rool|SSBU}}
|-
|{{CharHead|Kazuya|SSBU}}
|-
|rowspan=2|'''30-31'''||{{CharHead|Lucario|SSBU}}||1.68
|-
|{{CharHead|Cloud|SSBU}}||{{rollover|1.68|1.848 during Limit Break status|y}}
|-
|'''32'''||{{CharHead|Meta Knight|SSBU}}||1.66
|-
|rowspan=6|'''33-38'''||{{CharHead|Ganondorf|SSBU}}||rowspan=6|1.65
|-
|{{CharHead|Ike|SSBU}}
|-
|{{CharHead|Sonic|SSBU}}
|-
|{{CharHead|Bowser Jr.|SSBU}}
|-
|{{CharHead|Duck Hunt|SSBU}}
|-
|{{CharHead|Corrin|SSBU}}
|-
|rowspan=2|'''39-40'''||{{CharHead|Donkey Kong|SSBU}}||rowspan=2|1.63
|-
|{{CharHead|Joker|SSBU}}
|-
|'''41'''||{{CharHead|Pyra|SSBU}}||1.62
|-
|'''42'''||{{CharHead|Wario|SSBU}}||1.61
|-
|rowspan=5|'''43-47'''||{{CharHead|Link|SSBU}}||rowspan=5|1.6
|-
|{{CharHead|R.O.B.|SSBU}}
|-
|{{CharHead|Ryu|SSBU}}
|-
|{{CharHead|Ken|SSBU}}
|-
|{{CharHead|Byleth|SSBU}}
|-
|rowspan=4|'''48-51'''||{{CharHead|Marth|SSBU}}||rowspan=3|1.58
|-
|{{CharHead|Lucina|SSBU}}
|-
|{{CharHead|Inkling|SSBU}}
|-
|{{CharHead|Shulk|SSBU}}||{{rollover|1.58|2.212 with Jump|y}}
|-
|'''52'''||{{CharHead|Hero|SSBU}}||{{rollover|1.57|1.9625 with Acceleratle|y}}
|-
|rowspan=4|'''53-56'''||{{CharHead|Palutena|SSBU}}||1.55
|-
|{{CharHead|Pikachu|SSBU}}||rowspan=3|1.55
|-
|{{CharHead|Mewtwo|SSBU}}
|-
|{{CharHead|Mii Swordfighter|SSBU}}
|-
|'''57'''||{{CharHead|Charizard|SSBU}}||1.52
|-
|rowspan=4|'''58-61'''||{{CharHead|Mario|SSBU}}||rowspan=4|1.5
|-
|{{CharHead|Dr. Mario|SSBU}}
|-
|{{CharHead|Robin|SSBU}}
|-
|{{CharHead|Min Min|SSBU}}
|-
|rowspan=3|'''62-64'''||{{CharHead|Pit|SSBU}}||rowspan=3|1.48
|-
|{{CharHead|Dark Pit|SSBU}}
|-
|{{CharHead|Terry|SSBU}}
|-
|'''65'''||{{CharHead|Mii Gunner|SSBU}}||1.45
|-
|'''66'''||{{CharHead|Sora|SSBU}}||1.44
|-
|'''67'''||{{CharHead|Steve|SSBU}}||1.42
|-
|rowspan=2|'''68-69'''||{{CharHead|Ivysaur|SSBU}}||rowspan=2|1.38
|-
|{{CharHead|Toon Link|SSBU}}
|-
|'''70'''||{{CharHead|Lucas|SSBU}}||1.37
|-
|rowspan=4|'''71-74'''||{{CharHead|Zelda|SSBU}}||rowspan=4|1.35
|-
|{{CharHead|Squirtle|SSBU}}
|-
|{{CharHead|Olimar|SSBU}}
|-
|{{CharHead|Pac-Man|SSBU}}
|-
|rowspan=2|'''75-76'''||{{CharHead|Samus|SSBU}}||rowspan=2|1.33
|-
|{{CharHead|Dark Samus|SSBU}}
|-
|rowspan=2|'''77-78'''||{{CharHead|Luigi|SSBU}}||rowspan=2|1.32
|-
|{{CharHead|Villager|SSBU}}
|-
|'''79'''||{{CharHead|Ness|SSBU}}||1.31
|-
|rowspan=3|'''80-82'''||{{CharHead|Ice Climbers|SSBU}}||rowspan=2|1.3
|-
|{{CharHead|Isabelle|SSBU}}
|-
|{{CharHead|Wii Fit Trainer|SSBU}}||{{rollover|1.3|1.56 after fresh Deep Breathing, 1.508 after fully stale Deep Breathing|y}}
|-
|'''83'''||{{CharHead|Yoshi|SSBU}}||1.29
|-
|'''84'''||{{CharHead|Mr. Game & Watch|SSBU}}||1.24
|-
|'''85'''||{{CharHead|Kirby|SSBU}}||{{rollover|1.23|1.722 with Jump|y}}
|-
|'''86'''||{{CharHead|Rosalina & Luma|SSBU}}||1.2
|-
|rowspan=2|'''87-88'''||{{CharHead|Peach|SSBU}}||rowspan=2|1.19
|-
|{{CharHead|Daisy|SSBU}}
|-
|'''89'''||{{CharHead|Jigglypuff|SSBU}}||0.98
|}


