Zelda (SSBU)/Up aerial: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Revision as of 22:00, January 22, 2022
Overview
Update History
- Up aerial has a bigger hitbox (8u → 9u), increasing its range.
- Up aerial's clean hit has more knockback scaling (70 → 73).
- Up aerial has a new late hit that increases its duration (frames 14-16 → 14-19), and deals less damage (17% → 12%) with knockback not compensated.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 14-16 |
Late hit | 17-19 |
Ending autocancel | 54- |
Interruptible | 55 |
Animation length | 63 |
Landing lag
Interruptible | 13 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|