#[[King Dedede (SSBB)|King Dedede]]
===Update history===
#[[Captain Falcon (SSBB)|Captain Falcon]]
===={{SSBU|3.1.0}}====
#[[Fox (SSBB)|Fox]]
*{{change|Mii Brawler's falling speed|1.92|1.7}}
#[[Wolf (SSBB)|Wolf]]
#[[Snake (SSBB)|Snake]]
#[[Falco (SSBB)|Falco]]
#[[Ike (SSBB)|Ike]]
#[[Ganondorf (SSBB)|Ganondorf]]
#[[Link (SSBB)|Link]]
#[[Sheik (SSBB)|Sheik]]
#[[Donkey Kong (SSBB)|Donkey Kong]]
#[[Pikachu (SSBB)|Pikachu]]
#[[Marth (SSBB)|Marth]]
#[[Sonic (SSBB)|Sonic]]
#[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
#[[Diddy Kong (SSBB)|Diddy Kong]]
#[[Pit (SSBB)|Pit]]
#[[Wario (SSBB)|Wario]]
#[[Meta Knight (SSBB)|Meta Knight]]
#[[Bowser (SSBB)|Bowser]]
#[[Lucas (SSBB)|Lucas]]
#[[Ivysaur (SSBB)|Ivysaur]]
#[[Charizard (SSBB)|Charizard]]
#[[Ness (SSBB)|Ness]]
#[[Olimar (SSBB)|Olimar]]
#[[Squirtle (SSBB)|Squirtle]]
#[[Yoshi (SSBB)|Yoshi]]
#[[Toon Link (SSBB)|Toon Link]]
#[[Mario (SSBB)|Mario]]
#[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
#[[Luigi (SSBB)|Luigi]]
#[[Ice Climbers (SSBB)|Ice Climbers]]
#[[Lucario (SSBB)|Lucario]]
#[[R.O.B. (SSBB)|R.O.B.]]
#[[Kirby (SSBB)|Kirby]]
#[[Zelda (SSBB)|Zelda]]
#[[Samus (SSBB)|Samus]]
#[[Peach (SSBB)|Peach]]
#[[Jigglypuff (SSBB)|Jigglypuff]]


==References==
===={{SSBU|4.0.0}}====
*[[Smasher:Mew2King|Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics]
*{{change|Mii Brawler's falling speed|1.7|1.92}}
*[http://www.smashboards.com/showpost.php?p=4451320&postcount=21 An SWF post about weight and falling speed in ''Brawl'']
*[http://www.smashboards.com/showthread.php?t=210557 Another SWF post about weight and falling speed in ''Brawl'']


==See Also==
==See also==
*[[Air speed]]
*[[Air speed]]
*[[Fast-falling]]
*[[Fast-falling]]
*[[Weight]]
*[[Weight]]
[[Category:Game Physics]]
*[[Gravity]]
 
[[Category:Game physics]]
[[Category:Character attributes]]

Latest revision as of 19:20, June 16, 2023

Not to be confused with gravity.
Piranha Plant falling in Ultimate.

Falling speed is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in units per frame.

While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics of knockback. After a character is launched, their gravity still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However, weight is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.

The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit.

In Super Smash Bros. 4, the equipment bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's gravity.

In Super Smash Bros. Ultimate, moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until hitstun ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.

All characters can also fast fall at any time during a descent to increase falling speed, so long as they are not in tumble.

Categories of falling speed[edit]

Characters are generally put into one of two groups of falling speed: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.

Fast-faller[edit]

Fast-faller is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light for how quickly he falls.

Fast-fallers enjoy increased speed in the air and, in Melee, faster SHFFL'd approaches; however, they suffer from shorter recoveries. They are also susceptible to different combos from floaty characters. For instance, Captain Falcon can chain grab floaty characters with his down throw, but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to chain grabs and combos (although weight and character size are other factors as well); for instance, in Melee, Marth can chain his up throw on the space animals repeatedly and ultimately finish them off with a forward smash, but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).

Floaty[edit]

Floaty is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for how heavy she is.

Floaty characters have great benefits in terms of performing aerial attacks, since one would able to perform multiple aerial attacks in succession (such as Jigglypuff's slow falling speed and multiple mid-air jumps allowing it to do the wall of pain) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to being juggled, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.

Super Smash Bros.[edit]

JPN
Rank Character Falling Speed
N/A MetalMarioHeadSSB.png Metal Mario 100
N/A DonkeyKongHeadSSB.png Giant Donkey Kong 72
1 LinkHeadSSB.png Link 64
2-3 FoxHeadSSB.png Fox 60
CaptainFalconHeadSSB.png Captain Falcon
4 DonkeyKongHeadSSB.png Donkey Kong 56
5-6 YoshiHeadSSB.png Yoshi 55
NessHeadSSB.png Ness
7 PikachuHeadSSB.png Pikachu 52
8 KirbyHeadSSB.png Kirby 48
9 MarioHeadSSB.png Mario 44
10-11 SamusHeadSSB.png Samus 42
LuigiHeadSSB.png Luigi
12 JigglypuffHeadSSB.png Jigglypuff 38
NA/PAL
Rank Character Falling Speed
N/A MetalMarioHeadSSB.png Metal Mario 100
N/A DonkeyKongHeadSSB.png Giant Donkey Kong 72
1 CaptainFalconHeadSSB.png Captain Falcon 66
2 LinkHeadSSB.png Link 64
3 FoxHeadSSB.png Fox 60
4 YoshiHeadSSB.png Yoshi 58
5 DonkeyKongHeadSSB.png Donkey Kong 56
6 NessHeadSSB.png Ness 55
7 PikachuHeadSSB.png Pikachu 52
8 KirbyHeadSSB.png Kirby 48
9 MarioHeadSSB.png Mario 44
10-11 SamusHeadSSB.png Samus 42
LuigiHeadSSB.png Luigi
12 JigglypuffHeadSSB.png Jigglypuff 38

Super Smash Bros. Melee[edit]

Rank Character Falling Speed
1 FalcoHeadSSBM.png Falco 3.1
2 CaptainFalconHeadSSBM.png Captain Falcon 2.9
3 FoxHeadSSBM.png Fox 2.8
4-5 DonkeyKongHeadSSBM.png Donkey Kong 2.4
RoyHeadSSBM.png Roy
N/A GigaBowserHeadSSBM.png Giga Bowser 2.4
6 MarthHeadSSBM.png Marth 2.2
7-9 LinkHeadSSBM.png Link 2.13
SheikHeadSSBM.png Sheik
YoungLinkHeadSSBM.png Young Link
10 GanondorfHeadSSBM.png Ganondorf 2
N/A FightingWireFramesHeadSSBM.png Fighting Wire Frame (Male) 2
11 YoshiHeadSSBM.png Yoshi 1.93
12-14 PikachuHeadSSBM.png Pikachu 1.9
BowserHeadSSBM.png Bowser
PichuHeadSSBM.png Pichu
15 NessHeadSSBM.png Ness 1.83
N/A FightingWireFramesHeadSSBM.png Fighting Wire Frame (Female) 1.8
16-18 MarioHeadSSBM.png Mario 1.7
DrMarioHeadSSBM.png Dr. Mario
MrGame&WatchHeadSSBM.png Mr. Game & Watch
19-21 KirbyHeadSSBM.png Kirby 1.6
LuigiHeadSSBM.png Luigi
IceClimbersHeadSSBM.png Ice Climbers
N/A SandbagHeadSSBM.png Sandbag 1.6
22-23 PeachHeadSSBM.png Peach 1.5
MewtwoHeadSSBM.png Mewtwo
24-25 SamusHeadSSBM.png Samus 1.4
ZeldaHeadSSBM.png Zelda
26 JigglypuffHeadSSBM.png Jigglypuff 1.3

Super Smash Bros. Brawl[edit]

Rank Character Falling Speed
N/A Giga Bowser 2.5
N/A Wario-Man 2.2
1 KingDededeHeadSSBB.png King Dedede 1.95
2 CaptainFalconHeadSSBB.png Captain Falcon 1.837
3 FoxHeadSSBB.png Fox 1.831
4 WolfHeadSSBB.png Wolf 1.8
5 SnakeHeadSSBB.png Snake 1.73
6 FalcoHeadSSBB.png Falco 1.708
7-8 GanondorfHeadSSBB.png Ganondorf 1.65
IkeHeadSSBB.png Ike
9 LinkHeadSSBB.png Link 1.6
10-11 DonkeyKongHeadSSBB.png Donkey Kong 1.58
SheikHeadSSBB.png Sheik
12-13 PikachuHeadSSBB.png Pikachu 1.5
MarthHeadSSBB.png Marth
14 SonicHeadSSBB.png Sonic 1.45
15-16 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 1.43
DiddyKongHeadSSBB.png Diddy Kong
17 PitHeadSSBB.png Pit 1.42
18 WarioHeadSSBB.png Wario 1.4
19-20 BowserHeadSSBB.png Bowser 1.39
MetaKnightHeadSSBB.png Meta Knight
21 LucasHeadSSBB.png Lucas 1.37
22-23 IvysaurHeadSSBB.png Ivysaur 1.35
CharizardHeadSSBB.png Charizard
24 NessHeadSSBB.png Ness 1.31
25-26 SquirtleHeadSSBB.png Squirtle 1.3
OlimarHeadSSBB.png Olimar
27 YoshiHeadSSBB.png Yoshi 1.29
28-29 MarioHeadSSBB.png Mario 1.28
ToonLinkHeadSSBB.png Toon Link
N/A Fighting Alloy Team 1.28
30 MrGame&WatchHeadSSBB.png Mr. Game & Watch 1.24
31 LuigiHeadSSBB.png Luigi 1.22
32-35 KirbyHeadSSBB.png Kirby 1.2
IceClimbersHeadSSBB.png Ice Climbers
LucarioHeadSSBB.png Lucario
ROBHeadSSBB.png R.O.B.
36 ZeldaHeadSSBB.png Zelda 1.13
37 SamusHeadSSBB.png Samus 1.07
38 PeachHeadSSBB.png Peach 1.05
39 JigglypuffHeadSSBB.png Jigglypuff 0.98

Notes[edit]

  • Excluding Giga Bowser and Wario-Man, no character in Brawl can surpass a falling speed of 2 without fast falling. King Dedede comes the closest, falling slightly faster than Yoshi in Melee, with a maximum fall speed of 1.95.
  • Falco received the largest decrease to his falling speed in the transition from Melee to Brawl, going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.

Super Smash Bros. 4[edit]

Rank Character Falling Speed
N/A Giga Bowser 2.5
N/A Wario-Man 2.2
N/A Giga Mac 2.2
1 FoxHeadSSB4-U.png Fox 2.05
2 KingDededeHeadSSB4-U.png King Dedede 1.95
3 GreninjaHeadSSB4-U.png Greninja 1.85
4 CaptainFalconHeadSSB4-U.png Captain Falcon 1.837
5-8 LittleMacHeadSSB4-U.png Little Mac 1.8
FalcoHeadSSB4-U.png Falco
MegaManHeadSSB4-U.png Mega Man
RoyHeadSSB4-U.png Roy
9 BayonettaHeadSSB4-U.png Bayonetta 1.77
10-11 DiddyKongHeadSSB4-U.png Diddy Kong 1.75
SheikHeadSSB4-U.png Sheik
12-13 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 1.7
MiiBrawlerHeadSSB4-U.png Mii Brawler 1.7
14-15 LucarioHeadSSB4-U.png Lucario 1.68
CloudHeadSSB4-U.png Cloud 1.68
16 MetaKnightHeadSSB4-U.png Meta Knight 1.66
17-21 BowserJrHeadSSB4-U.png Bowser Jr. 1.65
GanondorfHeadSSB4-U.png Ganondorf
IkeHeadSSB4-U.png Ike
DuckHuntHeadSSB4-U.png Duck Hunt
CorrinHeadSSB4-U.png Corrin
22 DonkeyKongHeadSSB4-U.png Donkey Kong 1.63
23 WarioHeadSSB4-U.png Wario 1.61
24-27 LinkHeadSSB4-U.png Link 1.6
ROBHeadSSB4-U.png R.O.B.
RyuHeadSSB4-U.png Ryu
MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 1.6
28-29 MarthHeadSSB4-U.png Marth 1.58
LucinaHeadSSB4-U.png Lucina
N/A Mega Lucario 1.56
30 PikachuHeadSSB4-U.png Pikachu 1.55
31-35 MarioHeadSSB4-U.png Mario 1.5
RobinHeadSSB4-U.png Robin
ShulkHeadSSB4-U.png Shulk
DrMarioHeadSSB4-U.png Dr. Mario
MewtwoHeadSSB4-U.png Mewtwo
36-37 PitHeadSSB4-U.png Pit 1.48
DarkPitHeadSSB4-U.png Dark Pit
38-39 SonicHeadSSB4-U.png Sonic 1.45
MiiGunnerHeadSSB4-U.png Mii Gunner 1.45
40-41 PalutenaHeadSSB4-U.png Palutena 1.4
CharizardHeadSSB4-U.png Charizard
42 BowserHeadSSB4-U.png Bowser 1.39
43 LucasHeadSSB4-U.png Lucas 1.37
44-46 ZeldaHeadSSB4-U.png Zelda 1.35
OlimarHeadSSB4-U.png Olimar
Pac-ManHeadSSB4-U.png Pac-Man
47 VillagerHeadSSB4-U.png Villager 1.32
48 NessHeadSSB4-U.png Ness 1.31
49-50 SamusHeadSSB4-U.png Samus 1.3
WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer
51 YoshiHeadSSB4-U.png Yoshi 1.29
52 ToonLinkHeadSSB4-U.png Toon Link 1.28
53 LuigiHeadSSB4-U.png Luigi 1.25
54 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 1.24
55 KirbyHeadSSB4-U.png Kirby 1.23
56 Rosalina&LumaHeadSSB4-U.png Rosalina & Luma 1.2
57 PeachHeadSSB4-U.png Peach 1.15
58 JigglypuffHeadSSB4-U.png Jigglypuff 0.98

Update history[edit]

1.1.3[edit]

  • Change Lucario's falling speed: 1.56 → 1.68

1.1.5[edit]

  • Change Samus's falling speed: 1.25 → 1.3

Super Smash Bros. Ultimate[edit]

When launched at an angle between 70° and 110°, all characters use a falling speed of 1.8 until the hitstun ends. This doesn't apply to weight-independent knockback, however.

Rank Character Falling Speed
N/A Giga Bowser 2.2
1 FoxHeadSSBU.png Fox 2.1
2-4 KingDededeHeadSSBU.png King Dedede 1.95
LittleMacHeadSSBU.png Little Mac
PiranhaPlantHeadSSBU.png Piranha Plant
5 MiiBrawlerHeadSSBU.png Mii Brawler 1.92
6 PichuHeadSSBU.png Pichu 1.9
7 MythraHeadSSBU.png Mythra 1.87
8 CaptainFalconHeadSSBU.png Captain Falcon 1.865
9-11 GreninjaHeadSSBU.png Greninja 1.85
SimonHeadSSBU.png Simon
RichterHeadSSBU.png Richter
12 SephirothHeadSSBU.png Sephiroth 1.84
13-18 FalcoHeadSSBU.png Falco 1.8
YoungLinkHeadSSBU.png Young Link
RoyHeadSSBU.png Roy
ChromHeadSSBU.png Chrom
WolfHeadSSBU.png Wolf
MegaManHeadSSBU.png Mega Man
19 RidleyHeadSSBU.png Ridley 1.78
20-21 BowserHeadSSBU.png Bowser 1.77
BayonettaHeadSSBU.png Bayonetta
22-23 IncineroarHeadSSBU.png Incineroar 1.76
Banjo&KazooieHeadSSBU.png Banjo & Kazooie
24-25 SheikHeadSSBU.png Sheik 1.75
DiddyKongHeadSSBU.png Diddy Kong
26 SnakeHeadSSBU.png Snake 1.73
27-29 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 1.7
KingKRoolHeadSSBU.png King K. Rool
KazuyaHeadSSBU.png Kazuya
30-31 LucarioHeadSSBU.png Lucario 1.68
CloudHeadSSBU.png Cloud 1.68
32 MetaKnightHeadSSBU.png Meta Knight 1.66
33-38 GanondorfHeadSSBU.png Ganondorf 1.65
IkeHeadSSBU.png Ike
SonicHeadSSBU.png Sonic
BowserJrHeadSSBU.png Bowser Jr.
DuckHuntHeadSSBU.png Duck Hunt
CorrinHeadSSBU.png Corrin
39-40 DonkeyKongHeadSSBU.png Donkey Kong 1.63
JokerHeadSSBU.png Joker
41 PyraHeadSSBU.png Pyra 1.62
42 WarioHeadSSBU.png Wario 1.61
43-47 LinkHeadSSBU.png Link 1.6
ROBHeadSSBU.png R.O.B.
RyuHeadSSBU.png Ryu
KenHeadSSBU.png Ken
BylethHeadSSBU.png Byleth
48-51 MarthHeadSSBU.png Marth 1.58
LucinaHeadSSBU.png Lucina
InklingHeadSSBU.png Inkling
ShulkHeadSSBU.png Shulk 1.58
52 HeroHeadSSBU.png Hero 1.57
53-56 PalutenaHeadSSBU.png Palutena 1.55
PikachuHeadSSBU.png Pikachu 1.55
MewtwoHeadSSBU.png Mewtwo
MiiSwordfighterHeadSSBU.png Mii Swordfighter
57 CharizardHeadSSBU.png Charizard 1.52
58-61 MarioHeadSSBU.png Mario 1.5
DrMarioHeadSSBU.png Dr. Mario
RobinHeadSSBU.png Robin
MinMinHeadSSBU.png Min Min
62-64 PitHeadSSBU.png Pit 1.48
DarkPitHeadSSBU.png Dark Pit
TerryHeadSSBU.png Terry
65 MiiGunnerHeadSSBU.png Mii Gunner 1.45
66 SoraHeadSSBU.png Sora 1.44
67 SteveHeadSSBU.png Steve 1.42
68-69 IvysaurHeadSSBU.png Ivysaur 1.38
ToonLinkHeadSSBU.png Toon Link
70 LucasHeadSSBU.png Lucas 1.37
71-74 ZeldaHeadSSBU.png Zelda 1.35
SquirtleHeadSSBU.png Squirtle
OlimarHeadSSBU.png Olimar
Pac-ManHeadSSBU.png Pac-Man
75-76 SamusHeadSSBU.png Samus 1.33
DarkSamusHeadSSBU.png Dark Samus
77-78 LuigiHeadSSBU.png Luigi 1.32
VillagerHeadSSBU.png Villager
79 NessHeadSSBU.png Ness 1.31
80-82 IceClimbersHeadSSBU.png Ice Climbers 1.3
IsabelleHeadSSBU.png Isabelle
WiiFitTrainerHeadSSBU.png Wii Fit Trainer 1.3
83 YoshiHeadSSBU.png Yoshi 1.29
84 MrGame&WatchHeadSSBU.png Mr. Game & Watch 1.24
85 KirbyHeadSSBU.png Kirby 1.23
86 Rosalina&LumaHeadSSBU.png Rosalina & Luma 1.2
87-88 PeachHeadSSBU.png Peach 1.19
DaisyHeadSSBU.png Daisy
89 JigglypuffHeadSSBU.png Jigglypuff 0.98

Update history[edit]

3.1.0[edit]

  • Change Mii Brawler's falling speed: 1.92 → 1.7

4.0.0[edit]

  • Change Mii Brawler's falling speed: 1.7 → 1.92

See also[edit]